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Nejem, Khamis Mousa; Muhanna, Wafa – Educational Research and Reviews, 2013
The purpose of this study was to investigate the effect of using computer games in teaching mathematics on developing the number sense of fourth grade students. To achieve this purpose a study sample of (81) students was selected from the fourth grade. This sample was divided into two groups. One group was randomly chosen to be the experimental…
Descriptors: Computer Games, Teaching Methods, Mathematics Instruction, Elementary School Mathematics
Kolovou, Angeliki; van den Heuvel-Panhuizen, Marja; Koller, Olaf – Journal for Research in Mathematics Education, 2013
This study investigated whether an intervention including an online game contributed to 236 Grade 6 students' performance in early algebra, that is, solving problems with covarying quantities. An exploratory quasi-experimental study was conducted with a pretest-posttest-control-group design. Students in the experimental group were asked to solve…
Descriptors: Intervention, Algebra, Student Improvement, Problem Solving
Ward, Gavin – Education 3-13, 2013
A detailed insight into how the current educational climate influences the pedagogical decisions made by primary school teachers when teaching games is limited. Studies examining the pedagogical content knowledge (PCK) of teachers within physical education have revealed its close relationship with specific forms of subject knowledge. In…
Descriptors: Elementary Schools, Elementary School Teachers, Physical Education Teachers, Educational Games
Gurvitch, Rachel; Metzler, Michael – Journal of Physical Education, Recreation & Dance, 2013
Model-based instruction has been increasingly used in physical education for the past two decades. Metzler (2011) identified eight instructional models that are commonly used in physical education today. Each model is designed to promote certain kinds of learning outcomes for students and to address different combinations of the national…
Descriptors: Learning Activities, Teaching Models, Alignment (Education), Physical Education
Gladfelter, Allison; Goffman, Lisa – Language Learning and Development, 2013
The goal of this study was to investigate the effects of prosodic stress patterns and semantic depth on word learning. Twelve preschool-aged children with typically developing speech and language skills participated in a word learning task. Novel words with either a trochaic or iambic prosodic pattern were embedded in one of two learning…
Descriptors: Intonation, Phonology, Semantics, Vocabulary Development
Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning
Lawrence, A. John; Lawrence, A. S. Arul – Online Submission, 2013
This article deals with the analysis of attitude of student teachers towards using the grammar games for teaching English. Using the conventional method of teaching, the teaching learning process, especially for English language, is not interesting for the students and the English language teachers, which in turn, the achievement in English of the…
Descriptors: Grammar, Educational Games, Teaching Methods, English Instruction
Alkan, Vesile – Online Submission, 2013
This research is an investigation of 'reducing mathematics anxiety: the ways implemented by teachers at primary schools in Turkey'. This study is needed to understand the ways which teachers implement to reduce the level of anxiety that pupils face in mathematics. In order to get sufficient data a qualitative research methodology was preferred in…
Descriptors: Foreign Countries, Elementary School Teachers, Mathematics Anxiety, Mathematics Instruction
Rah, Yeonjai – Journal of Cases in Educational Leadership, 2013
This case study explores how multiple leaders of an elementary school, which unexpectedly received 25 Hmong refugee students, addressed the needs of the students and families by cooperating with a community organization. FAST (Families and Schools Together), an after-school program created to increase parent involvement to help their children…
Descriptors: Case Studies, Administrators, Student Needs, Refugees
Bowers, Alex J.; Berland, Matthew – Educational Technology Research and Development, 2013
Historically, the relationship between student academic achievement and use of computers for fun and video gaming has been described from a multitude of perspectives, from positive, to negative, to neutral. However, recent research has indicated that computer use and video gaming may be positively associated with achievement, yet these studies…
Descriptors: Academic Achievement, Mathematics Achievement, High School Students, Grade 10
Patel, Harshada; Hallewell, Madeline J. – International Journal of Game-Based Learning, 2012
The 3D Tune-In project developed serious/leisure game applications to educate hearing aid (HA) users about how HA functionalities could improve hearing in different sound environments. The application development team had little prior experience catering for end-users with hearing loss. HA users and their communication partner were consulted…
Descriptors: Hearing Impairments, Deafness, Assistive Technology, Acoustics
Moreira, Pedro – Higher Learning Research Communications, 2012
A fast developing industry worldwide, tourism demands a monumental extent of resources, and at times devastates and condemns the very own environments that are fundamental to the economic survival of organizations and the sustainability of travel destinations. The purpose of the study is to link three established scientific themes on survival and…
Descriptors: Tourism, Economic Factors, Sustainability, Decision Making
Lim, Kenneth Y. T.; Ong, Matthew Y. C. – Australasian Journal of Educational Technology, 2012
This paper reports data obtained from the use of a bespoke video game--"The Rise of Li' Ttledot"--in promoting a sense of participatory citizenship among young learners. The game was developed through funding awarded by the Ministry of Education in Singapore, and was piloted in a primary school. Citizenship education illustrates well the…
Descriptors: Elementary Schools, Foreign Countries, Citizenship Education, Skill Development
Jiang, Hao – ProQuest LLC, 2012
This work will focus on how different social relationships, namely shared identity and personal tie, will impact cooperative behavior, a form of social capital. I designed and conducted an economic game study to show that shared identity and personal ties work differently on cooperation among people and resource flow in social groups. Many factors…
Descriptors: Social Capital, Social Networks, Network Analysis, Self Concept
Bensiger, Joy – ProQuest LLC, 2012
Teachers' beliefs and perceptions are very critical to the integration of video games in the classrooms. This study was conducted to investigate the perceptions of pre-service teachers in using video games as one of their teaching tools. Along with this initial purpose, the intent was to understand the anticipated barriers involved in…
Descriptors: Preservice Teachers, Student Teacher Attitudes, Attitude Measures, Video Games

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