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Zhao, Guopeng; Ailiya; Shen, Zhiqi – Educational Technology & Society, 2012
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative…
Descriptors: Foreign Countries, Instructional Design, Artificial Intelligence, Electronic Learning
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Henricks, Thomas S. – American Journal of Play, 2010
This article explores the contributions of Roger Caillois to the study of human play. The initial portion of the essay focuses on Caillois's scholarly career as a response to the public events and intellectual movements of his time. The author shows how Caillois's responses influenced the portraits of play that he developed in such important books…
Descriptors: Play, Games, Sociology, Profiles
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Ravenscroft, Andrew; Boyle, Tom – Journal of Interactive Media in Education, 2010
This article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and varied range of educational contexts. Technically, they have exploited AI, CSCL and HCI techniques, and…
Descriptors: Socialization, Computer Mediated Communication, Semantics, Computer Software
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Daer, Alice J. – E-Learning and Digital Media, 2010
This article explicates the ways that developers working at an independent game company in New York City organized their development process around a deep concern for how players make meaning from their games. Two designers' descriptions of their processes are used to illustrate the company's commitment to developing games that invite…
Descriptors: Video Games, Computer Software, Computer Assisted Design, Evaluation Methods
Blowers, Helene – Computers in Libraries, 2010
For many Digital Natives, text messaging or SMS is the communication channel of choice, but preferences in communication channels aren't the only distinguishing traits of Digital Natives. Attitudes and perceptions related to digital privacy, identity, creativity, piracy, and advocacy also help to set younger generations apart. So how does one take…
Descriptors: Creativity, Values, Internet, Models
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Stainton, Andrew J.; Johnson, Johnnie E.; Borodzicz, Edward P. – Simulation & Gaming, 2010
Many past educational validity studies of business gaming simulation, and more specifically total enterprise simulation, have been inconclusive. Studies have focused on the weaknesses of business gaming simulation; which is often regarded as an educational medium that has limitations regarding learning effectiveness. However, no attempts have been…
Descriptors: Educational Games, Research Methodology, Validity, Simulation
Lukac, Stanislav; Engel, Radovan – Australian Mathematics Teacher, 2010
Dice are considered one of the oldest gambling devices and thus many mathematicians have been interested in various dice gambling games in the past. Dice have been used to teach probability, and dice rolls can be effectively simulated using technology. The National Council of Teachers of Mathematics (NCTM) recommends that teachers use simulations…
Descriptors: Foreign Countries, Games, Probability, Manipulative Materials
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Sumukadas, Narendar – Simulation & Gaming, 2010
When participants in introductory business courses encounter the term "operations strategy," it is not easy for them to appreciate what operations strategy is about, or how it fits with overall business strategy. This game breaks down highfalutin jargon into experiences that participants can readily relate to. While working in teams to make paper…
Descriptors: Business Education, Introductory Courses, Teamwork, Competition
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Klein, Lynda; Kagan, David – Physics Teacher, 2010
The idea of using a dice game to simulate radioactive decay is not new. However, modern pedagogy encourages, if not requires, us to provide multiple representations and visualizations for our students. The advantage of interactive engagement methods also has been made clear. Here we describe a highly visual and interactive use of dice to develop…
Descriptors: Radiation, Games, Simulation, Science Instruction
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Bull, Prince Hycy, Ed.; Keengwe, Jared, Ed. – IGI Global, 2019
Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and…
Descriptors: Technology Integration, Technological Advancement, Learner Engagement, Story Telling
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
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Sablina, Svetlana; Kopiatina, Olga – International Education Studies, 2013
Higher educational institutions throughout the world are involved in communication with each other, exchanging instructional ideas and practices, as well as exchanging students through a number of international mobility programs. This paper examines sociocultural adaptation of international students with special attention to the dimensions of…
Descriptors: Foreign Countries, Student Exchange Programs, College Students, Foreign Students
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Abdullah, Nor Liza; Hanafiah, Mohd Hizam; Hashim, Noor Azuan – International Education Studies, 2013
Globalization and liberalization in the business environment have changed the requirements of types and qualities of human capital needed by the corporate sector. In relation to this, business graduates not only need to have theoretical understanding, but they also need to have creative thinking, communication skills and decision making skills…
Descriptors: Foreign Countries, Business Administration Education, Business Skills, Simulation
Treat, Carol Rava – Principal Leadership, 2013
Hundreds of middle level and high schools are trying new strategies to improve attendance as an important path to improving achievement; graduation rates; and in many states, funding. Celebrity wake-up calls are just one of the tactics that school administrators are turning to as they look to leverage their own mix of sizzle and substance to…
Descriptors: Middle Schools, High Schools, Student Motivation, Attendance
Murphy, Marilyn, Ed.; Redding, Sam, Ed.; Twyman, Janet, Ed. – Center on Innovations in Learning, Temple University, 2013
The "Handbook on Innovations in Learning" focuses on innovations--both methodological and technological--in teaching and learning that promise to surpass standard practice in achieving learning outcomes for students. The experts who have written chapters in this Handbook first identify the underlying principles of learning and then…
Descriptors: Educational Innovation, Outcomes of Education, Best Practices, Data
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