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Perlman, Dana – Asia-Pacific Journal of Health, Sport and Physical Education, 2012
The purpose of this study was to examine the perceptions and experiences of 33 amotivated students (i.e. students with low levels of motivation) during four consecutive seasons of the Sport Education Model. A qualitative case-study approach was utilized within this study and data was collected using interviews, field notes and reflective journals.…
Descriptors: Physical Education, Student Attitudes, Teaching Methods, Grounded Theory
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Abrams, Sandra Schamroth; Rowsell, Jennifer – Journal on School Educational Technology, 2011
Twenty-first century education includes dynamic learning that is complicated by interactions in both fixed and protean virtual spaces, and it is important to consider the degree of power, agency, and awareness students have as producers and consumers of interactive technology. Outside of school, students engage in meaning making practices, and…
Descriptors: Virtual Classrooms, Longitudinal Studies, Adolescents, Critical Literacy
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Burton, Andrew M.; Liu, Hao; Battersby, Steven; Brown, David; Sherkat, Nasser; Standen, Penny; Walker, Marion – International Journal of Game-Based Learning, 2011
Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. This paper discusses two systems utilizing…
Descriptors: Educational Games, Neurological Impairments, Disabilities, Rehabilitation
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Kyzy, Jyldyz Tabyldy – International Journal of Virtual and Personal Learning Environments, 2011
Decisions on both personal and public matters benefit significantly if uncertainties and risks are handled with more care and accuracy. It is crucial to refine and express degrees of confidence and subjective probabilities of various outcomes. Experience, intuition, and skills help make the most of uncertain information. This paper proposes a…
Descriptors: Decision Making, Computer Games, Design, Feedback (Response)
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Meyer, Brad C.; Bishop, Debra S. – Decision Sciences Journal of Innovative Education, 2011
Students are put in the role of a manager who watches inventory levels decrease and must order at the right time and in the right quantity to minimize costs. This interactive game requires the students to race against time and has levels of increasing difficulty. It introduces the students to the concepts of holding cost, ordering cost, backlog…
Descriptors: Internet, Computer Games, Student Role, Role Playing
Willett, Rebekah, Ed.; Robinson, Muriel, Ed.; Marsh, Jackie, Ed. – Routledge, Taylor & Francis Group, 2011
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed…
Descriptors: Creativity, Play, Children, Information Technology
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Fencl, Matthew; Muras, Jennifer; Steffen, Jeff; Battista, Rebecca; Elfessi, Abdulaziz – Physical Educator, 2011
The purpose of this study was to examine and compare the physiological responses of two different types of bouldering activities in upper elementary school students. As part of a physical education fitness unit, fourth and fifth grade students (N = 64) from two Midwestern elementary schools participated in two different activities at the…
Descriptors: Elementary School Students, Activity Units, Metabolism, Physical Education
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Dong, Xiao; Yoshida, Ken; Stoffregen, Thomas A. – Journal of Experimental Psychology: Applied, 2011
Everyday experience suggests that drivers are less susceptible to motion sickness than passengers. In the context of inertial motion (i.e., physical displacement), this effect has been confirmed in laboratory research using whole body motion devices. We asked whether a similar effect would occur in the context of simulated vehicles in a visual…
Descriptors: Video Games, Diseases, Motion, Visual Perception
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Nishikawa, Katsuo A.; Jaeger, Joseph – Journal of Political Science Education, 2011
The draw of simulations is that by replicating a simplified version of reality they can illustrate the repercussions that individual choices create. Students can play the role of a judge, an ambassador, or a parliamentarian and can experience first hand how their decisions play out. As a discipline, we assume that such practices are an improvement…
Descriptors: Computer Simulation, Educational Games, Political Science, Incentives
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Poole, Deborah – Mind, Culture, and Activity, 2011
This article explores Vygtosky's (1978) notion of the imaginary situation through analysis of interaction and activity in a Fifth Dimension after-school setting, one of a network of programs designed with an aim to realize developmental concepts proposed by Vygotsky and others in the cultural-historical tradition (see, e.g., Cole & the…
Descriptors: Fantasy, Interaction, Data Analysis, Children
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Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
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Dill, Karen E.; Redding, Richard E.; Smith, Peter K.; Surette, Ray; Cornell, Dewey G. – New Directions for Youth Development, 2011
Developmental research on social influences on adolescents can guide practices aimed to prevent homicidal youth violence. School shootings have repeatedly raised questions about the contributory role of bullying and entertainment violence, how news media publicity might produce copycat crimes, and whether stiffer criminal sanctions might have a…
Descriptors: Evidence, Publicity, Prosocial Behavior, Violence
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Kegel, Cornelia A. T.; Bus, Adriana G.; van IJzendoorn, Marinus H. – Mind, Brain, and Education, 2011
Not every child seems equally susceptible to the same parental, educational, or environmental influences even if cognitive level is similar. This study is the first randomized controlled trial to apply the differential susceptibility paradigm to education in relation to children's genotype and early literacy skills. A randomized pretest-posttest…
Descriptors: Control Groups, Intervention, Intelligent Tutoring Systems, Computer Software
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Marotta, Sebastian M.; Hargis, Jace – PRIMUS, 2011
In this article, we present a large list of low-threshold active teaching methods categorized so the instructor can efficiently access and target the deployment of conceptually based lessons. The categories include teaching strategies for lecture on large and small class sizes; student action individually, in pairs, and groups; games; interaction…
Descriptors: Teaching Methods, Play, Mathematics Instruction, Lecture Method
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McClintock, Scott – Mathematics Teacher, 2011
The use of data is critical to the teaching of probability and statistics. At the very least, data should be provided within a meaningful context rather than presented as a generic, meaningless collection of numbers. Students often respond better, however, when working with data that they have gathered themselves. Having students collect data is a…
Descriptors: Video Games, Statistics, Probability, Mathematical Concepts
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