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Van Eck, Richard N.; Fu, Hongxia; Drechsel, Paul V. J. – Journal of Computing in Higher Education, 2015
Air traffic control (ATC) operations are critical to the U.S. aviation infrastructure, making ATC training a critical area of study. Because ATC performance is heavily dependent on visual processing, it is important to understand how to screen for or promote relevant visual processing abilities. While conventional wisdom has maintained that such…
Descriptors: Computer Simulation, Simulated Environment, Air Transportation, Traffic Safety
Goeman, Katie; Elen, Jan; Pynoo, Bram; van Braak, Johan – TechTrends: Linking Research and Practice to Improve Learning, 2015
This paper is a report on the key findings of a region-wide monitoring study conducted in Dutch-speaking schools in Belgium. First, we elaborate on the building blocks of the instrument, which has been updated and improved since its first deployment in 2007. In particular we focus on the core indicators, along with the multi-actor approach, the…
Descriptors: Foreign Countries, Technology Integration, Preschool Education, Elementary Education
Phillips, Catherine I.; Pexman, Penny M. – Journal of Speech, Language, and Hearing Research, 2015
Purpose: The aims of the present research were to determine (a) the age at which children with typical development understand the concept of opposite, (b) whether this is related to other cognitive abilities or experiences, and (c) whether there is early implicit understanding of the concept. Method: Children (N = 204) between 3 and 5 years of age…
Descriptors: Age Differences, Young Children, Short Term Memory, Language Skills
Andersson, Karin; Öhman, Johan – Journal of Adventure Education and Outdoor Learning, 2015
The overall aim of this article is to develop in-depth knowledge about the connection between outdoor experiences and moral attitudes towards nature. The study focuses on processes in which moral relations are at stake in encounters between students and nature. The purpose is to identify such events, describe their specific circumstances and…
Descriptors: Moral Development, Outdoor Education, Educational Practices, Ethics
Rudella, Jennifer L.; Butz, Jennifer V. – Journal of Physical Education, Recreation & Dance, 2015
Due to the growing obesity epidemic in the United States, educators must consider new ways to increase physical activity in an effort to address obesity. There are a variety of ways educators can increase physical activity in the classroom, and exergames--video games that require physical movement in order to play--are a modern-day approach to…
Descriptors: Obesity, Physical Activities, Physical Activity Level, Exercise
Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
Jenny, Seth E.; Schary, David P. – International Journal of Technology in Teaching and Learning, 2015
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants' perceptions of MBVG and authentic wall/rock climbing. University students (n = 24) with no previous climbing experience were randomly assigned into the game-first (GF) or…
Descriptors: Motion, Video Games, Physical Activities, Student Motivation
Jacovina, Matthew E.; Snow, Erica L.; Allen, Laura K.; Roscoe, Rod D.; Weston, Jennifer L.; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2015
Intelligent tutoring systems (ITSs) have been successful at improving students' performance across a variety of domains. To help achieve this widespread success, researchers have identified important behavioral and performance measures that can be used to guide instruction and feedback. Most systems, however, do not present these measures to the…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Feedback (Response)
Shute, Valerie J.; Moore, Gregory R.; Wang, Lubin – International Educational Data Mining Society, 2015
We are using stealth assessment, embedded in "Plants vs. Zombies 2," to measure middle-school students' problem solving skills. This project started by developing a problem solving competency model based on a thorough review of the literature. Next, we identified relevant in-game indicators that would provide evidence about students'…
Descriptors: Middle School Students, Problem Solving, Educational Games, Bayesian Statistics
Lai, Ting-Ling; Lin, Hsiao-Fang – International Association for Development of the Information Society, 2015
The purpose of the study is to explore the effects of text-based and non-text-based feedback in a game-based learning system. The pilot study is a case study to find low-achieving math students' comprehension and motivation in using the game-based systems. Four low-achieving students from a suburban middle school participated in the study. Data…
Descriptors: Case Studies, Feedback (Response), Design, Educational Games
Hustus, Hunter – ProQuest LLC, 2015
President Obama's 2009 speech in Prague is remembered as a call for the eventual elimination of nuclear weapons. It reinvigorated a long-overdue policy debate in the United States and Europe. Unfortunately, that debate is characterized by a focus on arsenal size that borders on numerology, a lack of imagination consistent with presentism, and…
Descriptors: Weapons, Guidelines, Nuclear Energy, Mixed Methods Research
Miguel Baptista Nunes Ed.; Pedro Isaias Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers of the 16th International Conference on e-Learning (EL 2022), which was organised by the International Association for Development of the Information Society, 19-21 July, 2022. This conference is part of the 16th Multi Conference on Computer Science and Information Systems 2022, 19-22 July, which had a total of…
Descriptors: Electronic Learning, Online Courses, Educational Technology, COVID-19
Sánchez-Azqueta, Carlos; Gimeno, Cecilia; Celma, Santiago; Aldea, Concepción – IEEE Transactions on Education, 2016
This paper describes a learning experience designed to introduce students in a Micro- and Nanosystems course in a Physics Bachelor's degree program to the use of professional tools for the design and characterization of micro-electromechanical systems (MEMS) through a specific commercial case: the MEMS used by the well-known gaming platform…
Descriptors: Physics, Science Instruction, Undergraduate Students, College Science
Doozan, Ashley; Bae, Mihae – Physical Educator, 2016
The knowledge acquired in physical education classes should provide for an increase in physical activity and promote interest in healthier lifestyles. Despite the importance of physical literacy developed in physical education classes, physical education is not perceived as important, and funding for physical education has decreased. This paper…
Descriptors: Physical Education, Health Promotion, Teaching Methods, Educational Games
Machado, Lisiane; Klein, Amarolinda Zanela; Freitas, Angilberto; Schlemmer, Eliane; Pedron, Cristiane Drebes – International Journal of Information and Communication Technology Education, 2016
In this research, the authors present a framework for developing Intercultural Competence (IC) and use Tridimensional Digital Virtual Worlds (3DVW) as environments for developing Intercultural Competence. They developed an artifact, via Design Research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual…
Descriptors: Teaching Methods, Cultural Awareness, Computer Simulation, Intercultural Communication

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