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Savin-Baden, Maggi – London Review of Education, 2013
This paper will present a study that explored the perceived impact of spatial practice in "Second Life" (SL) on teaching and learning from the point of view of participants in higher education (lecturers, developers and researchers). Narrative inquiry was used to access stories and experiences of space and spatial practice from staff…
Descriptors: Program Effectiveness, Teacher Attitudes, Cues, Information Technology
Hung, Hui-Chun; Young, Shelley Shwu-Ching; Lin, Chiu-Pin – Technology, Pedagogy and Education, 2015
How to close the achievement gap in the classroom so that no student is left behind becomes one of the most important issues nowadays. This study aims to construct a collaborative and competitive game-based learning environment to improve English proficiencies and reduce the achievement gap for disadvantaged students. The Wireless Crossword…
Descriptors: Foreign Countries, Achievement Gap, Cooperative Learning, Competition
Killingsworth, Stephen S.; Clark, Douglas B.; Adams, Deanne M. – International Journal of Education in Mathematics, Science and Technology, 2015
Previous research has demonstrated the efficacy of two explanation-based approaches for increasing learning in educational games. The first involves asking students to explain their answers (self-explanation) and the second involves providing correct explanations (explanatory feedback). This study (1) compared self-explanation and explanatory…
Descriptors: Teaching Methods, Educational Games, Technology Uses in Education, Feedback (Response)
Rukavina, Paul B.; Doolittle, Sarah; Li, Weidong; Manson, Mara; Beale, Angela – Journal of Teaching in Physical Education, 2015
As part of a larger study, this paper describes teachers' perspectives and strategies on including overweight and obese students (OWS) in instruction related to motor skill/game play and fitness development in physical education. Using the Social Ecological Constraints framework, a qualitative multicase study was conducted using multiple in-depth…
Descriptors: Middle School Teachers, Obesity, Body Weight, Physical Fitness
Ozkul, Ahmet – American Journal of Business Education, 2012
Business simulation games are widely used in the classroom to provide students with experiential learning opportunities on business situations in a dynamic fashion. When properly designed and implemented, the computer simulation game can be a useful educational tool by integrating separate theoretical concepts and demonstrating the nature of…
Descriptors: Business Administration Education, Computer Simulation, Educational Games, Educational Technology
Macinko Kovac, Maja; Eret, Lidija – Online Submission, 2012
This article gives insight into methodical correlation model of teaching mathematics and computer science. The model shows the way in which the related areas of computer science and mathematics can be supplemented, if it transforms the way of teaching and creates a "joint" lessons. Various didactic materials are designed, in which all…
Descriptors: Computer Science Education, Mathematics Instruction, Teaching Models, Elementary School Curriculum
Basic Skills Agency, 2012
The "Fun with..." series is a set of six booklets published by the Basic Skills Agency. All are aimed at providing parents, childminders and carers of 3-5-year-olds with practical ideas and activities to support the development of young children through play and games in the Early Years Foundation Stage. This leaflet contains ideas on how to use…
Descriptors: Young Children, Parents, Caregivers, Child Development
Vapumarican, Rashidah; Kapur, Manu – Mathematics Education Research Group of Australasia, 2012
This study examines the effect of small-group game play before and after a Number Sense Test (NST). Fifty-seven 7-year old children were assigned into two conditions: (a) NST-Game Play, in which students sat for the NST before game play; or (b) Game Play-NST, in which students experienced game play before sitting for the NST. Findings suggested…
Descriptors: Mathematics Instruction, Small Group Instruction, Young Children, Games
Bragg, Leicha A. – Mathematics Education Research Journal, 2012
A challenge for primary classroom teachers is to maintain students' engagement with learning tasks while catering for their diverse needs, capabilities and interests. Multiple pedagogical approaches are employed to promote on-task behaviours in the mathematics classroom. There is a general assumption by educators that games ignite children's…
Descriptors: Mathematics Instruction, Grade 5, Educational Games, Elementary School Mathematics
Hannaford, Jeanette – Literacy, 2012
This article explores children's imaginative interaction with Internet games in the belief that an understanding of children's life experiences is essential to effective teaching and learning within the classroom. It is underpinned by the idea that imaginative play is, at least in some part, the work of children undertaking identity practice. It…
Descriptors: Interaction, Internet, Play, Imagination
Tepfer, Amanda T. S.; Lieberman, Lauren J. – Journal of Physical Education, Recreation & Dance, 2012
The Paralympic Games are the second largest sport event in the world. They occur two weeks after the Olympic Games in the same geographic location and sport venues. Despite the Paralympic Games' longevity, many Americans do not even know they exist. One way to meaningfully share information about this event with people of all ages is to infuse a…
Descriptors: Physical Education, Interdisciplinary Approach, Adapted Physical Education, Games
Tan, Clara Wee Keat; Chow, Jia Yi; Davids, Keith – Physical Education and Sport Pedagogy, 2012
Background: In the last few decades, conceptions about teaching and learning in physical education have evolved from a teacher-centred approach to a more student-centred approach where learners are encouraged to develop problem-solving skills, critical thinking and autonomy of thought. A popular model advocating this approach in physical…
Descriptors: Evidence, Physical Education, Researchers, Correlation
Shen, Jianping; Xia, Jiangang – International Journal of Leadership in Education, 2012
Is the power relationship between public school teachers and principals a win-win situation or a zero-sum game? By applying hierarchical linear modeling to the 1999-2000 nationally representative Schools and Staffing Survey data, we found that both the win-win and zero-sum-game theories had empirical evidence. The decision-making areas…
Descriptors: Evidence, Game Theory, Public School Teachers, Educational Change
Panoutsopoulos, Hercules; Sampson, Demetrios G. – Educational Technology & Society, 2012
Digital game-based learning is a research field within the context of technology-enhanced learning that has attracted significant research interest. Commercial off-the-shelf digital games have the potential to provide concrete learning experiences and allow for drawing links between abstract concepts and real-world situations. The aim of this…
Descriptors: Academic Achievement, Educational Technology, Student Attitudes, Educational Objectives
Sublette, Victoria Anne; Mullan, Barbara – International Journal of Mental Health and Addiction, 2012
Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines describing gamers who have died while engaging in excessive play. However, more common physical and psychosocial effects attributed to online video gaming are social isolation, increased aggression, and negative academic and occupational consequences.…
Descriptors: Evidence, Video Technology, Play, Social Isolation

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