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Lamb, Richard L. – ProQuest LLC, 2013
Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity…
Descriptors: Educational Games, Models, Artificial Intelligence, Neurological Organization
Amory, Alan – Australasian Journal of Educational Technology, 2010
The aim of this study was to investigate the use of an educational computer video game in teaching and learning. Cultural-historical activity theory is used heuristically to explore the social and cultural interactions during game play. It is argued that knowledge construction occurs when video games function as a tool to mediate learning rather…
Descriptors: Foreign Countries, Health Education, Video Games, Case Studies
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
McCoy, Leah P., Ed. – Online Submission, 2017
This document presents the proceedings of the 22nd Annual Research Forum held June 29, 2017, at Wake Forest University in Winston-Salem, North Carolina. Included are the following 12 action research papers: (1) Using Captioned Video to Teach Listening Comprehension in a Spanish Classroom (Michelle Allen); (2) Multimodal Instruction: How Film…
Descriptors: Video Technology, Teaching Methods, Listening Comprehension, Spanish
Rai, Dovan; Beck, Joseph E. – International Journal of Game-Based Learning, 2012
Educational games intend to make learning more enjoyable, but carry the potential cost of compromising learning efficiency by consuming both instructional time and student cognitive resources. Therefore, instead of creating an educational game, the authors create a learning environment with game-like elements, the aspects of games that are…
Descriptors: Mathematics Education, Educational Environment, Games, Educational Experiments
International Educational Data Mining Society, 2012
The 5th International Conference on Educational Data Mining (EDM 2012) is held in picturesque Chania on the beautiful Crete island in Greece, under the auspices of the International Educational Data Mining Society (IEDMS). The EDM 2012 conference is a leading international forum for high quality research that mines large data sets of educational…
Descriptors: Information Retrieval, Data, Data Analysis, Pattern Recognition
Walser, Nancy, Ed. – Harvard Education Press, 2012
"Harvard Education Letter" is published bimonthly at the Harvard Graduate School of Education. This issue of "Harvard Education Letter" contains the following articles: (1) Using Theater to Teach Social Skills: Researchers Document Improvements for Children with Autism (Patti Hartigan); (2) The Family Model of Schooling Revisited: Few Teachers,…
Descriptors: Autism, Moral Development, Interpersonal Competence, Theater Arts
Spring, Joel – Routledge, Taylor & Francis Group, 2012
"Education Networks" is a critical analysis of the emerging intersection among the global power elite, information and communication technology, and schools. Joel Spring documents and examines the economic and political interests and forces--including elite networks, the for-profit education industry, data managers, and professional…
Descriptors: Computer Uses in Education, Politics of Education, Power Structure, Advantaged
West, Darrell M. – Brookings Institution, 2012
The appearance of collaboration tools such as blogs, wikis, social media, and video games has altered the way individuals and organizations relate to one another. There is no longer any need to wait on professionals to share material and report on new developments. Today, people communicate directly in an unmediated and unfiltered manner. These…
Descriptors: Web Sites, Electronic Publishing, Video Games, Educational Change
Sumners, Sarah Elizabeth – ProQuest LLC, 2012
The purpose of the study was to better understand social studies teacher education through preservice professional development that incorporates an online gaming and simulation component. Examination of the impact of online gaming and simulations on the self-efficacy and content knowledge of preservice teachers in the methods course was…
Descriptors: Civics, Social Studies, Preservice Teacher Education, Educational Games
Seager, Thomas P.; Selinger, Evan – Chronicle of Higher Education, 2012
To be truly innovative, digital pedagogy has to do a better job of giving students the very thing that makes brick-and-mortar schooling so special: It must foster immersive learning communities that connect students to both their instructors and each other. Fortunately, there are ways that online education can do just that, as the authors have…
Descriptors: Grades (Scholastic), Learning Activities, Teaching Methods, Ethics
Anyaegbu, Ruphina; Ting, Wei; Li, Yi – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper is a report on the findings of a qualitative PhD pilot research study on the integration of Serious Games specifically Mingoville to motivate the Chinese primary students in an EFL classrooms. It was carried out in two primary schools: the students are both from low and high income families respectively in Jiangsu Province, PR, China.…
Descriptors: English (Second Language), Second Language Instruction, Educational Games, Computer Uses in Education
Wang, Lijuan; Ha, Amy S. – Sport, Education and Society, 2012
This study aims to examine the factors influencing pre-service Physical Education (PE) teachers' perception of a specific constructivist approach--Teaching Games for Understanding (TGfU) in Hong Kong. By adopting a qualitative approach, 20 pre-service PE teachers were recruited for individual semi-structured interviews. Deductive data analysis was…
Descriptors: Constructivism (Learning), Physical Education, Interviews, Foreign Countries
Pringle, Richard – Educational Review, 2012
The significant cost of hosting the London 2012 Olympics is justified, in part, by claims that the games will inspire greater social cohesion, promote peace and encourage the public adoption of active healthy lifestyles. This critical review paper examines these justifications and finds them wanting. The first section provides a socio-historic…
Descriptors: Evidence, Citizenship Education, Criticism, Peace
Klisch, Yvonne; Miller, Leslie M.; Wang, Shu; Epstein, Joel – Journal of Science Education and Technology, 2012
This study investigated the knowledge gains and attitude shifts attributable to a unique online science education game, "Uncommon Scents." The game was developed to teach middle school students about the biological consequences of exposure to toxic chemicals in an environmental science context, as well as the risks associated with abusing these…
Descriptors: Middle School Students, Negative Attitudes, Inhalants, Attitude Change

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