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Foltz, Anouschka; Gaspers, Judith; Meyer, Carolin; Thiele, Kristina; Cimiano, Philipp; Stenneken, Prisca – Discourse Processes: A multidisciplinary journal, 2015
Communicative alignment refers to adaptation to one's communication partner. Temporal aspects of such alignment have been little explored. This article examines temporal aspects of lexical and syntactic alignment (i.e., tendencies to use the interlocutor's lexical items and syntactic structures) in task-oriented discourse. In particular, we…
Descriptors: Time, Interpersonal Communication, Adjustment (to Environment), Syntax
Raftery, Brian; Santos, Jennifer – Journal of Instructional Research, 2015
Based on our own experiences teaching grammar in developmental writing classes and classes not dedicated to writing instruction, along with a history of scholarship that indicates a need for grammar pedagogies (e.g., Dougherty, 2012), instructor-designed grammar games can likely help facilitate learning about these mechanics of writing while…
Descriptors: Grammar, Accuracy, Educational Games, Teaching Methods
Patton, Cheryl M. – Journal of Instructional Research, 2015
Traditional higher education instruction involves an authoritarian educator who is charged with delivering information in lecture format to passive students. Within the past few decades, a new approach has gained popularity. Active learning allows the students to become more involved in their own learning. The educator becomes more of a…
Descriptors: Active Learning, College Instruction, Educational Research, Literature Reviews
Novak, Elena – Educational Technology Research and Development, 2015
Storyline is one of the major motivators that lead people to play video games. However, little empirical evidence exists on the instructional effectiveness of integrating a storyline into digital learning materials. This systematic literature review presents current empirical findings on the effects of a storyline game design element for human…
Descriptors: Video Games, Instructional Effectiveness, Educational Technology, Technology Uses in Education
Knudtson, Christopher A. – Journal of Chemical Education, 2015
Students in undergraduate organic chemistry courses are frequently overwhelmed by the volume and complexity of information they are expected to learn. To aid in students' learning of organic functional groups, a novel card game "ChemKarta" is reported that can serve as a useful alternative to flashcards. This pedagogy is a simple…
Descriptors: Undergraduate Students, Organic Chemistry, Educational Games, Instructional Materials
Sabin, Philip – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2015
Wargames, especially on historical conflicts, do not currently play much part in the booming academic use of simulation and gaming techniques. This is despite the fact that they offer rich vehicles for active learning and interactive exploration of conflict dynamics. Constraints of time, expertise and resources do make it challenging to employ…
Descriptors: Teaching Methods, Games, War, Higher Education
Chakraborty, Joyram; Norcio, Anthony F.; Van Der Veer, Jacob J.; Andre, Charles F.; Miller, Zachary; Regelsberger, Alexander – Journal of Educational Technology Systems, 2015
This article explores the cultural dimensions of the human-computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the…
Descriptors: Man Machine Systems, Cross Cultural Studies, Computer Games, Literature Reviews
Shaw, Doug J.; Miller, Catherine M. – Mathematics Teacher, 2015
Since 1950, the Prisoner's Dilemma has intrigued economists and amused fans of mathematics. It presents a situation in which two players acting to their own advantage do not do as well together as two players whose actions oppose their individual interests--hence, the dilemma. Variations of the Prisoner's Dilemma have appeared in diverse…
Descriptors: Game Theory, Mathematics Education, Mathematics Activities, Mathematical Logic
Ross, Cory – College Quarterly, 2015
There is no question that a thorough knowledge and understanding of the gross architecture of the human body underlies sound medical practice and, therefore, comprises an early curricular goal. Thus, the exploration of palpable human anatomy in the dissection laboratory addresses the pivotal goal of establishing a comprehension of the three…
Descriptors: Computer Simulation, Educational Games, Teaching Methods, Anatomy
Engström, Henrik – Assessment & Evaluation in Higher Education, 2015
This paper presents an effort to create a unified model for conducting and assessing undergraduate dissertations, shared by all disciplines involved in computer game development at a Swedish university. Computer game development includes technology-oriented disciplines as well as disciplines with aesthetical traditions. The challenge has been to…
Descriptors: Foreign Countries, Models, Student Evaluation, Undergraduate Students
Lee, Jung Eun; Huang, Charles; Pope, Zachary; Gao, Zan – JTRM in Kinesiology, 2015
Active video games require players to be physically active. Dance Dance Revolution (DDR) is an interactive dancing game that requires fast-foot movement coordinated with energetic music and visuals. The Wii and Xbox Kinect games have also become good active video games for the promotion of physical activity participation. These games are much more…
Descriptors: Video Games, Technology Integration, Extracurricular Activities, Interactive Video
Maguth, Brad M.; List, Jonathan S.; Wunderle, Matthew – Social Studies, 2015
Today's youth have grown up immersed in technology and are increasingly relying on video games to solve problems, engage socially, and find entertainment. Yet research and vignettes of teachers actually using video games to advance student learning in social studies is scarce (Hutchinson 2007). This article showcases how social studies…
Descriptors: Video Games, Social Studies, Technology Uses in Education, World History
Baratè, Adriano; Ludovico, Luca Andrea; Mangione, Giuseppina Rita; Rosa, Alessia – International Association for Development of the Information Society, 2015
In this work we will introduce the concept of "music coding," namely a new discipline that employs basic music activities and simplified languages to teach the computational way of thinking to musically-untrained children who attend the primary school. In this context, music represents both a mean and a goal: in fact, from one side…
Descriptors: Music Education, Elementary Education, Teaching Methods, Coding
Donald Vosburg – ProQuest LLC, 2015
This dissertation reports on the experiences of seven American undergraduate students who played "World of Warcraft" (WoW) over eight weeks with native German speakers. Participants played in groups of four with a language guide (LG) for three hours a week, and at the end of eight weeks they returned to play in a two-week delayed gaming…
Descriptors: Computer Games, Undergraduate Students, German, Language Proficiency
Sandra K. Law; Michele Jacobsen – International Journal of Designs for Learning, 2015
This design case describes the work involved in developing a digital game-based learning environment, work that was part of a PhD research project. The designer was involved in all aspects of the project: conducting research into content that was included in the game, exploring the gaming platform (Second Life), adapting scientific literature for…
Descriptors: Game Based Learning, Climate, Change, Curriculum Development

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