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Sigirtmac, Ayperi Dikici – Early Child Development and Care, 2012
Many studies propose that chess is a game requiring cognitive skills and has positive effects on mental development. In recent years, chess training has also been emphasised as important during the early childhood period. However, no studies have been done with six-year-old children. The purpose of this study was to investigate whether or not…
Descriptors: Foreign Countries, Cognitive Development, Gender Differences, Games
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Agarwal, Vivek; Dhanasekaran, Saranya – Journal of Indian Association for Child and Adolescent Mental Health, 2012
Children and adolescents spent a considerable portion of their time watching television, movies, playing videogames and on the internet. Media has proved to be a very useful tool in the fields of education, arts, science, sports, and culture. Over the past few decades, there has been a surge in the use of media by the younger generations and…
Descriptors: Adolescents, Mass Media Effects, Television Viewing, Child Health
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Vidoni, Carla; Ulman, Jerome D. – Strategies: A Journal for Physical and Sport Educators, 2012
The implementation of social skills into teaching helps students achieve such important affective outcomes as peer recognition or popularity, respect for others, acceptance of rules, pro-social values, communication skills, and positive social interactions. Within physical education, many professionals believe that students who engage in games and…
Descriptors: Feedback (Response), Physical Education, Play, Physical Activities
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Gray, David – International Journal of Learning and Change, 2012
To help increase the effectiveness of self-directed teams, this paper studies the attitudes and behaviour of self-directed team members during the course of a computer simulated marketing strategy game. Self-directed teams are used widely throughout organisations yet receive little scrutiny when they undertake a task which is subject to conditions…
Descriptors: Emotional Intelligence, Teamwork, Marketing, Learning
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Simmons, Amber M. – Journal of Adolescent & Adult Literacy, 2012
This article explores ways to utilize students' interest in fantasy literature to support critical literacy. Focusing on Suzanne Collins's The Hunger Games series (2008, 2009, 2010), the author addresses how elements of the trilogy relate to violent acts in our world, helping student understand that violence and brutality toward children is not…
Descriptors: Adolescent Literature, Literary Genres, Fantasy, Hunger
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Bukach, Cindy M.; Vickery, Timothy J.; Kinka, Daniel; Gauthier, Isabel – Journal of Experimental Psychology: Human Perception and Performance, 2012
There is growing evidence that individuation experience is necessary for development of expert object discrimination that transfers to new exemplars. Individuation training in human studies has primarily used label association tasks where labels are learned at both the individual and more abstract (basic) level, and expertise criterion requires…
Descriptors: Expertise, Evidence, Models, Classification
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Kinzler, Katherine D.; Dupoux, Emmanuel; Spelke, Elizabeth S. – Journal of Cognition and Development, 2012
Infants learn from adults readily and cooperate with them spontaneously, but how do they select culturally appropriate teachers and collaborators? Building on evidence that children demonstrate social preferences for speakers of their native language, Experiment 1 presented 10-month-old infants with videotaped events in which a native and a…
Descriptors: Evidence, Infants, Native Speakers, English (Second Language)
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Smith, Glenn Gordon – Journal of Research in Reading, 2012
This study compared books with embedded computer games (via pentop computers with microdot paper and audio feedback) with regular books with maps, in terms of fifth graders' comprehension and retention of spatial details from stories. One group read a story in hard copy with embedded computer games, the other group read it in regular book format…
Descriptors: Feedback (Response), Play, Computer Games, Grade 5
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Francisco, John M.; Hahkioniemi, Markus – International Journal of Science and Mathematics Education, 2012
There is a growing movement toward the introduction of algebra in early grades. This is supported by an increasing number of research studies that have reported success in getting young students to "do" mathematics considered beyond their reach. Yet, the consensus is that more research is needed to provide insights into the processes by which…
Descriptors: Grades (Scholastic), Evidence, Algebra, Grade 7
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Hamlen, Karla R. – Computers & Education, 2012
Stochastic Frontier Regression Analysis was used to investigate strategies and skills that are associated with the minimization of time required to achieve proficiency in video games among students in grades four and five. Students self-reported their video game play habits, including strategies and skills used to become good at the video games…
Descriptors: Play, Video Games, Gender Differences, Time Factors (Learning)
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Burgess, Stephen R.; Stermer, Steven Paul; Burgess, Melinda C. R. – College Student Journal, 2012
The relations between media consumption, especially TV viewing, and school performance have been extensively examined. However, even though video game playing may have replaced TV viewing as the most frequent form of media usage, relatively little research has examined its relations to school performance, especially in older students. We surveyed…
Descriptors: Homework, Mass Media Effects, Television, College Students
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Kartal, Günizi; Terziyan, Treysi – Journal of Educational Computing Research, 2016
The major goal of this study was to develop a game-like software application for phonological awareness training and to evaluate its role in improving phonological awareness skills at the kindergarten level, with the intention to eventually help reading acquisition in Turkish. The participants of the study came from two kindergarten classrooms in…
Descriptors: Foreign Countries, Computer Assisted Instruction, Phoneme Grapheme Correspondence, Phonemes
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Breeman, Linda D.; van Lier, Pol A. C.; Wubbels, Theo; Verhulst, Frank C.; van der Ende, Jan; Maras, Athanasios; Struiksma, A. J. Chris; Hopman, Juliette A. B.; Tick, Nouchka T. – Journal of Positive Behavior Interventions, 2016
Teaching children with psychiatric disorders can be a challenging task. The purpose of this study was to examine the impact of the Good Behavior Game (GBG) in children with psychiatric disorders, and their teachers, in special education. Teachers were trained by licensed school consultants to implement positive behavior support strategies to…
Descriptors: Student Behavior, Mental Disorders, Special Education, Behavior Problems
Celene E. Domitrovich; Catherine P. Bradshaw; Juliette Berg; Elise T. Pas; Kimberly Becker; Rashelle Musci; Dennis D. Embry; Nicholas Ialongo – Grantee Submission, 2016
A number of classroom-based interventions have been developed to improve social and behavioral outcomes, yet few studies have examined how these programs impact the teachers who are implementing them. Impacts on teachers may affect students, and therefore also serve as an important proximal outcome to examine. The current study draws upon data…
Descriptors: Educational Games, Social Emotional Learning, Classroom Techniques, Behavior Problems
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Shakibaei, Zohreh; Rahimaghaee, Flora; Arish, Masoumeh – Journal on Educational Psychology, 2013
There are about 1.5 to 3 million exceptional children in Iran. By this great population, educational system of Iran must undoubtedly pay special attention to these children. One of the most distinct characteristics of these people is their inability to establish effective communication with the society. Current research was conducted to…
Descriptors: Foreign Countries, Educational Games, Intellectual Disability, Social Development
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