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Vangsnes, Vigdis; Gram Okland, Nils Tore; Krumsvik, Rune – Computers & Education, 2012
This article focuses on the didactical implications when commercial educational computer games are used in Norwegian kindergartens by analysing the dramaturgy and the didactics of one particular game and the game in use in a pedagogical context. Our justification for analysing the game by using dramaturgic theory is that we consider the game to be…
Descriptors: College Students, Computer Games, Preschool Children, Kindergarten
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Knijnik, Gelsa – Educational Studies in Mathematics, 2012
This paper discusses a new philosophical perspective for ethnomathematics which articulates Ludwig Wittgenstein's and Michel Foucault's theoretical notions. It is conceived as a theoretical toolbox which allows the analysis of, on the one hand, the mathematical language games of different forms of life and their family resemblances and, on the…
Descriptors: Curriculum Development, Foreign Countries, Games, Mathematics Education
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Shanahan, Martin P.; Wilson, John K.; Becker, William E. – Journal of Economic Education, 2012
Over 20 years ago, the late William Zahka (1990, 1998) outlined how the acceptance speeches of those who received the Nobel Memorial Prize in Economic Science could be used to teach undergraduates. This article updates and expands Zahka's work, identifying some of the issues discussed by recent Nobel Laureates, classifying their speeches by topic…
Descriptors: Economics Education, Undergraduate Study, College Freshmen, Speeches
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Maris, Gunter; van der Maas, Han – Psychometrika, 2012
Starting from an explicit scoring rule for time limit tasks incorporating both response time and accuracy, and a definite trade-off between speed and accuracy, a response model is derived. Since the scoring rule is interpreted as a sufficient statistic, the model belongs to the exponential family. The various marginal and conditional distributions…
Descriptors: Item Response Theory, Scoring, Reaction Time, Accuracy
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Ackerman, William V.; Bunch, Rick L. – American Indian Quarterly, 2012
Previous research on Indian gaming in South Dakota discovered very restrictive and unfavorable tribal-state compacts that appear to border on economic racism. This article expands this previous research by exploring the influence of tribal-state Indian gaming compacts for the Indian casinos located in the contiguous United States. The purpose is…
Descriptors: Tribal Sovereignty, American Indian Reservations, Industry, Games
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Crouch, Julie L.; Irwin, Lauren M.; Wells, Brett M.; Shelton, Christopher R.; Skowronski, John J.; Milner, Joel S. – Child Abuse & Neglect: The International Journal, 2012
Objective: Contemporary theories of child physical abuse (CPA) emphasize the proximal role of social cognitive processes (many of which are implicit in nature) in the occurrence of parental aggression. However, methods that allow for the systematic examination of implicit cognitive processes during the course of aggressive interactions are needed.…
Descriptors: At Risk Persons, Parents, Child Abuse, Evaluation Methods
Licona, Adela C.; McAllister, Ken S.; Russell, Stephen T.; Ruggill, Judd Ethan – Chronicle of Higher Education, 2012
In this article, the authors talk about research relationships in higher education. Research partnerships are generally inexpensive and highly productive (their synergies produce much more work than the sum of the parts). The two partners are generally honest about their collaborations and their roles within them; rigorous in their…
Descriptors: Higher Education, Sexuality, Educational Research, Partnerships in Education
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Hinvest, Neal; Brosnan, Mark – Journal of Educational Computing Research, 2012
Information Communication Technology (ICT) is established within the education systems of most of the industrialized world, across the curriculum and across all ages. Learners, especially younger cohorts, are highly motivated to use ICT within their learning due to their familiarity with technology. However, before integrating any technology into…
Descriptors: Addictive Behavior, Computer Uses in Education, Video Games, Technology Integration
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Karsina, Allen; Thompson, Rachel H.; Rodriguez, Nicole M.; Vanselow, Nicholas R. – Analysis of Verbal Behavior, 2012
We evaluated the effects of differential reinforcement and accurate verbal rules with feedback on the preference for choice and the verbal reports of 6 adults. Participants earned points on a probabilistic schedule by completing the terminal links of a concurrent-chains arrangement in a computer-based game of chance. In free-choice terminal links,…
Descriptors: Correlation, Numbers, Probability, Reinforcement
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Mercer, Theresa G.; Kythreotis, Andrew P.; Robinson, Zoe P.; Stolte, Terje; George, Sharon M.; Haywood, Stephanie K. – International Journal of Sustainability in Higher Education, 2017
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become "design thinkers". Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. The paper discusses the…
Descriptors: Foreign Countries, Educational Games, Instructional Design, Play
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Erdogu Yilmaz, Sule – Online Submission, 2017
Teaching Turkish as a foreign language (TTFL) has recently gained much importance in modern life. For some reason, a large number of people and students with dissimilar background come from other countries so as to start off a new life primarily in Istanbul and/or many other cities in Turkey. Many of whom need to ensure their arrival and long term…
Descriptors: Second Language Instruction, Second Language Learning, Teaching Methods, Communicative Competence (Languages)
Allsop, Yasemin – Online Submission, 2011
The use of computer games on mobile devices in schools for learning is still relatively new and is constantly evolving. The successful integration of this emerging technology into education requires a longitudinal study into how they are being perceived by learners and teachers. Finding out what works well with children in the terms of technology…
Descriptors: Concept Mapping, Student Attitudes, Educational Games, Learning Experience
Ogunleye, Ayodele; Owolabi, Tunde; Adeyemo, Sunday – Online Submission, 2013
In recent times, the role of entrepreneurs has been recognized to be of great significance in accelerating the pace of growth of economic development of any country. Internet-enabled technologies have also challenged existing business models in numerous market sectors and offered innovation opportunities to a variety of stakeholders--not least…
Descriptors: Foreign Countries, Educational Games, Computer Games, Web Sites
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O'Rourke, John; Main, Susan; Ellis, Michelle – Technology, Pedagogy and Education, 2013
A Chinese proverb suggests "Tell me and I'll forget; show me and I may remember; involve me and I'll understand." How to involve or engage today's learner is at the forefront of much educational research and was the impetus for the study reported herein. This study explored the perceptions of Year 4/5 students from nine separate schools…
Descriptors: Foreign Countries, Mathematics Skills, Educational Research, Self Esteem
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Ray, Beverly B.; Powell, Angiline; Jacobsen, Brenda – Journal of Digital Learning in Teacher Education, 2014
Despite their popularity with learners, many K-12 teachers are reluctant to use video games as learning tools. Addressing issues surrounding this reluctance is important since the educational use of video games is supported by learning theory and an emerging research base. Specifically, this study adopts exploratory research as a means to examine…
Descriptors: Video Games, Educational Technology, Teaching Methods, Technology Uses in Education
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