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Guernsey, Lisa – ZERO TO THREE, 2013
Electronic media--whether child-oriented videos and games or background television--is increasingly embedded in young children's lives, raising questions of its impact on children's language skills. New research presents a multitextured picture of how different types of e-media--depending on content, context, and a child's age--can help and hurt.…
Descriptors: Toddlers, Language Acquisition, Web Based Instruction, Electronic Learning
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Tsai, Fu-Hsing – Journal of Curriculum and Teaching, 2013
This study developed a game-based formative assessment, called tic-tac-toe quiz for single-player version (TRIS-Q-SP), in an energy education e-learning system. This assessment game combined tic-tac-toe with online assessment, and revised the rule of tic-tac-toe for stimulating students to use online formative assessment actively. Additionally, to…
Descriptors: Educational Technology, Technology Uses in Education, Formative Evaluation, Computer Assisted Testing
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Uzun, Levent; Ekin, M. Tugba Yildiz; Kartal, Erdogan – International Journal of Game-Based Learning, 2013
The present study aimed at investigating the differences between the teachers and the "new generation" of learners, their opinions about which language skills would benefit more from games, and the nuances of the two genders (male and female), while also revealing the profiles and tendencies of different age groups in relation to their…
Descriptors: Second Language Learning, Second Language Instruction, Gender Differences, Age Differences
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Kobayashi, Futoshi – Psychology Learning and Teaching, 2013
Japanese college students (N = 18) aspiring to become English teachers in junior or senior high schools studied several examples of educational games and created their own English games as an assignment during the last two weeks of an educational psychology course. Results indicated (1) a significant increase between pre- and post-…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
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Johnson, Genevieve Marie – Canadian Journal of Learning and Technology, 2013
Twelve special education teachers and teacher assistants who have instructional experience using iPads with children with special needs completed a survey that queried their practices and perceptions. In general, teachers and assistants were extremely positive about the value of iPads for children with special needs, particularly for children with…
Descriptors: Computer Uses in Education, Elementary School Students, Special Education Teachers, Teacher Aides
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Robertson, Judy – Computer Science Education, 2013
There is a pressing need for gender inclusive approaches to engage young people in computer science. A recent popular approach has been to harness learners' enthusiasm for computer games to motivate them to learn computer science concepts through game authoring. This article describes a study in which 992 learners across 13 schools took part in a…
Descriptors: Computer Science Education, Gender Differences, Computer Games, Educational Benefits
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Szilagyi, Janka; Giambo, Debra; Szecsi, Tunde – Childhood Education, 2013
Is it an asset or a burden to be bilingual? Although bilingualism is appreciated by many people worldwide, immigrant families often struggle with the maintenance of their heritage language (HL) and culture. In the United States. For example, the HL in most families is completely lost within three generations (Fishman, 1991). The loss of a child's…
Descriptors: Bilingualism, Self Concept, Immigrants, Language Maintenance
Collister, Lauren Brittany – ProQuest LLC, 2013
This work explores the use of multimodal communication in a community of expert "World of Warcraft"® players and its impact on politeness, identity, and relationships. Players in the community regularly communicated using three linguistic modes quasi-simultaneously: text chat, voice chat, and face-to-face interaction. Using the…
Descriptors: Intermode Differences, Discourse Modes, Interpersonal Communication, Interpersonal Relationship
Liu, Jiang – ProQuest LLC, 2013
Recent psycholinguistic findings showed that (a) a multi-modal phonetic training paradigm that encodes visual, interactive information is more effective in training L2 learners' perception of novel categories, (b) decreasing the acoustic variance of a phonetic dimension allows the learners to more effectively shift the perceptual weight towards…
Descriptors: Linguistic Input, Second Language Learning, Intonation, Mandarin Chinese
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Smyrnaiou, Zacharoula; Moustaki, Foteini; Yiannoutsou, Nikoleta; Kynigos, Chronis – Themes in Science and Technology Education, 2012
The literature of the science education does not offer much data concerning meaning generation (MG) and learning to learn together (L2L2) processes. The objective of this paper is the study of how a group of students working with an on-line Platform, interact, collaborate and express themselves to generate meanings with regard to moving in 3d…
Descriptors: Educational Technology, Technology Uses in Education, Web 2.0 Technologies, Computer Mediated Communication
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Frey, Daniel David; Powers, Benjamin – Journal of Pre-College Engineering Education Research, 2012
This paper describes a multi-media outreach campaign intended to increase children's knowledge of engineering and to improve the public image of the profession. The central element is a reality-based show entitled "Design Squad," whose first season was broadcast on public television stations beginning in the spring of 2007. The show was…
Descriptors: Childrens Television, Public Television, Engineering, Outreach Programs
Berkley, Darrin K. – ProQuest LLC, 2012
This sequential explanatory mixed-methods study determined whether the game of chess can be used as an educational tool to improve critical thinking skills of developmental mathematics students and improve mathematics achievement for these students. Five research questions were investigated. These questions were as follows: (a) Is there a…
Descriptors: Mixed Methods Research, Games, Teaching Methods, Thinking Skills
Douglas, Kerrie Anna – ProQuest LLC, 2012
This study compared the change in counseling student's self-efficacy and skill related to suicide assessment and intervention through the use of a novel intervention-oriented evaluation method, evaluation focused discussion groups, in an experimental embedded mixed methods design. An innovation counselor pedagogical tool, Suicide Risk Assessment…
Descriptors: Games, Mixed Methods Research, Outcomes of Education, Counselor Training
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Gresham, Peta – English in Australia, 2012
This paper reflects one cycle of an action research project that investigated how integrating activity, competition, and visual learning strategies through IWB/ Smart Response technology could engage a lower level Year 12 Advanced English class in NSW--a group of boys who felt disconnected from the course of study. After my initial reconnaissance…
Descriptors: Video Technology, Action Research, Achievement, Visual Learning
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Gentile, Douglas A.; Nathanson, Amy I.; Rasmussen, Eric E.; Reimer, Rachel A.; Walsh, David A. – Family Relations, 2012
Research on parental monitoring of children's media use suggests parents can reduce the negative effects of media exposure on children, although this research is rarely conducted with elementary school children and leaves open questions about whether parents or children are better reporters. Participants were 1,323 children, their parents, and…
Descriptors: Elementary School Students, Media Research, Marital Status, Violence
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