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del Blanco, Angel; Torrente, Javier; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar – International Journal of Distance Education Technologies, 2010
The increasing adoption of e-Learning technology is facing new challenges, such as how to produce student-centered systems that can be adapted to each student's needs. In this context, educational video games are proposed as an ideal medium to facilitate adaptation and tracking of students' performance for assessment purposes, but integrating the…
Descriptors: Foreign Countries, Electronic Learning, Intelligent Tutoring Systems, Educational Games
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Siyahhan, Sinem; Barab, Sasha A.; Downton, Michael P. – International Journal of Computer-Supported Collaborative Learning, 2010
We implemented a five-week family program called "Family Quest" where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local after-school club for 90-minute sessions. We used activity theory as a conceptual and an analytical framework to study the nature of intergenerational play, the…
Descriptors: Play, Intergenerational Programs, Family Programs, Parent Child Relationship
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Bongartz, Christiane; Richey, Esther Gilman – American Journal of Play, 2010
The authors use Noam Chomsky's theories about generative grammar to discuss the notion of linguistic creativity they believe lies at the core of storytelling as Salman Rushdie pictures it in his novel, "Haroun and the Sea of Stories." The production of meaning through the use of narrative helps explain the rules of the literary game,…
Descriptors: Play, Theories, Creativity, Story Telling
Koenig, Alan D.; Lee, John J.; Iseli, Markus; Wainess, Richard – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The military's need for high-fidelity games and simulations is substantial, as these environments can be valuable for demonstration of essential knowledge, skills, and abilities required in complex tasks. However assessing performance in these settings can be difficult--particularly in non-linear simulations where more than one pathway to success…
Descriptors: Military Training, Fire Protection, Computers, Games
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Lichtenwalter, Sara; Baker, Parris – Journal of Social Work Education, 2010
Educators, both novice and experienced, are presented with a formidable constellation of obstacles when attempting to teach the concepts of institutional oppression and unearned privilege. Educators must challenge years of socialization and internalized ideologies of superiority that make hierarchies of privilege appear to be the natural order. In…
Descriptors: Ideology, Games, Social Work, Social Bias
Zhao, Yong – Principal, 2010
The dominant view of technology so far has been that it is a tool to help improve the teaching of traditional subjects--knowledge mostly about the local and physical world. But technology has created a new realm: the virtual world. It may not be physical or tangible, but the virtual world is indisputable and has a significant economy. If one…
Descriptors: Video Games, Educational Technology, Computer Simulation, Teaching Methods
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Martin, Crystle; Steinkuehler, Constance – E-Learning and Digital Media, 2010
This article explores the forms of information literacy that arise in commercial entertainment games like "World of Warcraft." Using examples culled from eight months of online ethnographic data, the authors detail the forms of information literacy that arise as a regular part of in-game social interaction, emphasizing (ironically) the…
Descriptors: Ethnography, Interaction, Information Literacy, Library Services
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Bilalic, Merim; Langner, Robert; Erb, Michael; Grodd, Wolfgang – Journal of Experimental Psychology: General, 2010
Comparing experts with novices offers unique insights into the functioning of cognition, based on the maximization of individual differences. Here we used this expertise approach to disentangle the mechanisms and neural basis behind two processes that contribute to everyday expertise: object and pattern recognition. We compared chess experts and…
Descriptors: Expertise, Pattern Recognition, Cognitive Processes, Recognition (Psychology)
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Fischer, Joyce; Wayment, Stanley; Johnson, Christopher – PRIMUS, 2010
Making connections is one of the most important foundations involved in learning mathematics. Two projects are presented in this article: one involving Newton's Second Law of Motion and the other involving the determination of star numbers, a type of figurate number. The two invoke seemingly different modalities for students at different levels of…
Descriptors: Mathematics Instruction, Mathematical Logic, Motion, Mathematics Skills
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Wang, Wan-Ling; Shih, Shen-Guan; Chien, Sheng-Fen – International Journal of Technology and Design Education, 2010
Knowledge-sharing and resource exchange are the key to the success of collaborative design learning. In an architectural design studio, design knowledge entails learning efforts that need to accumulate and recombine dispersed and complementary pieces of knowledge. In this research, firstly, "Knowledge Trading Game" is proposed to be a way for…
Descriptors: Building Design, Protocol Analysis, Architectural Education, Teaching Methods
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Falk, Ruma – Cognition and Instruction, 2010
To conceive the infinity of integers, one has to realize: (a) the unending possibility of increasing/decreasing numbers (potential infinity), (b) that the cardinality of the set of numbers is greater than that of any finite set (actual infinity), and (c) that the leap from a finite to an infinite set is itself infinite (immeasurable gap). Three…
Descriptors: Number Concepts, Experiments, Children, Adults
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Kuperman, Ranan D. – Simulation & Gaming, 2010
This article presents findings from a research project that uses an interactive simulator of an imaginary fishing dispute. Subjects operating the simulator play the role of a state leader, while the computer program controls the behavior of a contending state as well as provides all the environmental data associated with the conflict. The…
Descriptors: Computer Simulation, Conflict, Role Playing, Decision Making
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Dinar, Ariel; McKinney, Daene – Journal of Political Science Education, 2010
In this paper we offer a negotiation and cooperative game theory application to international water in the classroom. A simulation game was developed for the Aral Sea water dispute as part of a textbook prepared for teaching a diverse group of students a graduate-level International Water course. A condensed version of the Aral Sea Basin water…
Descriptors: Game Theory, Conflict, Cooperation, Earth Science
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Lord, Joshua – Science and Children, 2010
Diversity in habitats on Earth is astounding--whether on land or in the sea--and this is in part due to symbiosis. The lesson described in this article helps students understand how symbiosis affects different organisms through a fun and engaging game where they match hosts and symbionts based on their respective needs. This 45-minute lesson is…
Descriptors: Biology, Science Instruction, Teaching Methods, Food
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Ferguson, Christopher J.; Kilburn, John – Psychological Bulletin, 2010
The issue of violent video game influences on youth violence and aggression remains intensely debated in the scholarly literature and among the general public. Several recent meta-analyses, examining outcome measures most closely related to serious aggressive acts, found little evidence for a relationship between violent video games and aggression…
Descriptors: Violence, Video Games, Effect Size, Aggression
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