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Tan, Wee Hoe – International Journal of Game-Based Learning, 2013
This paper is a retrospective case study of a game-based learning (GBL) researcher who cooperated with a professional gamer and a team of game developers to design and develop a coaching system for First-Person Shooter (FPS) players. The GBL researcher intended to verify the ecological validity of a model of cooperation; the developers wanted to…
Descriptors: Educational Games, Coaching (Performance), Case Studies, Instructional Design
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Will, Geert-Jan; Crone, Eveline A.; van den Bos, Wouter; Güroglu, Berna – Developmental Psychology, 2013
This study examined punishment of excluders and compensation of victims after observing an instance of social exclusion at various phases of adolescent development. Participants (n = 183; age 9 to 22 years) were first included in a virtual ball-tossing game, Cyberball, and then "observed" the exclusion of a peer. Subsequently, they…
Descriptors: Punishment, Victims, Adolescent Development, Compensation (Remuneration)
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Jackson, Christa; Taylor, Cynthia; Buchheister, Kelley – Mathematics Teaching in the Middle School, 2013
Games can both generate excitement among students and motivate them to participate in mathematics. Although games have been used primarily to "review" mathematical concepts at the middle school level, games should, and often do, have other instructional purposes. When teachers use mathematical games as an instructional strategy, they are…
Descriptors: Mathematics Instruction, Educational Games, Middle Schools, Secondary School Mathematics
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Alpar, Melek – Educational Research and Reviews, 2013
In teaching French as a foreign language, there is a constant development from traditional methods to action-oriented approaches. This development has arisen as a result of students' needs and of innovations in technology. Particularly in the last decade, there has been increasing interest in teaching foreign languages to children. Because of…
Descriptors: Educational Games, Teaching Methods, Second Language Instruction, Second Language Learning
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Dunac, Patricia S.; Demi, Kadir – Physics Education, 2013
We engaged secondary science students in a teacher and student constructed Uno card game (UCG) to change their conceptual understanding of the various energy transformations. The paper outlines how we incorporated Toulmin's argumentation pattern (Toulmin 1958 "The Uses of Argument"(Cambridge: Cambridge University Press)) in the UCG,…
Descriptors: Science Instruction, Physics, Secondary School Science, Games
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Umble, Elisabeth; Umble, Michael – Decision Sciences Journal of Innovative Education, 2013
Most undergraduate business students simply do not appreciate the elegant mathematical beauty of inventory models. So how does an instructor capture students' interest and keep them engaged in the learning process when teaching inventory management concepts? This paper describes a competitive and energizing in-class simulation game that introduces…
Descriptors: Simulation, Concept Teaching, Critical Path Method, Undergraduate Students
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Storey, Brian; Butler, Joy – Physical Education and Sport Pedagogy, 2013
Background: This article draws on the literature relating to game-centred approaches (GCAs), such as Teaching Games for Understanding, and dynamical systems views of motor learning to demonstrate a convergence of ideas around games as complex adaptive learning systems. This convergence is organized under the title "complexity thinking"…
Descriptors: Physical Education, Games, Teaching Methods, Motor Development
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Winters, Kari-Lynn; Vratulis, Vetta – Journal of Early Childhood Literacy, 2013
Drawing on case illustrations of a six-year-old child as he "assembles" a digital world using Webkinz[TM], this paper proposes an approach that researchers and educators might use to understand, analyse and critique multimodality. This multidisciplinary theoretical framework integrates new literacies, social semiotics and critical…
Descriptors: Young Children, Critical Literacy, Concept Formation, Semiotics
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Dittrick, Crystal J.; Beran, Tanya N.; Mishna, Faye; Hetherington, Ross; Shariff, Shaheen – Journal of School Violence, 2013
The study examined whether children who bully others are likely to prefer playing video games that are rated high in maturity and violence. A stratified random sample of Canadian children ages 10 to 17 years from the provinces of Canada was obtained. Parents (n = 397) and their children (n = 492) completed an online survey of children's bullying…
Descriptors: Foreign Countries, Bullying, Peer Relationship, Video Games
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Ryu, Dongwan – ReCALL, 2013
Many researchers have investigated learning through playing games. However, after playing games, players often go online to establish and participate in the online community where they enrich their game experiences, discuss game-related issues, and create fan-fictions, screenshots, or scenarios. Although these emerging activities are an essential…
Descriptors: Discourse Analysis, Video Games, English (Second Language), Second Language Learning
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Locey, Matthew L.; Safin, Vasiliy; Rachlin, Howard – Journal of the Experimental Analysis of Behavior, 2013
Altruistic behavior has been defined in economic terms as “…costly acts that confer economic benefits on other individuals” (Fehr & Fischbacher, 2003). In a prisoner's dilemma game, cooperation benefits the group but is costly to the individual (relative to defection), yet a significant number of players choose to cooperate. We propose that…
Descriptors: Experimental Psychology, Social Influences, Cooperating Teachers, Group Activities
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Tsai, Fu-Hsing; Kinzer, Charles; Hung, Kuo-Hsun; Chen, Cheng-Ling Alice; Hsu, I-Ying – Interactive Learning Environments, 2013
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating the desired learning…
Descriptors: Simulation, Educational Games, Learning Motivation, Instructional Design
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Skwerer, Daniela Plesa; Ammerman, Emily; Tager-Flusberg, Helen – Journal of Child Language, 2013
Research on language in individuals with Williams syndrome (WS) has been fueled by persistent theoretical controversies for two decades. These shifted from initial focus on dissociations between language and cognition functions, to examining the paradox of socio-communicative impairments despite high sociability and relatively proficient…
Descriptors: Genetic Disorders, Language Impairments, Communication Problems, Expressive Language
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Nyamsuren, Enkhbold; Taatgen, Niels A. – Cognitive Science, 2013
Complex problem solving is often an integration of perceptual processing and deliberate planning. But what balances these two processes, and how do novices differ from experts? We investigate the interplay between these two in the game of SET. This article investigates how people combine bottom-up visual processes and top-down planning to succeed…
Descriptors: Visual Perception, Cognitive Processes, Eye Movements, Regression (Statistics)
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Siko, Jason Paul – Canadian Journal of Learning and Technology, 2013
Researchers have examined the use of homemade PowerPoint games as an instructional technique to improve learning outcomes. However, test data have shown no significant difference in performance between high school chemistry students who created games and students who did not (Siko, Barbour, & Toker, 2011). One of the justifications for the use…
Descriptors: Chemistry, Control Groups, Taxonomy, Expertise
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