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Khan, Mubina Schroeder – Cultural Studies of Science Education, 2012
Margaret Beier, Leslie Miller, and Shu Wang's paper, "Science games and the development of possible selves" examines the effects of game-playing in a serious scientific game on science possible selves identity creation, utilizing a possible selves identification instrument they created. This paper continues the discussion that Beier and colleagues…
Descriptors: Identification, Self Concept, Career Choice, Science Careers
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Afari, Ernest; Aldridge, Jill M.; Fraser, Barry J. – International Journal of Science and Mathematics Education, 2012
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-level mathematics classes in the United Arab Emirates. Our study incorporated a mixed-method approach that involved surveys (to assess students' perceptions of the learning environment and attitudes towards mathematics), interviews, observations of…
Descriptors: Educational Environment, Program Effectiveness, Student Attitudes, Teaching Methods
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Harris, Yvette R.; Schroeder, Valarie M. – Journal of Early Childhood Research, 2012
Forty middle-class American mothers and their preschool children were observed in a narrative activity which involved telling a story using the Berenstain Bears Play Set as a stimulus. The goal of the study was to examine the presence of story grammar elements in both maternal and preschool narratives. In addition, the study sought to explore the…
Descriptors: Story Grammar, School Readiness, Reading Readiness, Mothers
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Klisch, Yvonne; Miller, Leslie M.; Beier, Margaret E.; Wang, Shu – CBE - Life Sciences Education, 2012
A multimedia game was designed to serve as a dual-purpose intervention that aligned with National Science Content Standards, while also conveying knowledge about the consequences of alcohol consumption for a secondary school audience. A tertiary goal was to positively impact adolescents' attitudes toward science through career role-play…
Descriptors: Student Attitudes, Alcohol Abuse, Drinking, Teaching Methods
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Su, Hui Fang Huang; Lai, Leanne; Rivera, Herminia Janet – Australian Primary Mathematics Classroom, 2012
Autism is a neural development disorder which impairs one's ability to socialise, communicate, process sensory information, and those with autism experience restricted interests and repetitive behaviours. These signs all begin before three years of age and the child may have difficulty with organising their responses, with inhibition of repetitive…
Descriptors: Autism, Symptoms (Individual Disorders), Foreign Countries, Teaching Methods
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Parker, Tom – Mathematics Teaching in the Middle School, 2012
As a fifth-grade mathematics teacher, the author tries to create authentic problem-solving activities that connect to the world in which his students live. He discovered a natural connection to his students' real world at a computer camp. A friend introduced him to Alice, a computer application developed at Carnegie Mellon, under the leadership of…
Descriptors: Video Games, Computer Oriented Programs, Problem Solving, Computers
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Burks, Robert E.; Jaye, Michael J. – Journal of Statistics Education, 2012
The "Price Is Right" ("TPIR") provides a wealth of material for studying statistics at various levels of mathematical sophistication. The authors have used elements of this show to motivate students from undergraduate probability and statistics courses to graduate level executive management courses. The material consistently generates a high…
Descriptors: Learner Engagement, Probability, Statistics, Mathematics Instruction
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Devine, Paula; Lloyd, Katrina – Child Care in Practice, 2012
This paper uses data from the 2009 Kids' Life and Times Survey, involving 3657 children aged 10 or 11 years old in Northern Ireland. The survey indicated high levels of use of Internet applications, including social-networking sites and online games. Using the KIDSCREEN-27 instrument, the data indicate that the use of social-networking sites and…
Descriptors: Females, Foreign Countries, Psychology, Internet
Mohammed Abdel Raheem, Azza Ashraf – Online Submission, 2011
The present study attempted to examine the effect of using computer edutainment on developing 2nd graders' writing skills. The study comprised thirty-second year primary stage enrolled in Bani Hamad primary governmental school, Minia governorate. The study adopted the quasi-experimental design. Thirty participants were randomly assigned to one…
Descriptors: Elementary School Students, Grade 2, Writing Skills, Skill Development
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Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
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Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
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Achuonye, Keziah Akuoma – Educational Research and Reviews, 2015
This descriptive survey is hinged on predominant teaching strategies in schools, implications for curriculum implementation in Mathematics, Science and Technology. Target population consisted of teachers in primary, secondary and tertiary schools. However, purposive sample of 900 respondents was drawn from the six BRACED states namely Bayelsa,…
Descriptors: Surveys, STEM Education, Elementary School Teachers, Secondary School Teachers
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Social Networks, Cognitive Processes, Professional Development, Active Learning
Dretzke, Beverly J.; Yap, Shannen – Center for Applied Research and Educational Improvement, 2015
Transforming Education Through the Arts and Media (TEAM) is an arts integration program based on the concept of the 21st century transliterate learner who acquires knowledge and interacts across a range of tools, platforms, and media. Over a period of four years, TEAM was implemented in seventh- and eighth-grade classrooms by the Center for…
Descriptors: Higher Education, Art Education, Interdisciplinary Approach, Program Effectiveness
Holmes, Venita – Online Submission, 2012
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low…
Descriptors: Academic Achievement, Science Achievement, State Standards, Science Tests
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