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Dodge, Autumn M.; Husain, Nahid; Duke, Nell K. – Language Arts, 2011
In this article, we report on our own inquiry, and others', into young children's use of, understanding of, and skills related to the Internet. We found that the overwhelming majority of children at this age are already using the Internet, mostly for playing games, and already showing substantial gaps in Internet skill level. Most children we…
Descriptors: Internet, Access to Computers, Young Children, Computer Literacy
Exceptional Parent, 2011
Kids aged five and under learn best through play. Instead of buying just any toy, look for toys or activities with things to teach: like the alphabet or names of different animals, and more. Children will play with their new toy and not even realize they are learning while they play. This article focuses on gift ideas for the holiday season, with…
Descriptors: Holidays, Play, Toys, Thinking Skills
Weigand, Edda – Language Sciences, 2011
Linguistics like any science has undergone a series of paradigm changes, one of the most important being the change from the view of language as a sign system to that of language-in-use. In the face of the progress made in the natural and social sciences in recent years, from biology to economics, the question has to be posed where linguistics and…
Descriptors: Models, Linguistics, Intellectual Disciplines, Guidelines
Liao, C. C. Y.; Chen, Z-H.; Cheng, H. N. H.; Chen, F-C.; Chan, T-W. – Journal of Computer Assisted Learning, 2011
In the last decade, more and more games have been developed for handheld devices. Furthermore, the popularity of handheld devices and increase of wireless computing can be taken advantage of to provide students with more learning opportunities. Games also could bring promising benefits--specifically, motivating students to learn/play, sustaining…
Descriptors: Feedback (Response), Educational Games, Computers, Arithmetic
Bigelow, Bill – Rethinking Schools, 2011
In 30 years of teaching, the author never taught explicitly about coal. Coal appeared in his social studies curriculum solely as a labor issue, and coal was mostly invisible in his history classes. The world cannot afford this kind of curricular invisibility today. Forty percent of the main greenhouse gas produced in the United States, carbon…
Descriptors: Fuels, Mining, Educational Games, History Instruction
Lobuts, John, Jr. – Simulation & Gaming, 2011
This autobiography is an attempt to write and share the author's personal story, first as a learner, then as a teacher. It also attempts to share the educational gifts initially bestowed and then passed on from one generation to the next. The writer will talk about how games and simulations were first inherited and learned, then employed in…
Descriptors: Play, Literature Appreciation, Autobiographies, Computer Simulation
Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
Farrington, Jeanne – Performance Improvement Quarterly, 2011
When new media and delivery systems are introduced, they are often accompanied by claims that they provide increased learning. The temptation to ascribe learning powers to delivery systems is strong, as evidenced by repeated attempts over many decades to do so. A relatively new arrival, "serious games" are currently the recipient of much attention…
Descriptors: Delivery Systems, Web Sites, Electronic Publishing, Misconceptions
van de Westelaken, Marleen – Simulation & Gaming, 2011
This article reports on the 2008 ISAGA Summer School held in New Delhi (Gurgaon), India. This Summer School was hosted by the Institute for Integrated Learning in Management. Participants came from all over the world. This year's theme was "The Art and Science of Simulation and Gaming Design and Facilitation for Business and Management."
Descriptors: Summer Schools, Educational Games, Foreign Countries, Integrated Curriculum
Downey, Steve – TechTrends: Linking Research and Practice to Improve Learning, 2011
Today virtual world instruction faces many of the same educational challenges faced by Web-based instruction during its infancy. There is a lot of jargon and visions of the future being bandied about, but as Hirumi et al. note in the May/June and July/August 2010 issues of "TechTrends" "there little understanding of how to apply" pedagogical…
Descriptors: Instructional Design, Video Games, Web Based Instruction, Computer Simulation
Ward, Gavin; Griggs, Gerald – Education 3-13, 2011
The playing of games has been a long standing tradition in physical education. Yet despite its history, the teaching of games within primary physical education lessons remains something of a weakness. This is most evident through a continued focus upon skill acquisition and a lack of fostering of a real "tactical understanding" of game…
Descriptors: Physical Education, Holistic Approach, Elementary Schools, Educational Games
Fuller, Boyd W.; Vu, Khuong Minh – Journal of Policy Analysis and Management, 2011
The prisoner's dilemma and stag hunt games, as well as the apparent benefits of collaboration, have motivated governments to promote more frequent and effective collaboration through a variety of policy approaches. Sometimes, multiple kinds of policies are applied concurrently, and yet little is understood about how these policies might interact…
Descriptors: Game Theory, Decision Making, Cooperation, Computer Simulation
Boekeloo, Bradley O.; Novik, Melinda G.; Bush, Elizabeth N. – American Journal of Health Education, 2011
Background: The consumption of alcohol is ubiquitous on many college and university campuses. For some freshmen students, drinking may even be considered a "right of passage." Purpose: This study examined college freshmen who intentionally drink alcohol to get drunk (DTGD). Methods: Survey data from 307 incoming freshmen college students living in…
Descriptors: College Freshmen, Alcohol Abuse, Drinking, Games
Morris, J. Andrew; Urbanski, John; Hunt, Jason – Journal of Management Education, 2011
Research in both evolutionary economics and evolutionary psychology provides strong evidence that human behavior can be, and is, a complex mix of hedonism and altruism with a strong inclination toward cooperation under certain conditions. In this article, behavioral assumptions made in mainstream business theory are compared and contrasted with…
Descriptors: Evolution, Altruism, Cooperation, Psychology
Lemmens, Jeroen S.; Valkenburg, Patti M.; Peter, Jochen – Journal of Youth and Adolescence, 2011
Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression. For this…
Descriptors: Video Games, Aggression, Males, Addictive Behavior

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