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Knochel, Aaron D. – Art Education, 2016
Aaron Knochel, Assistant Professor of Art Education at The Pennsylvania State University in University Park, introduced his preservice art education students to a growing field of design practice that focused on developing open source, affordable prosthetics to kids that could otherwise not afford them. Many of these projects involve three…
Descriptors: Art Education, Preservice Teacher Education, Design, Open Source Technology
Lius, Esko – International Association for Development of the Information Society, 2016
Traditional further professional training has been losing its position and importance in teacher upskilling. Traditional modes of training delivery do not work well in situations where much of the competences have been gained informally, or when teachers find it difficult to attend training days that fit poorly to their schedules or location. This…
Descriptors: Foreign Countries, Games, Recognition (Achievement), Prior Learning
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Mullenax, Donna – Physics Teacher, 2013
The Wii Balance Board is a popular accessory to the wireless video system the Wii. In the past few years, the Wii Remote[TM] and Wii Balance Board accessories to the Wii have made their way into physics labs as sensors to measure force and acceleration. In most introductory physics courses, the forces experienced while on an elevator are discussed…
Descriptors: Science Instruction, Educational Technology, Science Laboratories, Physics
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Salameh, Ibrahim A. M.; Al-Maharmeh, Yaseen A. M.; Oudat, Mo'een A. – International Education Studies, 2013
The study aimed at reconnoitering the cognitive outcome in the physical games at students of the college of basic science in the World Islamic Science and Education University. The descriptive method was employed, where the sample was randomly chosen, and amounted to (16) students (males & females) from the faculty. The sample discussed five…
Descriptors: Foreign Countries, College Students, College Science, Cognitive Processes
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Auer, Richard E.; Knapp, Michael P. – Mathematics Teacher, 2013
The modern era of professional baseball playoffs began in 1903, when the champions of the American League and the National League played the first World Series. Except for one year, 1904, this playoff system was maintained until 1969. Beginning in 1969, each of the two leagues in Major League Baseball (MLB) was divided into two divisions to…
Descriptors: Probability, Team Sports, Mathematical Models, Game Theory
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Frahm, Bruce – Mathematics Teacher, 2013
Educational games provide a fun introduction to new material and a review of mathematical algorithms. Specifically, games can be designed to assist students in developing mathematical skills as an incidental consequence of the game-playing process. The programs presented in this article are adaptations of board games or television shows that…
Descriptors: Educational Games, Graphing Calculators, Mathematics Activities, Class Activities
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Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem…
Descriptors: Grades (Scholastic), Adolescents, Play, Problem Solving
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Shumack, Kellie A.; Reilly, Erin; Chamberlain, Nik – Strategies: A Journal for Physical and Sport Educators, 2013
Quick response codes (or QR codes) are similar to bar codes, except that a QR code has the ability to handle more characters, requires one 10th of the space, has error-correction capacity, and can be read from any direction. These codes are used in manufacturing, shipping, and marketing, as well as in education. QR codes can be created to produce…
Descriptors: Physical Activities, Physical Education, Learning Activities, Games
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Butler, Joy – Journal of Physical Education, Recreation & Dance, 2013
This article offers practical advice for teachers interested in using Inventing Games (IG) as a way to facilitate learning about game structures, rules, and the principles of fair play that they can apply not only to game play, but to everyday life as members of a democratically organized society. Inventing Games gives students the opportunity to…
Descriptors: Games, Creative Activities, Team Sports, Play
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Hansen, Nils Kristian; Mitchell, James Robert – Physics Education, 2013
This work examines the feasibility of employing a Nintendo Wii game controller for measuring car speed in an interdisciplinary school project. It discusses the physical characteristics of the controller and of vehicle headlights. It suggests how an experiment may be linked to topics in mathematics, statistics, physics and computer science. An…
Descriptors: Science Instruction, Physics, Measurement Equipment, Interdisciplinary Approach
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Cowley, B.; Heikura, T.; Ravaja, N. – Journal of Computer Assisted Learning, 2013
In a study on experience-based learning in serious games, 45 players were tested for topic comprehension by a questionnaire administered before and after playing the single-player serious game Peacemaker (Impact Games 2007). Players were divided into two activity conditions: 20 played a 1-h game with a 3-min half-time break to complete an affect…
Descriptors: Games, Experiential Learning, Comprehension, Reflection
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Parslow, Graham R. – Biochemistry and Molecular Biology Education, 2013
The web has created new possibilities for collaboration that fit under the terms crowdsourcing and human-based computation. Crowdsourcing applies when a task or problem is outsourced to an undefined public rather than a specific body. Human-based computation refers to ways that humans and computers can work together to solve problems. These two…
Descriptors: Biochemistry, Molecular Biology, Science Instruction, Cooperative Learning
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Goldsworthy, Anne – Primary Science, 2013
Many teachers seem to have followed the "dunking theory." That is, they dunk their children in a variety of investigations and hope that through their practical work they will absorb a thorough understanding of enquiry skills. Children seem to have quite a good natural waterproof coating when it comes to absorbing scientific skills through…
Descriptors: Science Instruction, Inquiry, Hands on Science, Science Process Skills
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Sandra Schamroth Abrams; Hannah R. Gerber – English Journal, 2013
Video gaming is a literate activity that inherently involves active participation, experimentation, and collaboration, key skills that help students to connect to online and offline worlds beyond the brick and mortar. The authentic forms of assessment featured in videogames that help students achieve within the digital world may also help them…
Descriptors: Performance Based Assessment, Video Games, Feedback (Response), Class Activities
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Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education
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