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Bernhardt, Jay M.; Chaney, J. Don; Chaney, Beth H.; Hall, Amanda K. – Health Education & Behavior, 2013
Health education researchers have continued to explore creative new ways to leverage the Internet and diverse new media applications to increase the efficacy of their interventions. The number of new media and health education studies continues to grow, as does the number of manuscripts related to new media that are submitted to "Health…
Descriptors: Health Education, Internet, Educational Research, Health Promotion
Wang, Lijuan – Journal of Teaching in Physical Education, 2013
This study describes the beliefs of Physical Education (PE) teachers regarding Teaching Games for Understanding (TGfU) based on the Theory of Planned Behavior (TPB). Twenty PE teachers participated in this study. Data collection consisted of a survey on demographic data and semistructured interviews. The research results indicate that the teachers…
Descriptors: Foreign Countries, Physical Education Teachers, Beliefs, Games
Efrat, Merav W. – Journal of School Health, 2013
Background: Less than half of elementary children meet the physical activity recommendations of 30 to 60 minutes of moderate-to-vigorous physical activity (MVPA) on a daily basis. Recess provides the single biggest opportunity for children to accumulate MVPA. This study explored whether a teacher's social prompting to be active during recess alone…
Descriptors: Recess Breaks, Elementary School Students, Physical Activity Level, Teacher Role
Coldren, Jeffrey T. – Mind, Brain, and Education, 2013
Children's ability to shift behavior in response to changing environmental demands is critical for successful intellectual functioning. While the processes underlying the development of cognitive control have been thoroughly investigated, its functioning in an ecologically relevant setting such as school is less well understood. Given the alarming…
Descriptors: Kindergarten, Young Children, Cognitive Development, Self Control
D'Mello, S. K., Ed.; Calvo, R. A., Ed.; Olney, A., Ed. – International Educational Data Mining Society, 2013
Since its inception in 2008, the Educational Data Mining (EDM) conference series has featured some of the most innovative and fascinating basic and applied research centered on data mining, education, and learning technologies. This tradition of exemplary interdisciplinary research has been kept alive in 2013 as evident through an imaginative,…
Descriptors: Data Analysis, Educational Research, Educational Technology, Interdisciplinary Approach
Gibson, David; Jakl, Peter – International Association for Development of the Information Society, 2013
Among the unique affordances of digital simulations are changes in the possibilities for targets as well as the methods of assessment, most significantly, toward integration of thinking with action, embedding of tasks-as-performance of knowledge-in-action, and unobtrusive observational methods. This paper raises and briefly defines key data…
Descriptors: Computer Simulation, Databases, Computer Games, Learning Processes
Students' Perceptions of the Learning Environment and Attitudes in Game-Based Mathematics Classrooms
Afari, Ernest; Aldridge, Jill M.; Fraser, Barry J.; Khine, Myint Swe – Learning Environments Research, 2013
We investigated whether the introduction of games into college-level mathematics classes in the United Arab Emirates (UAE) was effective in terms of improving students' perceptions of the learning environment and their attitudes towards of mathematics. A pre-post design involved the administration of English and Arabic versions of two surveys (one…
Descriptors: Foreign Countries, College Instruction, College Students, Instructional Effectiveness
Zumbach, Joerg; Schrangl, Gerhard; Mortensen, Chad; Moser, Stephanie – Educational Technology & Society, 2016
Considering xenophobic attacks against foreigners and ethnic or religious motivated wars, there is a need for educational concepts to extinguish xenophobia. A model describing the cognitive processes involved in Xenophobic cognition was developed. Instructional multimedia material that discussed various forms of alienation was developed and…
Descriptors: Multicultural Education, Multimedia Materials, Instructional Material Evaluation, Stranger Reactions
Research Quarterly for Exercise and Sport, 2016
By bringing together the national German sports game community and an international scientific community in a joint conference, the 6th International Teaching Games for Understanding Conference (TGfU) Meets the 10th German Sports Games Symposium of the German Association of Sport Science (DVS), held July 25-27, 2016, at the German Sport University…
Descriptors: Foreign Countries, Team Sports, Racquet Sports, Athletics
Smith, Jean Louise M.; Doabler, Christian T.; Kame'enui, Edward J. – TEACHING Exceptional Children, 2016
As the call for evidence-based programs and practices heightens (e.g., the Every Student Succeeds Act), there is little doubt about the urgency to bring solid research into the classroom. Implementing findings generated from rigorous research continues to be a viable, trustworthy, and necessary factor in preventing and addressing learning…
Descriptors: Disabilities, Special Education, Evidence Based Practice, Educational Practices
Jourdain, Laura; Sharma, Sashi – Waikato Journal of Education, 2016
Traditionally, the difficulties associated with mathematics were largely seen as coming from the cognitive demands of mathematics itself. It is now accepted that language and mathematics are connected in mathematics learning and teaching, and, the potential challenges of language in mathematics have been investigated by a number of researchers.…
Descriptors: Mathematics Instruction, Language of Instruction, Teaching Methods, Barriers
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation
Shah, Mamta; Foster, Aroutis – International Journal of Virtual and Personal Learning Environments, 2014
There is a paucity of research frameworks that focus on aiding game selection and use, analyzing the game as a holistic system, and studying learner experiences in games. There is a need for frameworks that provide a lens for understanding learning experiences afforded in digital games and facilitating knowledge construction and motivation to…
Descriptors: Inquiry, Qualitative Research, Interviews, Observation
Melero, Javier; Hernandez-Leo, Davinia – Educational Technology & Society, 2014
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches…
Descriptors: Educational Technology, Educational Games, Puzzles, Teaching Methods
An Effective Method of Introducing the Periodic Table as a Crossword Puzzle at the High School Level
Joag, Sushama D. – Journal of Chemical Education, 2014
A simple method to introduce the modern periodic table of elements at the high school level as a game of solving a crossword puzzle is presented here. A survey to test the effectiveness of this new method relative to the conventional method, involving use of a wall-mounted chart of the periodic table, was conducted on a convenience sample. This…
Descriptors: Puzzles, Secondary School Science, Chemistry, Teaching Methods

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