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Yang, Shu Ching – Journal of Educational Computing Research, 2012
This study examined a sample of adolescent online game players and explored the relationships between their gender, preference for video games (VG), hostility, aggressive behavior, experiences of cyberbullying, and victimization. The path relationships among the variables were further validated with structure equation modeling. Among the…
Descriptors: Psychological Patterns, Aggression, Bullying, Victims
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Downey, Steve – Journal of Educational Multimedia and Hypermedia, 2012
Since the mid-1990s, however, the popularity, diversity, and application of virtual worlds have spread rapidly. As a result, existing taxonomies and topologies increasingly are becoming less effective at being able to classify and organize the growing diversification of content available in today's virtual worlds. This article presents the…
Descriptors: Research Methodology, Classification, Definitions, Multimedia Materials
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Lammers, Jayne C.; Curwood, Jen Scott; Magnifico, Alecia Marie – English Teaching: Practice and Critique, 2012
As researchers seek to make sense of young people's online literacy practices and participation, questions of methodology are important to consider. In our work to understand the culture of physical, virtual and blended spheres that adolescents inhabit, we find it necessary to expand Gee's (2004) notion of affinity spaces. In this article, we draw…
Descriptors: Video Games, Ethnography, Literacy, Methods
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Beasley, John D. – College Mathematics Journal, 2012
The topic of the magic knight's tour, discussed by Martin Gardner in one of his books, is here brought up to date in the light of modern computer discoveries.
Descriptors: College Mathematics, Games, Computers, Problem Solving
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Elran, Yossi – College Mathematics Journal, 2012
One of Martin Gardner's most famous columns introduced John Conway's game of Life. The inverse problem, finding a previous generation in the Game of Life given some extra constraints, was introduced a few years ago and is referred to as Retrolife. In this paper we present a puzzle played on a chessboard that is isomorphic to a variation of…
Descriptors: Games, Puzzles, Mathematical Concepts, College Mathematics
Johnson, Mark M. – Arts & Activities, 2012
The Smithsonian American Art Museum has created and will tour an exhibition on a most unusual but extremely popular art form--"The Art of Video Games." As one of the largest and first of its type, this exhibition will document and explore a 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the…
Descriptors: Art Education, Video Games, Exhibits, Museums
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Winter, Fabian; Rauhut, Heiko; Helbing, Dirk – Social Forces, 2012
Why does the adherence to norms not prevent conflict? While the current literature focuses on the emergence, maintenance and impact of norms with regard to cooperation, the issue of norm-related conflict deserves more attention. We develop a general game theoretical model of "normative conflict" and explain how transaction failures on the…
Descriptors: Conflict, Norms, Cooperation, Game Theory
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Wartenweiler, Thomas – Journal of New Approaches in Educational Research, 2018
Fair Battles is a 12-week Swiss education for social justice program with the goal of sensitizing high school students about the impact of their consumer habits on society. The pedagogical concept of Fair Battles is to employ the tool of serious play to enhance students' social empathy, which then leads to service learning projects. This…
Descriptors: Mixed Methods Research, Social Justice, High School Students, Empathy
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Taysi, Esra Karakus – Journal of Education and Training Studies, 2018
The purpose of this study is to consider the Turkish learning situations of the 16 Arab-origin students learning Turkish at TÖMER subordinate to a state university in the Aegean region from the perspectives of both students and the teachers who teach them Turkish and investigate their language learning experiences from many perspectives. In order…
Descriptors: Case Studies, Arabs, Turkish, Second Language Learning
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Smith, Hilary Anne; Giacon, John; McLean, Bonnie – Journal of Multilingual and Multicultural Development, 2018
Australia is a 'hotspot' of Indigenous language endangerment, but has a growing number of language revival projects. We describe one such project which is using a community development approach for the revival of the Gamilaraay language in north-eastern New South Wales. As a result of colonisation there are now no fluent speakers of Gamilaraay and…
Descriptors: Language Maintenance, Computer Assisted Instruction, Foreign Countries, Indigenous Populations
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Wu, Anise M. S.; Lau, Joseph T. F.; Cheng, Kit-man; Law, Rita W.; Tse, Vincent W. S.; Lau, Mason M. C. – Journal of Early Adolescence, 2018
Internet addiction (IA) is prevalent among adolescents and imposes a serious public health threat. Familial risk and protective factors may co-exist and interact with each other to determine IA. We conducted a cross-sectional survey among 9,618 Secondary 1 to 4 students in Hong Kong, China. About 16% of the surveyed students were classified as…
Descriptors: Risk, Addictive Behavior, Multivariate Analysis, Intervention
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Kijpoonphol, Wachiraporn; Phumchanin, Wichian – TESOL International Journal, 2018
In English teaching classes, teachers use some teaching methods that may have positive or negative impacts on students' learning attitudes. The purposes of this study were 1) to compare the differences between a traditional and gamified teaching methods in terms of understanding and remembering phrasal verbs and 2) to investigate students'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Tests
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Joseph, Siny; Oh, Jung; Ackerman, Patricia – Journal of Continuing Higher Education, 2018
Faculty members often collaborate on research and service projects, but teaching remains a relatively solitary activity (Gizir & Simsek, 2005 ; Ramsden, 1998 ). While students attend classes taught by various faculty members, faculty members remain largely unaware of the innovative and pedagogical improvements in teaching made by their…
Descriptors: Communities of Practice, Teacher Collaboration, Undergraduate Study, College Faculty
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Queirós, Ricardo, Ed. – IGI Global, 2018
In the digital age, online courses have progressed as popular modes of learning that provide interactive and collaborative learning in educational settings. The open education movement is enabled by the internet and combines the sharing of ideas, resources, and practices among all people in order to advance ideas and knowledge to a new generation…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Suciati, Alfi; Adian, Tabita – Online Submission, 2018
This research aims to examine the eligibility of and responses from expert media, expert material, practitioners and students' on the 'Fun and Educative' biology module. The module was developed in a fun and educative way presenting various educative games. The research development model is using ADDIE model that consists of five phases: Analysis,…
Descriptors: Biology, Science Instruction, Educational Games, Models
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