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Trespalacios, Jesus; Chamberlin, Barbara; Gallagher, Rachel R. – TechTrends: Linking Research and Practice to Improve Learning, 2011
In this content analysis study, researchers explored middle school students' preference for playing video games and the possible implications for learning environments. During two-week, summer sessions, learners played videos games and answered questions related to their preferences in different settings. Students' preferences and justifications…
Descriptors: Middle School Students, Student Attitudes, Cooperation, Summer Programs
Hupp, Stephen D. A.; Reitman, David; Everett, Gregory E.; Allen, Keith D.; Kelley, Mary Lou – Child & Family Behavior Therapy, 2011
This is the second study to investigate the clinical use of the Parent-Instruction Game with Youngsters (PIGGY) which is a structured observation system derived from the Dyadic Parent-Child Interaction Coding System II (DPICS-II; Eyberg, Bessmer, Newcomb, Edwards, & Robinson, 1994) and the Behavior Coding System (BCS; Forehand & McMahon, 1981). In…
Descriptors: Test Validity, Child Behavior, Parents, Parent Education
Holmes, Wayne – Learning, Media and Technology, 2011
Significant numbers of children (6% of 11-year-olds) have difficulties learning to read. Meanwhile, children who receive appropriate support from their parents do better in literacy than those who do not. This study uses a case study approach to investigate how digital games designed to support struggling readers in school were used at home, by…
Descriptors: Feedback (Response), Reading Difficulties, Self Efficacy, Case Method (Teaching Technique)
Elements of Collaborative Discussion and Shared Problem Solving in a Voice-Enhanced Multiplayer Game
Bluemink, Johanna; Jarvela, Sanna – Journal of Interactive Learning Research, 2011
This study focuses on investigating the nature of small-group collaborative interaction in a voice-enhanced multiplayer game called "eScape". The aim was to analyse the elements of groups' collaborative discussion and to explore the nature of the players' shared problem solving activity during the solution critical moments in the game. The data…
Descriptors: College Students, Interaction Process Analysis, Computer Mediated Communication, Computer Simulation
Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – Journal of Research on Technology in Education, 2014
Pair programming is a strategy that grew out of industry and has shown promise for performance and retention in computer programming courses at universities and in industry. In this study, we examine whether pair programming is effective in K-12, what it is effective for, and how partners influence each other. We collected the data from 320 middle…
Descriptors: Teaching Methods, Programming, Middle School Students, Computer Games
Tham, Raymond; Tham, Lesley – International Journal on E-Learning, 2014
The Internet Generation today is accustomed to multi-tasking, graphics, fun, and fantasy. Educators are finding it challenging to engage and motivate students with the traditional mode of teaching. They are increasingly seeking to tap the potential of game-based learning to engage and motivate learners. Game-based learning is also catching on in…
Descriptors: Foreign Countries, Educational Games, Higher Education, College Students
Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel – Educational Technology & Society, 2014
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…
Descriptors: Video Games, Mathematics Instruction, Arithmetic, Computer Assisted Instruction
Israel, Maya; Marino, Matthew T.; Basham, James D.; Spivak, Wenonoa – Journal of Research on Technology in Education, 2013
Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper…
Descriptors: Elementary School Students, Grade 5, Instructional Design, Computer Oriented Programs
Sadeghi, Karim; Dousti, Masoumeh – English Language Teaching, 2013
In the twenty-first century, integration of technology into education is a force worthy of contemplation. Among all the possible technological tools that can be integrated into EFL classes, computers seem to have achieved a more dominant position. One of the outstanding features of computers is their potential to present educational games and to…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Technology Integration
Radakovic, Davorka; Herceg, Dorde – Acta Didactica Napocensia, 2013
Dynamic geometry software (DGS) is often used for development of interactive teaching materials in many subjects, not only mathematics. These interactive materials can contain hundreds of elements in order to represent complex objects, and script programs to control their behavior. We propose an approach for creating, importing and using…
Descriptors: Educational Games, Mathematics Instruction, Instructional Materials, Geometry
Samalot-Rivera, Amaury; Porretta, David – Physical Education and Sport Pedagogy, 2013
Background: Many educators assume that students develop appropriate social skills as a by-product of participation in physical education and sports (Hellison 2003). However, it has been demonstrated that appropriate social behaviours improve when interventions are implemented (Balderson and Sharpe 2005). It is known that students with…
Descriptors: Social Behavior, Behavior Disorders, Emotional Disturbances, Disabilities
Lynch, Raymond; Patten, James Vincent; Hennessy, Jennifer – Educational Research, 2013
Background: This article considers the impact of differential task difficulty on student engagement and progression within an Irish primary school context. Gaining and maintaining student engagement during learning tasks such as homework is a significant and understandable on-going challenge for teachers. The findings of this study hold the…
Descriptors: Foreign Countries, Difficulty Level, Learner Engagement, Homework
Chen, Hui-Hua – Early Child Development and Care, 2013
This study examined connections among couple relationship quality, coparenting, and mother and father involvement in 100 families from urban Central Taiwan. Fathers and mothers with at least one school-age child completed questionnaires regarding their couple satisfaction and consensus, coparenting techniques and consistency, and involvement in…
Descriptors: Foreign Countries, Child Rearing, Fathers, Correlation
Wang, Carrie Lijuan; Ha, Amy S. – Sport, Education and Society, 2013
The two-pronged purpose of this study is to examine factors determining the teaching behaviour of pre-service physical education (PE) teachers towards a constructivist approach, likewise referred to as teaching games for understanding (TGfU). Theory of planned behaviour (TPB) was applied to guide the formulation of research purpose and design. Six…
Descriptors: Behavior Theories, Preservice Teacher Education, Physical Education Teachers, Preservice Teachers
Giles, David – Center for an Urban Future, 2013
As more and more New Yorkers turn to digital books, Wikipedia and other online tools for information and entertainment, there is a growing sense that the age of the public library is over. But, in reality, New York City's public libraries are more essential than ever. Far from becoming obsolete, the city's three public library systems--Brooklyn,…
Descriptors: Public Libraries, Library Role, Human Capital, Quality of Life

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