NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,161 to 8,175 of 10,124 results Save | Export
Rockenbach, Barbara; Marmor, Max – Library Journal, 2005
As teachers, scholars, and students in disciplines well beyond the arts attempt new approaches to teaching and learning--approaches that require the integration of visual materials into their curricula and research--they are encountering organizational and financial barriers. Traditional approaches to the development, management, and delivery of…
Descriptors: Electronic Libraries, Information Technology, Visual Aids, Intellectual Property
Peer reviewed Peer reviewed
Direct linkDirect link
Thierry, Karen L.; Goh, Chee Leong; Pipe, Margaret-Ellen; Murray, Janice – Journal of Experimental Psychology Applied, 2005
The effects of rehearsing actions by source (slideshow vs. story) and of test modality (picture vs. verbal) on source monitoring were examined. Seven- to 8-year-old children (N = 30) saw a slideshow event and heard a story about a similar event. One to 2 days later, they recalled the events by source (source recall), recalled the events without…
Descriptors: Young Children, Visual Discrimination, Psychological Studies, Auditory Discrimination
Peer reviewed Peer reviewed
Direct linkDirect link
Emons, Wilco H. M.; Sijtsma, Klaas; Meijer, Rob R. – Multivariate Behavioral Research, 2004
The person-response function (PRF) relates the probability of an individual's correct answer to the difficulty of items measuring the same latent trait. Local deviations of the observed PRF from the expected PRF indicate person misfit. We discuss two new approaches to investigate person fit. The first approach uses kernel smoothing to estimate…
Descriptors: Probability, Simulation, Item Response Theory, Test Items
Peer reviewed Peer reviewed
Direct linkDirect link
Maes, Alfons; Arts, Anja; Noordman, Leo – Discourse Processes: A Multidisciplinary Journal, 2004
This article investigates the effect of 2 language-in-use factors on the introduction and maintenance of referents in instructive discourse. These factors, implemented as conditions in an instructive production task, were the assumed visual identity for the reader of the objects or referents to be referred to in the instructions (visually same vs.…
Descriptors: Identification, Speech Acts, Reading Comprehension, Discourse Modes
Peer reviewed Peer reviewed
Direct linkDirect link
Mackie, Brian; Gutierrez, Charletta F. – Journal of Educational Technology Systems, 2005
Business organizations are increasingly adopting collaboration tools to increase communication within the firm. CAMS is a home-grown online collaborative environment which makes heavy use of participant's pictures. Participants, both faculty and students, were asked questions about the benefits and usefulness of pictures in the CAMS collaborative…
Descriptors: Cooperative Learning, Computer Mediated Communication, Computer Uses in Education, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Aik, Chong-Tek; Tway, Duane C. – Applied Environmental Education and Communication, 2004
It is increasingly important for timber companies to train managers in the principles and practices of sustainable forest management. One of the most effective ways to conduct such training is through use of visual training methods. This is partly because visual representations encode large amounts of information and help learners to grasp…
Descriptors: Constructivism (Learning), Forestry, Methods, Training Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wahby, Wafeek S. – Journal of Technology Studies, 2003
Some of the most sophisticated 20th-century technologies have been applied to build the largest hydroelectric dam in the world, the Three Gorges Dam Project (TGDP) of China. The author administered a study abroad course in China from May 27 to June 10, 2000, to study the massive project as it approached the halfway mark of its second and most…
Descriptors: Visual Aids, Foreign Countries, Study Abroad, Energy
Peer reviewed Peer reviewed
Direct linkDirect link
Intraub, Helene – Cognition, 2004
Viewers who study photographs of scenes tend to remember having seen beyond the boundaries of the view ["boundary extension"; J. Exp. Psychol. Learn. Mem. Cogn. 15 (1989) 179]. Is this a fundamental aspect of scene representation? Forty undergraduates explored bounded regions of six common (3D) scenes, visually or haptically (while blindfolded)…
Descriptors: Spatial Ability, Observation, Deafness, Blindness
Peer reviewed Peer reviewed
Direct linkDirect link
Voithofer, Rick – Educational Researcher, 2005
The current historical moment is marked by the gradual transition from a print culture to a digital new media culture, and this shift carries material effects for how education research contexts are perceived and represented. This discussion uses the concept of materiality to demonstrate how the conceptualization of inquiry through digital…
Descriptors: Research Design, Educational Research, Technological Advancement, Hypermedia
Peer reviewed Peer reviewed
Direct linkDirect link
Shaikh, Alim; Abbott, Chris – Language and Education, 2005
This paper identifies the issues that arose from a year-long Digital Imaging project which took place in a multicultural, urban area of the UK, working with children aged from seven years in a primary school and investigating their uses of digital technology. The outcomes of the project are described, using existing theoretical frameworks relating…
Descriptors: Urban Areas, Visual Aids, Educational Technology, Multicultural Education
Peer reviewed Peer reviewed
Direct linkDirect link
Marschark, Marc; Pelz, Jeff B.; Convertino, Carol; Sapere, Patricia; Arndt, Mary Ellen; Seewagen, Rosemarie – American Educational Research Journal, 2005
This study examined visual information processing and learning in classrooms including both deaf and hearing students. Of particular interest were the effects on deaf students' learning of live (three-dimensional) versus video-recorded (two-dimensional) sign language interpreting and the visual attention strategies of more and less experienced…
Descriptors: Visual Learning, Cognitive Processes, Mainstreaming, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Shah, Priti; Freedman, Eric G. – Journal of Educational Computing Research, 2003
Static, animated, and interactive visualizations are frequently used in electronic learning environments. In this article, we provide a brief review of research on visuospatial cognition relevant to designing e-learning tools that use these displays. In the first section, we discuss the possible cognitive benefits of visualizations consider used…
Descriptors: Design Requirements, Visual Aids, Educational Environment, Electronic Equipment
Peer reviewed Peer reviewed
Direct linkDirect link
Margolis, Eric; Fram, Sheila – History of Education, 2007
The authors' research is concerned with the use of visual imagery as data to examine schools and schooling. In attempting to develop knowledge further by incorporating the visual in educational research, they draw on a hybrid mix of disciplines including sociology, ethnography, history and the humanities. Many scholars and historians writing about…
Descriptors: Historians, Educational History, Punishment, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
Simmons-Mackie, Nina; Elman, Roberta J.; Holland, Audrey L.; Damico, Jack S. – Topics in Language Disorders, 2007
A qualitative study of group therapy for aphasia was undertaken in order to discover interaction patterns and discourse management strategies that help define "social" or "conversation" group therapy for aphasia. Specifically, an analysis of the discourse of clients and therapists was conducted to identify patterns across therapists and settings.…
Descriptors: Aphasia, Group Therapy, Psychotherapy, Speech Therapy
Peer reviewed Peer reviewed
Direct linkDirect link
Rice, John – Journal of Technology and Teacher Education, 2007
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate simple video games touting educational benefits are common in classrooms. However, a need for identifying truly useful games for educational purposes exists. This article…
Descriptors: Cognitive Processes, Thinking Skills, Video Games, Evaluation Methods
Pages: 1  |  ...  |  541  |  542  |  543  |  544  |  545  |  546  |  547  |  548  |  549  |  ...  |  675