NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 10,036 to 10,050 of 20,283 results Save | Export
Levine, Emily L. – ProQuest LLC, 2013
The purpose of this study was to examine parents' perceptions of their role in supervision of their children's use of technology and their reported responses to events in which their children are cyberbullying oppressors, victims, or bystanders. The theoretical perspectives such as Bronfenbrenner's (1979) ecological theory,…
Descriptors: Bullying, Computer Mediated Communication, Parent Role, Child Rearing
Uzun, Levent; Çetinavci, Ugur Recep; Korkmaz, Sedat; Salihoglu, Umut Muharrem – Online Submission, 2013
The present study reports on the findings related to the effect of playing a vocabulary learning and practicing game in elementary English classes at university level, and the attitudes and beliefs of the subjects about playing games with the purpose of learning the foreign language. The subjects were 70 first year university students from two…
Descriptors: Educational Games, Vocabulary Development, English Language Learners, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lampard, Amy M.; Jurkowski, Janine M.; Davison, Kirsten K. – Health Education & Behavior, 2013
Parents' rules regarding child television, DVD, video game, and computer use (screen time) have been associated with lower screen use in children. This study aimed to identify modifiable correlates of this behavior by examining social-cognitive predictors of parents' restriction of child screen time. Low-income parents ("N" = 147) of…
Descriptors: Low Income, Screening Tests, Correlation, Television Viewing
Peer reviewed Peer reviewed
Direct linkDirect link
Edens, Kellah M.; Potter, Ellen F. – Early Childhood Education Journal, 2013
This study of a preschool classroom of 4 year old children examines underlying skills of number sense such as counting and spatial skills and Spontaneous Focusing on Numerosity. It also investigates children's patterns of engaging in spontaneous mathematical activities in free-play activity centers in relation to behaviors associated with…
Descriptors: Spatial Ability, Persistence, Mathematics Skills, Preschool Children
Canadian Council on Learning, 2009
In 2001, the Canadian Education Association concluded that "technology has become an accepted fact of life and education." Nearly a decade later, digital technologies continue to evolve rapidly and video games are no exception. While the popularity of video games among children is undeniable, the debate about the risks and benefits of…
Descriptors: Video Games, Educational Games, Educational Philosophy, Influence of Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Sindre, G.; Natvig, L.; Jahre, M. – IEEE Transactions on Education, 2009
The question/answer-based computer game "Age of Computers" was introduced to replace traditional weekly paper exercises in a course in computer fundamentals in 2003. Questionnaire evaluations and observation of student behavior have indicated that the students found the game more motivating than paper exercises and that a majority of the…
Descriptors: Foreign Countries, Educational Games, Computers, Games
Sardone, Nancy B.; Devlin-Scherer, Roberta – Issues in Teacher Education, 2009
The objective of this research study was to explore teacher candidate views toward digital learning games using an immersive strategy. Specifically, we were interested in finding out what game use in classroom settings taught candidates about the role of teacher as facilitator of instruction. The procedures first focused teacher candidate…
Descriptors: Student Teacher Attitudes, Educational Games, Video Games, Teacher Education Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Moreno-Ger, Pablo; Burgos, Daniel; Torrente, Javier – Simulation & Gaming, 2009
The notion of using games in education is as old as games themselves. In addition, the massive market opened by the digital games industry has caused great interest regarding their specific potential in education. However, this interest is sometimes thwarted by the resistance of traditional educational settings toward technology-enhanced learning…
Descriptors: Educational Games, Electronic Learning, Video Games, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Williams, Alexandria; Rouse, Kenneth; Seals, Cheryl; Gilbert, Juan – International Journal on E-Learning, 2009
Reading literacy has been a major problem for American students for the past several years. Educators have struggled to find a solution to this problem that will help students while at the same time maintain their interest in the subject matter. Educational video games and other e-learning technologies have made their way into classrooms and homes…
Descriptors: Reading Comprehension, Science Projects, Video Games, Outreach Programs
Association Supporting Computer Users in Education, 2019
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Small Colleges, Computer Uses in Education, Educational Technology, Open Educational Resources
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Baleghizadeh, Sasan; Arabtabar, Fatemeh – HOW, 2010
The present paper is an attempt to introduce an innovative technique for a more effective teaching of L2 listening comprehension through a process-oriented approach. Much of what is traditionally known as listening practice is in fact testing material in which students are required to listen to a recording and answer a number of comprehension…
Descriptors: Listening Comprehension, Group Activities, Educational Games, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Tan, Seng-Chee; Kim, Beaumie; Yeo, Jennifer – Educational Media and Technology Yearbook, 2010
This chapter discusses one of the research perspectives of the Learning Sciences and Technologies academic group in the National Institute of Education (Singapore). Premised on social constructivists' view of learning, we explore design for learner agency and voice by adopting design experiment approach to study knowledge building and distributing…
Descriptors: Educational Technology, Technology Uses in Education, Student Participation, Stakeholders
Peer reviewed Peer reviewed
Direct linkDirect link
Shi, Yixun – College Mathematics Journal, 2010
Starting with an interesting number game sometimes used by school teachers to demonstrate the factorization of integers, "sum-difference numbers" are defined. A positive integer n is a "sum-difference number" if there exist positive integers "x, y, w, z" such that n = xy = wz and x ? y = w + z. This paper characterizes all sum-difference numbers…
Descriptors: Student Attitudes, Numbers, Student Projects, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Gorgievski, Nicholas; DeFranco, Thomas C.; Swaminatha, Hariharan; Sofronas, Kimberly S. – MathAMATYC Educator, 2010
In 1974, the National Football League (NFL) initiated a sudden death overtime rule for games ending in a tie score at the end of regulation time. The rule states that the sudden death system of determining the winner shall prevail when the score is tied at the end of the regulation playing time of all NFL games. The team scoring first during…
Descriptors: Team Sports, Games, Scoring, Predictor Variables
Peer reviewed Peer reviewed
Direct linkDirect link
Marino, Matthew T.; Beecher, Constance C. – Learning Disability Quarterly, 2010
Secondary schools across the United States are adopting response to intervention (RTI) as a means to identify students with learning disabilities (LD) and provide tiered instructional interventions that benefit all students. The majority of current RTI research focuses on students with reading difficulties in elementary school classrooms.…
Descriptors: Response to Intervention, Secondary School Science, Video Games, Learning Disabilities
Pages: 1  |  ...  |  666  |  667  |  668  |  669  |  670  |  671  |  672  |  673  |  674  |  ...  |  1353