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Ugwuegbulam, Charles N.; Ibrahim, Haj. Naheed – Journal of Education and Practice, 2015
Primary and secondary school in Nigeria encourage punctuality to school yet a good number of the learners came late to school. This is especially true in the case of day students. Learners who come late to school are usually punished in one way or the other yet the lateness to school phenomenon still persist. Lateness to school behaviour affects…
Descriptors: Foreign Countries, Elementary Secondary Education, Discipline, Discipline Problems
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Crandall, Philip G.; Engler, Robert K.; Beck, Dennis E.; Killian, Susan A.; O'Bryan, Corliss A.; Jarvis, Nathan; Clausen, Ed – Journal of Food Science Education, 2015
One of the most pressing issues for many land grant institutions is the ever increasing cost to build and operate wet chemistry laboratories. A partial solution is to develop computer-based teaching modules that take advantage of animation, web-based or off-campus learning experiences directed at engaging students' creative experiences. We…
Descriptors: Foods Instruction, Chemistry, Computer Assisted Instruction, Computer Simulation
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Dyson, Nancy I.; Jordan, Nancy C.; Hassinger-Das, Brenna L. – Teaching Children Mathematics, 2015
Kyle, a kindergartner from a low-income family, is shown a set of three black dots on a white mat. His teacher then hides the dots with a small box lid and lays down an additional set of two dots. She pushes the two dots under the cover, one at a time. Kyle must now choose the number of dots "hiding" under the box from a set of four…
Descriptors: Kindergarten, Low Income Groups, Mathematics Skills, Computation
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Gu, Jiafeng – Studies in Higher Education, 2015
How geographical neighboring competitors influence the strategic price behaviors of universities is still unclear because previous studies assume spatial independence between universities. Using data from the National Center for Education Statistics college navigator dataset, this study shows that the price of one university is spatially…
Descriptors: Higher Education, Competition, School Location, Educational Finance
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Paney, Andrew S. – Music Education Research, 2015
The purpose of this study was to investigate the effect of singing video games on the pitch-matching skills of undergraduate students. Popular games like "Rock Band" and "Karaoke Revolutions" rate players' singing based on the correctness of the frequency of their sung response. Players are motivated to improve their…
Descriptors: Singing, Music Education, Intonation, Accuracy
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Work, Kirsten A.; Gibbs, Melissa A.; Friedman, Erich J. – American Biology Teacher, 2015
We describe a card game that helps introductory biology students understand the basics of the immune response to pathogens. Students simulate the steps of the immune response with cards that represent the pathogens and the cells and molecules mobilized by the immune system. In the process, they learn the similarities and differences between the…
Descriptors: Microbiology, Cytology, Molecular Biology, Biological Sciences
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Esslinger, Keri; Esslinger, Travis; Bagshaw, Jarad – Strategies: A Journal for Physical and Sport Educators, 2015
This article describes the use of live action role-playing, or "LARPing," as a non-traditional activity that has the potential to reach students who are not interested in traditional physical education.
Descriptors: Physical Education, Role Playing, Games, High School Students
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Su, Chung-Ho; Hsaio, Kai-Chong – EURASIA Journal of Mathematics, Science & Technology Education, 2015
Game-based learning is an effective learning method, whose performance depends on the quality of the educational game. Due to versatile game environments with complex backgrounds, evaluations are not easy to implement. Consequently, it is difficult for educators to determine to what degree a game may be qualified. This study proposes a novel,…
Descriptors: Educational Games, Decision Making, Models, Evaluation
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Parkes, Craig; Subramaniam, Prithwi Raj – Journal of Physical Education, Recreation & Dance, 2015
In the United States it is estimated that over 3 million children and young people currently participate in youth soccer programs. This number has the potential to increase following a surge of interest in the U.S. Men's National Team World Cup performance in Brazil in 2014, and the U.S. Women's National Team World Cup win in Canada in 2015. This…
Descriptors: Team Sports, Grade 8, National Standards, Constructivism (Learning)
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Gresalfi, Melissa Sommerfeld – ZDM: The International Journal on Mathematics Education, 2015
The purpose of this paper is to describe a trajectory of designing for particular forms of engagement with mathematics. The forms of engagement that were targeted through these design experiments involved making intentional choices about which procedures to leverage in order to support particular claims (what I call "critical…
Descriptors: Mathematics Instruction, Instructional Design, Teaching Methods, Statistics
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Bird, Jo; Edwards, Susan – British Journal of Educational Technology, 2015
Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Play
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Dvorkovaya, Marina Vasilievna; Kurenkova, Evgeniya Alekseevna – International Education Studies, 2015
Game-based learning is being increasingly used in teaching humanities. In teaching politology, it seems to bring the most effective results. Through educational games, learners can fully experience modeling particular situations in the job of a would-be political technologist, which would guarantee training professional politologists with maximum…
Descriptors: Educational Games, Political Science, Policy, Teaching Methods
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Schmidt, Stephen J. – Journal of Economic Education, 2015
In this article, the author presents an asymmetric version of the familiar public goods classroom experiment, in which some players are given more tokens to invest than others, and players collectively decide whether to divide the return to the group investment asymmetrically as well. The asymmetry between players raises normative issues about…
Descriptors: Economics Education, Justice, Theories, Educational Games
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Snow, Erica L.; Allen, Laura K.; Jackson, G. Tanner; McNamara, Danielle S. – International Journal of Artificial Intelligence in Education, 2015
Using students' process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME, the current study examines students' propensity to use system currency to unlock game-based features, (i.e., referred to here as "spendency"). This study examines how spendency relates to students' interaction preferences, in-system performance,…
Descriptors: Intelligent Tutoring Systems, Educational Games, High School Students, Preferences
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Leavy, Aisling; Hourigan, Mairéad – Teaching Statistics: An International Journal for Teachers, 2015
We describe how the use of a games environment combined with technology supports upper primary children in engaging with a concept traditionally considered too advanced for the primary classes: "The Law of Large Numbers."
Descriptors: Elementary School Mathematics, Statistics, Probability, Student Motivation
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