NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,011 to 8,025 of 20,272 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Tucker, Stephen I. – Australian Primary Mathematics Classroom, 2014
Stephen Tucker presents a fractions game that addresses a range of fraction concepts including equivalence and computation. The REFractions game also improves students' fluency with representing, comparing and adding fractions.
Descriptors: Arithmetic, Mathematics Instruction, Mathematical Concepts, Concept Formation
Peer reviewed Peer reviewed
Direct linkDirect link
Bay-Williams, Jennifer M.; Kling, Gina – Teaching Children Mathematics, 2014
The learning of "basic facts"--single-digit combinations for addition, subtraction, multiplication, and division--has long been a focus of elementary school mathematics. Many people remember completing endless worksheets, timed tests, and flash card drills as they attempted to "master" their basic facts as children. However,…
Descriptors: Teaching Methods, Arithmetic, Mathematics Instruction, State Standards
Peer reviewed Peer reviewed
Direct linkDirect link
Kessinger, Stephanie – Teaching Children Mathematics, 2014
Research shows that children's home environment and their parents' expectations, aspirations, and beliefs can greatly affect their attitudes toward mathematics and level of achievement (Fan 2001; Sheldon and Epstein 2005). Furthermore, parental involvement at school can result in higher levels of student academic achievement (Lee and…
Descriptors: Teaching Methods, Educational Games, Mathematics Instruction, Parent Participation
Peer reviewed Peer reviewed
Direct linkDirect link
Engdahl, Eric – Art Education, 2014
Through Alternate Reality Games, students engage in narrative, play, cooperation, creativity, and joy by creating storylines focusing on one element of art. In 2008, the Luce Center at the Smithsonian American Art Museum presented Ghosts of a Chance. The first Alternative Reality Game (ARG) to be hosted by a museum, it was designed to deepen and…
Descriptors: Games, Visual Arts, Art Education, Preservice Teacher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Romine, William; Sadler, Troy D.; Presley, Morgan; Klosterman, Michelle L. – International Journal of Science and Mathematics Education, 2014
This study presents the systematic development, validation, and use of a new instrument for measuring student interest in science and technology. The Student Interest in Technology and Science (SITS) survey is composed of 5 sub-sections assessing the following dimensions: interest in learning science, using technology to learn science, science…
Descriptors: Student Interests, Science Interests, Technology, Student Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Spielvogel, Laura; Spielvogel, Christian – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2014
In this report, we introduce our digital e-textbook web platform with an integrated role-playing game, which has been created for "introduction to anthropology" courses. We believe that textbooks have the potential to do more to motivate students' pursuit of learning if their material (topically organised chapters supported by…
Descriptors: Electronic Learning, Textbooks, Role Playing, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Stolz, Steven; Pill, Shane – European Physical Education Review, 2014
Over 30 years ago the original teaching games for understanding (TGfU) proposition was published in a special edition of the Bulletin of Physical Education (Bunker and Thorpe, 1982). In that time TGfU has attracted significant attention from a theoretical and pedagogical perspective as an improved approach to games and sport teaching in physical…
Descriptors: Foreign Countries, Constructivism (Learning), Physical Education, Athletics
Peer reviewed Peer reviewed
Direct linkDirect link
Pennington, Britney O.; Sears, Duane; Clegg, Dennis O. – Biochemistry and Molecular Biology Education, 2014
We developed an interactive exercise to teach students how to draw the structures of the 20 standard amino acids and to identify the one-letter abbreviations by modifying the familiar game of "Hangman." Amino acid structures were used to represent single letters throughout the game. To provide additional practice in identifying…
Descriptors: Chemistry, Educational Games, Memory, Pretests Posttests
Peer reviewed Peer reviewed
Direct linkDirect link
Feng, Chia-Yen; Chen, Ming-Puu – British Journal of Educational Technology, 2014
The purpose of this study was to investigate the influence of goal specificity and scaffolding on the programming performance and self-regulation of elementary students engaged in learning game design. This study recruited 232 students for the experimental activities. Two levels of goal specificity were employed: specific and nonspecific.…
Descriptors: Goal Orientation, Scaffolding (Teaching Technique), Elementary School Students, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lecusay, Robert – International Journal for Research on Extended Education, 2014
There is widespread agreement that further research is needed in order to identify afterschool program characteristics useful for understanding why some programs are more successful than others. The bulk of recommendations put forth by researchers, practitioners and policy makers focus on observable characteristics of the afterschool setting as a…
Descriptors: After School Programs, Computer Games, Problem Solving, Ability
Graesser, Arthur; Li, Haiying; Forsyth, Carol – Grantee Submission, 2014
Learning is facilitated by conversational interactions both with human tutors and with computer agents that simulate human tutoring and ideal pedagogical strategies. In this article, we describe some intelligent tutoring systems (e.g., AutoTutor) in which agents interact with students in natural language while being sensitive to their cognitive…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Computer Simulation, Dialogs (Language)
Wainess, Richard; Koenig, Alan; Kerr, Deirdre – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Effective design of training-related games (games for training and/or assessment) requires synergy between the mechanisms for delivering instructional content and the mechanisms for learning game play and game functionality (Becker, 2006). The learning domain must be embedded as a core game mechanic: that is, the game cannot be advanced or won…
Descriptors: Direct Instruction, Play, Video Games, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Brom, Cyril; Preuss, Michal; Klement, Daniel – Computers & Education, 2011
Curricular schooling can benefit from the usage of educational computer games, but it is difficult to integrate them in the formal schooling system. Here, we investigate one possible approach to this integration, which capitalizes on using a micro-game that can be played with a teacher's guidance as a supplement after a traditional expository…
Descriptors: Control Groups, Computer Assisted Instruction, Foreign Countries, Lecture Method
Peer reviewed Peer reviewed
Direct linkDirect link
Sherrow, Lauren A.; Spriggs, Amy D.; Knight, Victoria F. – Focus on Autism and Other Developmental Disabilities, 2016
This study investigated effects of video modeling (VM) when teaching recreation and leisure skills to three high school students with moderate intellectual disabilities and autism spectrum disorder. Results, evaluated via a multiple probe across participants design, indicated that VM was effective for teaching all students to play the Wii.…
Descriptors: Models, High School Students, Moderate Intellectual Disability, Pervasive Developmental Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Peterson, Mark – Computer Assisted Language Learning, 2016
Contemporary CALL research reflects renewed interest in digital games. One aspect of this phenomenon namely, use of massively multiplayer online role-playing games (MMORPGs), has expanded significantly, highlighting the need for a review. This paper analyzes findings from 10 learner-based studies that draw on accounts of SLA informed by cognitive…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Computer Games
Pages: 1  |  ...  |  531  |  532  |  533  |  534  |  535  |  536  |  537  |  538  |  539  |  ...  |  1352