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Giese, Alan R. – American Biology Teacher, 2012
Evaluating the strength of evidence in noisy data is a critical step in scientific thinking that typically relies on statistics. Students without statistical training will benefit from heuristic models that highlight the logic of statistical analysis. The likelihood associated with various coin-tossing outcomes gives students such a model. There…
Descriptors: Evidence, Statistical Analysis, Statistics, Models
Enfield, Jacob; Myers, Rodney D.; Lara, Miguel; Frick, Theodore W. – Simulation & Gaming, 2012
Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors investigated the DIFFUSION SIMULATION GAME (DSG) to…
Descriptors: Innovation, Experiential Learning, Data Analysis, Learning Experience
Lin, Yu-Ling; Tu, Yu-Zu – Computers & Education, 2012
Business simulation games (BSGs) enable students to practice making decisions in a virtual environment, accumulate experience in application of strategies, and train themselves in modes of decision-making. This study examines the value sought by players of BSG. In this study, a means-end chain (MEC) model was adopted as the basis, and ladder…
Descriptors: College Students, Virtual Classrooms, Content Analysis, Interviews
Ventura, Matthew; Shute, Valerie; Kim, Yoon Jeon – Computers & Education, 2012
The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering self-report measures of GPA and personality, we asked three different questions regarding styles of video gameplay. The first asked the average time…
Descriptors: Grade Point Average, Video Games, Academic Achievement, Personality
DiCicco-Bloom, Benjamin; Romer, Daniel – Youth & Society, 2012
The authors argue that the recent increase in poker play among adolescent males in the United States was primarily attributable to high-status male youth who are more able to organize "informal" gambling games (e.g., poker and sports betting) than are low-status male youth who are left to gamble on "formal" games (e.g., lotteries and slot…
Descriptors: Social Status, Athletes, Friendship, Youth
Wallerstedt, Cecilia; Pramling, Niklas – Early Years: An International Journal of Research and Development, 2012
This study concerns the relationship between learning and play. On the basis of sociocultural theory, some ideas are put forward about how this relationship can be conceptualised in the context of goal-directed practice. Empirical data from primary school with children 6-8 years old are used to illustrate and discuss this conceptualisation. It is…
Descriptors: Play, Young Children, Sociocultural Patterns, Early Childhood Education
Adams, Thomasina C. P. – Gifted Child Today, 2012
Teachers of gifted students often are challenged to find ways to stimulate critical thinking and problem-solving skills. School chess clubs are one way of meeting that challenge. This article poses how games such as chess affect learning and gifted students. Two detailed strategies for teaching chess to students beginning in kindergarten are…
Descriptors: Academically Gifted, Games, Teaching Methods, Spatial Ability
Anticole, Matthew – Science Scope, 2012
Many science problems require students to convert units. While this skill may not get the attention that more central science concepts do, teachers in the middle school and early high school grades will be doing their students a great service by leaving them with a strong understanding of both the skill itself and the reasons behind it. When the…
Descriptors: Metric System, Mathematical Models, Measurement Techniques, Classroom Techniques
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Lindberg, Renny; Seo, Jungryul; Laine, Teemu H. – IEEE Transactions on Learning Technologies, 2016
Increases in the numbers of obese and overweight children are a major issue in post-industrial societies because obesity can lead to severe health-related problems. In addition, many challenges affect the quantity and quality of physical education (PE) provided by schools. Exergames that combine exercise with gaming have been recognized as a…
Descriptors: Physical Education, Educational Games, Exercise, Telecommunications
Oberle, Monika; Leunig, Johanna – Citizenship, Social and Economics Education, 2016
Civics courses strive to promote students' political competencies, which according to the model of Detjen et al. incorporate content knowledge, abilities to make political judgements and take political action, as well as motivational skills and attitudes. For achieving these goals, high hopes are placed on active learning tools such as political…
Descriptors: Foreign Countries, Citizenship Education, Civics, Simulation
Noroozi, Omid; McAlister, Simon; Mulder, Martin – International Review of Research in Open and Distributed Learning, 2016
The goal of this study was to explore how students debate with their peers within a designed context using a digital dialogue game, and whether their epistemic beliefs are significant to the outcomes. Epistemic beliefs are known to colour student interactions within argumentative discourse, leading some students to hold back from interactions. By…
Descriptors: Epistemology, Beliefs, Persuasive Discourse, Genetics
Kilborn, Michelle; Lorusso, Jenna; Francis, Nancy – European Physical Education Review, 2016
There has been much international concern about the present and future status of school physical education. Recent research has employed surveys or case studies to examine the status of physical education but there is a dearth of in-depth physical education curriculum document analysis. The aim of this study is to contribute to the international…
Descriptors: Foreign Countries, Physical Education, Curriculum Design, Outcomes of Education
Molina-García, Javier; Queralt, Ana; Estevan, Isaac; Sallis, James F. – European Physical Education Review, 2016
The public health benefit of school physical education (PE) depends in large part on physical activity (PA) provided during class. According to the literature, PE has a valuable role in public health, and PA levels during PE classes depend on a wide range of factors. The main objective of this study, based on ecological models of behaviour, was to…
Descriptors: Public Health, Physical Education, Physical Activity Level, High School Students
Dalton, Gene; Devitt, Ann – International Journal of Game-Based Learning, 2016
In the 2011 census almost one in three Irish teenagers claimed to be unable to speak Irish (Central Statistics Office, Ireland, 2012), despite the language being taught daily in school. The challenges facing the Irish language in schools are complex and multifaceted. The research reported here attempts to address some of these challenges by…
Descriptors: Irish, Computer Games, Teaching Methods, Language Usage

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