NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,521 to 8,535 of 20,283 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hughes, Rama – SchoolArts: The Art Education Magazine for Teachers, 2011
Simply put, a portrait party happens whenever two artists draw each other. In the classroom, portrait parties are a fun and versatile art game. They can be used to introduce students to a wide variety of artists and art skills. With practice, they are adjustable to any class period, and are appropriate for all ages. All one needs to start a…
Descriptors: Portraiture, Art Activities, Studio Art, Group Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Masek, Martin; Murcia, Karen; Morrison, Jason – Australian Educational Computing, 2012
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining…
Descriptors: Foreign Countries, Science Curriculum, Handheld Devices, Material Development
Peer reviewed Peer reviewed
Direct linkDirect link
Clarke, Christopher Peter – Program: Electronic Library and Information Systems, 2012
Purpose: This paper aims to examine the experiences of new users of Second Life in order to identify potential barriers and attractors to the expansion of the userbase and therefore the market for in-world information services. Design/methodology/approach: A multi-faceted methodological approach was taken utilising two questionnaires (pre- and…
Descriptors: Interviews, Interpersonal Relationship, Interaction, Electronic Libraries
Peer reviewed Peer reviewed
Direct linkDirect link
Lowdermilk, John; Martinez, Deborah; Pecina, Julie; Beccera, Lisa; Lowdermilk, Carey – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article examines the use of a focused educational game. The game, "Behavior Breakthroughs"[TM], was created to teach people that work with children with autism, appropriate behavior management techniques. A group of undergraduate, teacher education students played the game and provided feedback on their experiences.
Descriptors: Autism, Student Behavior, Classroom Techniques, Special Education
Peer reviewed Peer reviewed
Direct linkDirect link
Caropreso, Maria Fernanda; Inkpen, Diana; Keshtkar, Fazel; Khan, Shahzad – Journal of Interactive Learning Research, 2012
Natural Language Generation (NLG) systems can make data accessible in an easily digestible textual form; but using such systems requires sophisticated linguistic and sometimes even programming knowledge. We have designed and implemented an environment for creating and modifying NLG templates that requires no programming knowledge, and can operate…
Descriptors: Natural Language Processing, Computer Simulation, Computer System Design, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Schademan, Alfred R. – International Journal of Science and Mathematics Education, 2015
The purpose of this study is to examine the kinds of reasoning that African American young men learn and develop when playing Spades, a common cultural practice in African American communities. The qualitative study found that the Spades players routinely consider multiple variables and their mathematical relationships when making decisions. The…
Descriptors: Science Education, African Americans, Males, Youth
Peer reviewed Peer reviewed
Direct linkDirect link
Zwirs, Barbara W. C.; Székely, Eszter; Herba, Catherine M.; Verhulst, Frank C.; Jaddoe, Vincent W. V.; Hofman, Albert; van IJzendoorn, Marinus H.; Tiemeier, Henning – International Journal of Behavioral Development, 2015
Little is known about the development of children's lying. The present study examined whether observed social and non-social fear in preschoolers predicts children's consistent cheating (N = 460; M = 4.3 years of age) and consistent lying about cheating. When left alone, 155 (34%) children cheated in both games conducted. Of these consistently…
Descriptors: Preschool Children, Cheating, Ethics, Social Influences
Peer reviewed Peer reviewed
Direct linkDirect link
DiLisi, Gregory A.; Rarick, Richard A. – Physics Teacher, 2015
Halfway through the 2015 AFC Championship game between the New England Patriots and Indianapolis Colts, game officials discovered that the Patriots were using underinflated footballs on their offensive snaps. A controversy ensued because the Patriots had actually supplied these balls to the game's referee just hours before kickoff. Athletes and…
Descriptors: Physics, Introductory Courses, Secondary School Science, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Moomaw, Sally – Journal of Research in Childhood Education, 2015
This study investigated differences in difficulty among three types of math board games used as curricular materials in some preschool classrooms. Difference in performance between low- and middle-income children on the three types of games was also explored. Children drew cards containing one to five large dots; they then attempted to place an…
Descriptors: Preschool Children, Elementary School Mathematics, Mathematics Instruction, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Fan, Kuo-Kuang; Xiao, Peng-wei; Su, Chung-Ho – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This study aims to discuss the correlations among learning styles, meaningful learning, and learning achievement. Directed at the rather difficult to comprehend human blood circulation unit in the biology materials for junior high school students, a Mobile Meaningful Blood Circulation Learning System, called MMBCLS gamification learning, was…
Descriptors: Health Education, Cognitive Style, Correlation, Multimedia Materials
Peer reviewed Peer reviewed
PDF on ERIC Download full text
DeMichele, Mary – International Journal of Education & the Arts, 2015
This article explores how short form/comedic improvisational theater impacts the development of writing fluency. Students in all disciplines need to be able to purposefully write, however by the time students reach high school many have already given up trying to express even their own thoughts in free writing. Two quasi-experimental action…
Descriptors: Creative Activities, Writing (Composition), Writing Skills, Theater Arts
Peer reviewed Peer reviewed
Direct linkDirect link
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Daubenfeld, Thorsten; Zenker, Dietmar – Journal of Chemical Education, 2015
We designed, implemented, and evaluated a game-based learning approach to increase student motivation and achievement for an undergraduate physical chemistry course. By focusing only on the most important game aspects, the implementation was realized with a production ratio of 1:8 (study load in hours divided by production effort in hours).…
Descriptors: Educational Games, Teaching Methods, Science Instruction, Chemistry
Pages: 1  |  ...  |  565  |  566  |  567  |  568  |  569  |  570  |  571  |  572  |  573  |  ...  |  1353