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Gubacs-Collins, Klara – Strategies: A Journal for Physical and Sport Educators, 2010
Virtually all conscientious teachers in the field of physical education aim to enhance the quality of their classes by introducing both content and approach innovations into their gymnasiums and classrooms, because the "same old stuff" just won't help achieve the goal of creating and maintaining an interest in the topic. Thus, one way to…
Descriptors: Activity Units, Physical Education, Team Sports, Physical Education Teachers
Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research
Dormann, Claire; Biddle, Robert – Simulation & Gaming, 2009
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…
Descriptors: Play, Humor, Video Games, Educational Games
Patterson, Mike C.; Harmel, Bob; Friesen, Dan – American Journal of Business Education, 2010
The "Monty Hall" problem or "Three Door" problem--where a person chooses one of three doors in hope of winning a valuable prize but is subsequently offered the choice of changing his or her selection--is a well known and often discussed probability problem. In this paper, the structure, history, and ultimate solution of the…
Descriptors: Spreadsheets, Simulation, Problem Solving, Probability
Memmert, Daniel; Harvey, Stephen – Physical Education and Sport Pedagogy, 2010
Background and significance: The notion of transferability (i.e. sampling) has been put forward as one of four core pedagogical principles for games teaching. The sampling principle was based on the premise that it may be possible to show the existence of tactical similarities between apparently dissimilar games, leading to a much better overall…
Descriptors: Physical Education, Identification, Games, Team Sports
Nilsson, Per; Ryve, Andreas – Educational Studies in Mathematics, 2010
The aim of this article is to develop analytical tools for studying mathematical communication in collaborative activities. The theoretical construct of contextualization is elaborated methodologically in order to study diversity in individual thinking in relation to effective communication. The construct of contextualization highlights issues of…
Descriptors: Learning Activities, Mathematics Instruction, Games, Children
Elson, Raymond J.; Ostapski, S. Andrew; O'Callaghan, Susanne; Walker, John P. – Journal of Instructional Pedagogies, 2012
Nontraditional teaching aids such as crossword puzzles have been successfully used in the classroom to enhance student learning. Government and nonprofit accounting is a confusing course for students since it has strange terminologies and contradicts the accounting concepts learned in other courses. As such, it is an ideal course for a…
Descriptors: Accounting, Puzzles, Educational Games, Pilot Projects
Gutiérrez, David; García-López, Luis Miguel – Journal of New Approaches in Educational Research, 2012
The purpose of this study was to assess and understand prior tactical knowledge and game performance as well as the relationship between the different components of game performance in invasion games. The participants (N = 22; girls: 13; boys: 9) were Physical Education students (ages: 11-12) with a low expertise in invasion games (they were…
Descriptors: Elementary School Students, Physical Education, Decision Making, Foreign Countries
Sweetser, Penelope; Johnson, Daniel; Ozdowska, Anne; Wyeth, Peta – Australasian Journal of Early Childhood, 2012
In this paper we report some initial findings from our investigations into the Australian Government's Longitudinal Study of Australian Children dataset. It is revealed that the majority of Australian children are exceeding the government's Screen Time recommendations and that most of their screen time is spent as TV viewing, as opposed to video…
Descriptors: Computer Uses in Education, Foreign Countries, Play, Video Games
Garber, Lawrence L., Jr.; Hyatt, Eva M.; Boya, Unal O.; Ausherman, Babs – Marketing Education Review, 2012
To understand how learners of respective types respond to marketing games, a joint space generated by canonical correlation analysis is used to recreate Kolb's learning style-type plot and locate business students as points within it according to their learning style types. Two hundred twenty-three undergraduate students played The Marketing Game!…
Descriptors: Cognitive Style, Marketing, Multivariate Analysis, Correlation
Sadler, Randall – Peter Lang Bern, 2012
This book focuses on one area in the field of Computer-Mediated Communication that has recently exploded in popularity--Virtual Worlds. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this text explores the potential for these environments to be used for…
Descriptors: Learning Theories, Computer Mediated Communication, Second Language Learning, Second Language Instruction
McCormack, Abby; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
The popularity of poker (and in particular online poker) has increasingly grown worldwide in recent years. This increase in the popularity of poker has led to the increased incidence of the "professional poker player". However, very little empirical research has been carried out into this relatively new group of gamblers. The aim was to determine…
Descriptors: Grounded Theory, Risk, Peer Acceptance, Discussion (Teaching Technique)
Kowert, Rachel; Griffiths, Mark D.; Oldmeadow, Julian A. – Bulletin of Science, Technology & Society, 2012
The present study sought to examine the extent to which the cultural portrayal of online gamers, often in comical, caricatured, or sensational forms, has become transformed into sets of cognitive associations between the category and traits. A total of 342 participants completed an online survey in which they rated how applicable each of a list of…
Descriptors: Social Status, Organizations (Groups), Role Playing, Stereotypes
Schwager, Susan; Stylianou, Michalis – Journal of Physical Education, Recreation & Dance, 2012
Table top tennis is a game that can be played in the classroom or lunchroom when the gymnasium is unavailable. It is a good activity for developing sportspersonship and responsibility in students in grades four and up. This article provides a description of table top tennis, including basic rules and strategies; an explanation of how it can…
Descriptors: Physical Education, Racquet Sports, Sportsmanship, Student Responsibility
Wang, Jianyu; Liu, Wenhao – ICHPER-SD Journal of Research, 2012
The study examined changes in badminton game play across developmental skill levels among high school students in a physical education setting. Videotapes of badminton game play of 80 students (40 boys and 40 girls) in the four developmental skill levels (each skill level had 10 boys and 10 girls) were randomly selected from a database associated…
Descriptors: Females, Physical Education, High School Students, Video Technology

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