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Taatgen, Niels A. – Journal of Problem Solving, 2011
The minimal control principle (Taatgen, 2007) predicts that people strive for problem-solving strategies that require as few internal control states as possible. In an experiment with the Abstract Decision Making task (ADM task; Joslyn & Hunt, 1998) the reward structure was manipulated to make either a low-control strategy or a high-strategy…
Descriptors: Problem Solving, Abstract Reasoning, Decision Making, Learning Strategies
Liu, Chang; Franklin, Teresa; Shelor, Roger; Ozercan, Sertac; Reuter, Jarrod; Ye, En; Moriarty, Scott – American Journal of Business Education, 2011
Game-like three-dimensional (3D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists, educators, and financial experts developed a youth-oriented financial literacy education game in…
Descriptors: Money Management, Teaching Methods, Computer Simulation, Educational Games
DeWeese, Sean V.; Randolph, Justus J. – Online Submission, 2011
Mastery learning is a formative assessment strategy that involves the use of specific interventions, called correctives, to address the specific comprehension needs of the learner. Effective correctives are crucial for the effectiveness of mastery learning, so it is important that teachers make good decisions about what activities and strategies…
Descriptors: Mastery Learning, Intervention, Instructional Effectiveness, Formative Evaluation
Boyer, David Matthew – ProQuest LLC, 2011
This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning…
Descriptors: Formative Evaluation, Educational Environment, Internet, Learner Engagement
Anders, Brent A.; Briggs, Deborah J.; Hai-Jew, Shalin; Caby, Zachary; Werick, Mary – EDUCAUSE Quarterly, 2011
As a college course, global public health covers topics that affect individuals' welfare and thus should be accessible to the public, providing information to help people make informed decisions about their health. This article discusses the creation of DMP 844: Global Health, a graduate-level course in the College of Veterinary Medicine's…
Descriptors: Graduate Study, Veterinary Medicine, Public Health, Health Education
Elswick, Susan; Casey, Laura Baylot – Beyond Behavior, 2011
Positive educational outcomes often include success in reading, math, and writing, which are beneficial skills that will assist students in school and beyond. However, in education it is important that the classroom focus not only on subject and content-specific learning, but also on behavior and societal expectations for following rules. When…
Descriptors: Classroom Techniques, Educational Objectives, Outcomes of Education, Intervention
Bassetto, S.; Fiegenwald, V.; Cholez, C.; Mangione, F. – European Journal of Engineering Education, 2011
This paper presents a game of industrialisation, based on a paper airplane, that mimics real world production ramp-up and blends classical engineering courses together. It is based on a low cost product so that it can be mass produced. The game targets graduate students and practitioners in engineering fields. For students, it offers an experiment…
Descriptors: Graduate Students, Lifelong Learning, Engineering, Engineering Education
Lui, Donald P. Y.; Szeto, Grace P. Y.; Jones, Alice Y. M. – Computers & Education, 2011
The present study examined the usage pattern of electronic game devices among primary school children in Hong Kong. Commonly used types of games devices were grouped into three main categories: large-screen/TV-based games, small handheld game devices and active game devices. A survey was conducted among 476 students in a local primary school, with…
Descriptors: Foreign Countries, Elementary School Students, Student Surveys, Human Factors Engineering
Nielsen, Klaus; Dalgaard, Susanne; Madsen, Sarah – International Journal of Qualitative Studies in Education (QSE), 2011
In recent years, therapeutic techniques have played an increasingly significant role in Danish educational thinking. One way in which this therapeutic thinking discloses itself is in the ever-growing use of educational-therapeutic games as part of the educational practice. Inspired by Foucault, we argue that educational-therapeutic games can be…
Descriptors: Educational Games, Educational Theories, Intimacy, Educational Practices
Grumm, Mandy; Hein, Sascha; Fingerle, Michael – International Journal of Behavioral Development, 2011
Aggressive behavior between children in schools is a topic that receives much interest as violence and aggressive behavior cause many maladaptive social outcomes in the school setting. In the current study the Implicit Association Test (IAT) was adapted as a measure of children's implicit aggression, by assessing the association of the self…
Descriptors: Aggression, Predictive Validity, Association Measures, Prediction
Mace, F. Charles; Pratt, Jamie L.; Prager, Kevin L.; Pritchard, Duncan – Journal of Applied Behavior Analysis, 2011
We evaluated the effects of three different methods of denying access to requested high-preference activities on escalating problem behavior. Functional analysis and response class hierarchy (RCH) assessment results indicated that 4 topographies of problem behaviors displayed by a 13-year-old boy with high-functioning autism constituted an RCH…
Descriptors: Behavior Problems, Autism, Access to Computers, Methods
Moreno, David Sanchez-Mora; Lopez, Luis Miguel Garcia; Diaz, Maria Sagrario Del Valle; Martinez, Inmaculada Solera – Physical Education and Sport Pedagogy, 2011
Background: Games represent a very important part of the physical education curriculum and the process by which they are learnt is very complex. Constructive teaching theories highlight the existence of knowledge prior to instruction that the pupil actively transforms through verbalisation and interaction with classmates. The results of research…
Descriptors: Video Technology, Correlation, Physical Education, Play
Casey, Ashley; Hastie, Peter A. – Physical Education and Sport Pedagogy, 2011
Background: Despite the support in primary education that student-designed games enhance student contextualisation of skills and tactics, there has been little support in secondary education, nor any empirical research exploring these claims. This paper attempts to rekindle these beliefs and explores the use of student-designed games in an English…
Descriptors: Physical Education, Play, Foreign Countries, Teacher Attitudes
Battles, Jason; Glenn, Valerie; Shedd, Lindley – Journal of Web Librarianship, 2011
In recent years, libraries have made efforts to create games, often for the purpose of information literacy instruction. Games can provide an interactive alternative to traditional instruction by introducing research tools and resources while also teaching problem solving skills within a collaborative learning environment. Despite the benefits,…
Descriptors: Undergraduate Students, Research Tools, Research Libraries, Information Literacy
Echeverri, J. Felipe; Sadler, Troy D. – Science Educator, 2011
The state of education in the United States, particularly in the areas of science, mathematics and technology, has been a consistent source of concern since at least the early 1980s when student performance on the 1986 National Assessment of Educational Progress (NAEP) revealed that science proficiency was lower than comparable measures from the…
Descriptors: Educational Strategies, Problem Based Learning, National Competency Tests, Biotechnology

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