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Couper, Llyween – Kairaranga, 2011
During 2008 and 2009, a group of nine Resource Teachers: Learning and Behaviour (RTLB) from Canterbury met as a Community of Practice to investigate the way that play in the school playground contributes to the social competence of students. While the original concern was around the needs of students who were unable to manage their behaviour in…
Descriptors: Communities of Practice, Playground Activities, Play, Focus Groups
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Nilsson, Elisabet M.; Jakobsson, Anders – Journal of Science Education and Technology, 2011
The empirical study, in this article, involved 42 students (ages 14-15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated "real" worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is…
Descriptors: World Problems, Student Attitudes, Focus Groups, Interviews
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Zullo, Holly S. – Mathematics Teacher, 2011
Card tricks based on mathematical principles can be a great way to get students interested in exploring some important mathematical ideas. In this article, the author discusses a simple spreadsheet implementation that shows students why the card trick works and allows them to explore several variations. As an added bonus, students are introduced…
Descriptors: Mathematical Concepts, Teaching Methods, Mathematics Activities, Mathematics Instruction
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Siry, Christina – Cultural Studies of Science Education, 2011
In a recently published article in Cultural Studies of Science Education (Volume 6, Issue 2) titled, "What does playing cards have to do with science? A resource-rich view of African American young men", Alfred Schademan (Cult Stud Sci Educ 6:361-380, "2011") examines the resources that African American young men learn through playing a card came…
Descriptors: Ethnography, Males, Science Education, African American Students
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Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
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Maida, Michael; Maida, Paula – Mathematics Teaching in the Middle School, 2011
Playing mathematical games enables middle school students to engage their minds while discovering and using meaningful strategies. Blokus[R] is one such game. While playing, students exercise spatial awareness, analyze attributes of two-dimensional shapes, compare patterns, and use logic--all of which encompass NCTM's Content Standards. Students…
Descriptors: Preservice Teachers, Problem Solving, Mathematics Instruction, Secondary School Mathematics
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Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
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Hupy, Joseph P. – Journal of Geography, 2011
This article describes the benefits of combining field-based learning within the context of a competitive setting in the geography curriculum. Findings and data are presented based on experiences gathered from teaching an upper-level university geography course that combined geographic techniques and theory into a game of capture-the-flag.…
Descriptors: Geographic Information Systems, Geography Instruction, Geographic Concepts, Competition
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Prinsen, Gerard; Overton, John – Journal of Geography in Higher Education, 2011
Simulation games have a long history in education and are well suited to learning about negotiation, power, relationships and uncertain outcomes. This paper reflects on the experience of using a semester-long simulation game to introduce postgraduate students to development policy. It focuses on three issues identified in the literature--realism,…
Descriptors: Educational Games, Simulation, Teaching Methods, Power Structure
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Yu, Hongxia; Ding, Xiaohao – Frontiers of Education in China, 2011
This paper analyzes the behavior of families in China regarding private tutoring, applying game theory to its discussion of their actions. It finds that families will definitely give their children private tutoring after school in order to obtain better educational opportunities in situations where the distribution of educational resources is…
Descriptors: Foreign Countries, Economics, Game Theory, Educational Opportunities
Jian, Lian – ProQuest LLC, 2010
My dissertation contains three studies centering on the question: how to motivate people to share high quality information on online information aggregation systems, also known as social computing systems? I take a social scientific approach to "identify" the strategic behavior of individuals in information systems, and "analyze" how non-monetary…
Descriptors: Information Systems, Internet, Motivation Techniques, Incentives
Delacruz, Girlie C.; Chung, Gregory K. W. K.; Baker, Eva L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
This study provides empirical evidence of a highly specific use of games in education--the assessment of the learner. Linear regressions were used to examine the predictive and convergent validity of a math game as assessment of mathematical understanding. Results indicate that prior knowledge significantly predicts game performance. Results also…
Descriptors: Educational Games, Validity, Prior Learning, Scores
Westhuizen, Duan vd – Commonwealth of Learning, 2016
This work starts with a brief overview of education in developing countries, to contextualise the use of the guidelines. Although this document is intended to be a practical tool, it is necessary to include some theoretical analysis of the concept of online assessment. This is given in Sections 3 and 4, together with the identification and…
Descriptors: Guidelines, Student Evaluation, Computer Assisted Testing, Evaluation Methods
Johnson, Matthew; Riel, Richard; Germain-Froese, Bernie – Canadian Teachers' Federation, 2016
To get a better understanding of how networked technologies are impacting teachers and their teaching practices, in 2015 MediaSmarts partnered with the Canadian Teachers' Federation to survey 4,043 K-12 teachers and school administrators who were teaching in classroom settings across the country. The survey explored the extent to which networked…
Descriptors: Computer Networks, Computer Uses in Education, Foreign Countries, Use Studies
Grey House Publishing, 2016
Published for over a decade, this directory continues to be a successful, sought-after resource, providing valuable information to professionals, families, and individuals in the learning disabilities community. Supported by the National Center for Learning Disabilities, this 2017 edition brings together the most up-to-date information on LD…
Descriptors: Learning Disabilities, Organizations (Groups), Attention Deficit Hyperactivity Disorder, Summer Programs
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