NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,021 to 7,035 of 20,272 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Neville, Karen; Heavin, Ciara – Electronic Journal of e-Learning, 2013
The emergence of social media has forced educators to think differently about the way learning occurs. Students and practitioners alike are using new technologies to connect with peers/colleagues, share ideas, resources and experiences for extracurricular activities. The social business gaming platform considered in this study leverages the social…
Descriptors: Foreign Countries, Social Networks, Internet, Computer Security
Frye, Jonathan M. – ProQuest LLC, 2013
For decades, game designers and game studies experts have largely sought to understand video game players through a lens of experience and observation. Meanwhile, social science research has focused on the empirical understanding of video game players using a variety of psychological constructs. This study focuses on the creation and evaluation of…
Descriptors: Video Games, Profiles, Social Sciences, Industry
Peer reviewed Peer reviewed
Direct linkDirect link
Banos, R. M.; Cebolla, A.; Oliver, E.; Alcaniz, M.; Botella, C. – Health Education Research, 2013
Possessing sufficient nutritional knowledge is a necessary component in the prevention and treatment of obesity. A solid understanding of nutrition can help people make appropriate food selections and can also help correct irrational ideas or myths people may believe about food. It is a challenge to provide this information to children in ways…
Descriptors: Internet, Control Groups, Experimental Groups, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Bergstrom, Carl T.; Bergstrom, Theodore C.; Garratt, Rodney J. – Journal of Economic Education, 2013
The authors describe a classroom experiment designed to present the idea of two-sided matching, the concept of a stable assignment, and the Gale-Shapley deferred-acceptance mechanism. Participants need no prior training in economics or game theory, but the exercise will also interest trained economists and game theorists. (Contains 5 tables, 2…
Descriptors: Economics Education, Game Theory, Class Activities, Experiments
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Valarie Akerson, Editor; Ozkan Akman, Editor; M. Lutfi Ciddi, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 17-20, 2024, in Chicago, Illinois. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Higher Education, Ethics, Technology Uses in Education, Mathematics Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Deveci, I.; Onder, I. – Science Education International, 2015
The purpose of the present study was to investigate the views of the students on homework assignments for science courses. Survey method was adopted for this study. The sample for the study was composed of 1584 seventh and eighth grade students from middle schools. The views of the students regarding homework assignments for science and technology…
Descriptors: Middle School Students, Student Attitudes, Homework, Assignments
Peer reviewed Peer reviewed
Direct linkDirect link
Salminen, Jonna; Koponen, Tuire; Räsänen, Pekka; Aro, Mikko – Mathematical Thinking and Learning: An International Journal, 2015
Weaknesses in early number skills have been found to be a risk factor for later difficulties in mathematical performance. Nevertheless, only a few intervention studies with young children have been published. In this study, the responsiveness to early support in kindergarteners with most severe difficulties was examined with two different computer…
Descriptors: At Risk Students, Kindergarten, Mathematics Skills, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Chuang, Tsung-Yen; Kuo, Ming-Shiou; Fan, Ping-Lin; Hsu, Yen-Wei – Educational Technology Research and Development, 2017
Sensory integration dysfunction (SID, also known as sensory processing disorder, SPD) is a condition that exists when a person's multisensory integration fails to process and respond adequately to the demands of the environment. Children with SID (CwSID) are also learners with disabilities with regard to responding adequately to the demands made…
Descriptors: Sensory Aids, Sensory Training, Perceptual Impairments, Disabilities
Peer reviewed Peer reviewed
Direct linkDirect link
Morales-Belando, Maria Trinidad; Arias-Estero, Jose L. – Journal of Teaching in Physical Education, 2017
Purpose: To determine whether a TGfU intervention improved participants' decision-making, skill execution, game performance, game involvement, game knowledge, enjoyment, perceived competence, and intention to continue practicing sailing. Method: Participants were 19 sailors (age: M = 8.44, SD = 1.24 years old). This study followed a mixed-methods…
Descriptors: Intervention, Program Effectiveness, Decision Making, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Greer, Mary; Lin, Lijia; Atkinson, Robert K. – Interactive Learning Environments, 2017
The purpose of this study was to determine whether playing "Quest for the Code"™, a computer game designed to teach children about asthma, would help healthy children acquire knowledge about and attitudes towards asthma and whether the beneficial effects would be maintained over time. The sample consisted of 155 children from four middle…
Descriptors: Computer Games, Teaching Methods, Diseases, Health Education
Peer reviewed Peer reviewed
Direct linkDirect link
Van Hoorn, Jorien; Van Dijk, Eric; Crone, Eveline A.; Stockmann, Lex; Rieffe, Carolien – Journal of Autism and Developmental Disorders, 2017
Peer influence has a profound impact on decision-making in typically developing adolescents. In this study, we examined to what extent adolescent males (age 11-17 years; N = 144) with and without autism (ASD) were influenced by peer feedback on prosocial behavior, and which factors were related to individual differences in peer feedback…
Descriptors: Prosocial Behavior, Feedback (Response), Social Adjustment, Autism
Peer reviewed Peer reviewed
Direct linkDirect link
Kwak, Yoonyoung; Lu, Ting; Christ, Sharon L. – Child & Youth Care Forum, 2017
Background: Many adolescents are referred to Child Protective Services for possible maltreatment every year, but not much is known about their organized and unstructured activity participation. Objective: The purposes of this study are to provide a description of organized and unstructured activity participation for adolescents who were possible…
Descriptors: Child Safety, Social Services, Adolescents, Child Abuse
Peer reviewed Peer reviewed
Direct linkDirect link
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Learning Technologies, 2017
Computer programming has for decades posed several difficulties for students of all educational levels. A number of teaching approaches have been proposed over the years but none seems to fulfil the needs of students nowadays. Students use computers mainly for playing games and the Internet and as quite a few researchers state this aspect of…
Descriptors: Computer Games, Computer Science Education, Programming, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Plump, Carolyn M.; LaRosa, Julia – Management Teaching Review, 2017
Instructional games are gaining acceptance in the classroom as the eLearning merits of student engagement and immediate feedback are recognized. Within higher education, the use of these tools is often limited due to lack of time, insufficient experience, or doubts regarding the scholarly merits of such activities. Kahoot! is a popular eLearning…
Descriptors: Educational Technology, Educational Games, Electronic Learning, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
Pages: 1  |  ...  |  465  |  466  |  467  |  468  |  469  |  470  |  471  |  472  |  473  |  ...  |  1352