NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,051 to 7,065 of 20,272 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Yen-Ting; Tseng, Yu-Ming; Lee, Yi-Sheng; Wang, Tz-Chi; Tsai, Shu-I; Yi, Yun-Jhih – Educational Technology & Society, 2018
Recently, the development of local cultural features and tourism has become important in Taiwan. To support local cultural education, relevant studies have developed outdoor learning approaches and integrated mobile technology to connect real-world and digital-world learning resources. Nevertheless, the above-mentioned developments are usually…
Descriptors: Foreign Countries, Educational Games, Cultural Influences, Tourism
Peer reviewed Peer reviewed
Direct linkDirect link
Øygardslia, Kristine – Learning, Media and Technology, 2018
While there are several positive outcomes from implementing game design in a formal learning context, there are also challenges that have to be considered in order to improve game-based learning. This is explored in the article, using the concepts of "activity frames" and "stancetaking", focusing on the social organization of…
Descriptors: Design, Grade 6, Grade 7, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Casey, Ashley; MacPhail, Ann – Physical Education and Sport Pedagogy, 2018
Background: The popularised notion of models-based practice (MBP) is one that focuses on the delivery of a model, e.g. Cooperative Learning, Sport Education, Teaching Personal and Social Responsibility, Teaching Games for Understanding. Indeed, while an abundance of research studies have examined the delivery of a single model and some have…
Descriptors: Physical Education, Teaching Methods, Teaching Models, Adoption (Ideas)
Hopper, Susan B. – Journal of Interactive Learning Research, 2018
simSchool is a game-based, virtual, and interactive tool that allows pre-service teachers to acquire new skills while constructing knowledge through experimentation with learning situations. Pre-service teachers develop know-how--or heuristic knowledge--through repeated practice in the "Personality Plus Higher-Order Thinking" module to…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fernández-de-Arroyabe-Olaortua, Ainhoa; Lazkano-Arrillaga, Iñaki; Eguskiza-Sesumaga, Leyre – Comunicar: Media Education Research Journal, 2018
Teenagers inhabit a virtual universe with their own model of entertainment, learning and communication. This research work defines the consumption, creation and dissemination patterns of online audiovisual content young students of Guipuzcoa have acquired in the fields of leisure and complementary information resources for school use, attending to…
Descriptors: Foreign Countries, Nonprint Media, Secondary School Students, Computer Use
Adams, Lauren B. – ProQuest LLC, 2018
The present action research study of kindergarten students, in a suburban public school classroom located in the midlands region of South Carolina, describes the ways in which a teacher-researcher developed a Structured Play Unit in her classroom that was designed to answer the following research question: "How does the implementation of a…
Descriptors: Play, Literacy Education, Action Research, Kindergarten
Vanyi, Jennifer – ProQuest LLC, 2018
An ongoing concern at institutions of higher education is persistence among underrepresented minority students in science, technology, engineering and mathematics (STEM) programs. This qualitative exploratory case study was designed to investigate whether combining two strategies, orientations and gamification, to provide more supports for…
Descriptors: Teaching Methods, Disproportionate Representation, Minority Group Students, Academic Achievement
Minnesota Department of Education, 2018
The goal of the 2018 Minnesota K-12 Academic Standards in Physical Education is to develop "physically literate individuals who have the knowledge, skills and confidence to enjoy a lifetime of healthful physical activity. To pursue a lifetime of healthful physical activity, a physically literate individual: (1) Has learned the skills…
Descriptors: State Standards, Academic Standards, Physical Education, Elementary Secondary Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Berezenko, Viktoriia – Advanced Education, 2019
The article is devoted to the problems of foreign language education in linguistic universities, namely to acquiring the pragmatic competence by students. The research questions whether EFL learners are pragmatically competent in using language in a certain communicative situation. The experimental teaching session proves that the special research…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Moy, Brendan; Renshaw, Ian; Davids, Keith; Brymer, Eric – Physical Education and Sport Pedagogy, 2019
Background: In recent years, there has been considerable interest in the evolution of physical education teaching practice from a traditional "teacher-centred approach" to a "student-centred approach." Consequently, research has focused on questions about the changing conceptions of the teaching and learning process, that is,…
Descriptors: Teaching Methods, Physical Education Teachers, Learning Processes, Student Centered Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Rautela, Renuka; Singh, Nandini Chatterjee – Childhood Education, 2019
In this article, the authors propose a problem-based approach to education that enables learners to build critical consciousness to drive "active citizenship"; develops their abilities to frame their identities; and empowers them to critically question any systemic, cultural, and physical manifestations of exclusion and marginalization.…
Descriptors: Neurosciences, Teaching Methods, Educational Philosophy, Sustainable Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pratiwi, Ika; Putri, Ratu Ilma Indra; Zulkardi – Journal on Mathematics Education, 2019
This study aimed to produce a set of PISA-like mathematics problems content of uncertainty and data using long jump context in Asian Games that were valid, practical and had potential effects on the ability of the students' mathematical literacy. This study used the design research method of development studies type in two stages, preliminary and…
Descriptors: High School Seniors, Mathematics Skills, Problem Solving, Athletics
Peer reviewed Peer reviewed
Direct linkDirect link
Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
Peer reviewed Peer reviewed
Direct linkDirect link
Ronimus, Miia; Eklund, Kenneth; Pesu, Laura; Lyytinen, Heikki – Educational Technology Research and Development, 2019
This study investigates the effectiveness of a digital game--GraphoLearn (GL)--in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support,…
Descriptors: Reading Difficulties, Intervention, Reading Fluency, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Taylor, Laura – Papers on Postsecondary Learning and Teaching, 2016
Active learning activities are becoming more prominent in the university setting, specifically in North America. However, in some departments, large class sizes make application and engagement with these types of activities particularly challenging. In response to this challenge, departments may look to supplemental programming for students, which…
Descriptors: Active Learning, Learning Activities, Learner Engagement, Business Communication
Pages: 1  |  ...  |  467  |  468  |  469  |  470  |  471  |  472  |  473  |  474  |  475  |  ...  |  1352