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Westin, Thomas; Wiklund, Mats; Mozelius, Peter; Norberg, Lena – Journal of Educational Technology Systems, 2015
Pupils in Sweden are socialized in commercial off-the-shelf games, and, therefore, game-oriented formal education can constitute a foundation for further socialization of pupils excluded in school. However, digital illiteracy and traditional views among school staff forced a regression from the game-oriented formal trial education in this study…
Descriptors: Foreign Countries, Secondary School Students, Games, Conventional Instruction
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MacDonald, Beth L.; Boyce, Steven J.; Xu, Cong ze; Wilkins, Jesse L. M. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
This proposal explores how the activity of subitizing--quickly apprehending the numerosity of a small set of items--changes with the development of number concepts. We describe how varying the orientations of items in teaching experiment sessions promoted one pre-schooler, Frank, to attend to subgroups of items and change his thinking about…
Descriptors: Mathematics Instruction, Mathematical Logic, Teaching Methods, Numbers
Shiota, Shingo; Abe, Manabu – International Association for Development of the Information Society, 2015
Having classes with "fun" incorporated into their design is crucial for learners. Students can learn from classes that combine learning with fun. In this study, we developed a program for university students in a teacher training course that aimed to teach ways of incorporating gamification into class design. [For the complete…
Descriptors: Educational Games, Teacher Education, Preservice Teachers, Instructional Design
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Mary Jo Dondlinger – International Journal of Designs for Learning, 2015
Research on games and simulations for learning in the last decade has expanded the instructional design knowledge base to such an extent that degree programs in instructional design and technology are beginning to develop and offer courses on games and simulations as learning technologies. This design case chronicles the context, design decisions,…
Descriptors: Educational Games, Simulation, Instructional Design, Graduate Study
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Altun, Meryem; Hazar, Muhsin; Hazar, Zekihan – International Journal of Environmental and Science Education, 2016
The purpose of this study is to investigate the effects of brain teasers on attention spans of preschool children of age six. The study was conducted using an experimental design with a control group and pre-test/post-test. The sample of the study is children of age six selected via random appointment among ones who were enrolled in the Merkez…
Descriptors: Preschool Children, Control Groups, Experimental Groups, Pretests Posttests
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Chubarkova, Elena V.; Sadchikov, Ilya A.; Suslova, Irina A.; Tsaregorodtsev, Andrey ?.; Milova, Larisa N. – International Journal of Environmental and Science Education, 2016
Article actuality based on fact that existing knowledge system aimed at future professional life of students: a skillful use game activity in educational process will teach students to look for alternative ways solving of real problems. The purpose of article lies in theoretical substantiation, development and testing of criteria, which must be…
Descriptors: Educational Games, Artificial Intelligence, Computer Software, Technology Uses in Education
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Lange-Küttner, Christiane; Bosco, Giorgia – International Journal of Developmental Science, 2016
We investigated the role of children's conceptual understanding and ballgame experience when judging whether a football player is in an offside position, or not. In the offside position, a player takes advantage of being behind the defence line of the opposing team and just waits for the ball to arrive in order to score a goal. We explained the…
Descriptors: Concept Formation, Team Sports, Freehand Drawing, Standards
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Svechkarev, Denis; Grygorovych, Oleksiy V. – Journal of Chemical Education, 2016
With more than 20 years of history, the Tournament of Young Chemists is an innovative, cross-disciplinary competition that promulgates the everyday life of scientists into the classrooms and on the contest stage. Original, open-type problems, unrestricted access to scientific data sources, and personal interaction with researchers from different…
Descriptors: Foreign Countries, Chemistry, Role Playing, Teaching Methods
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Maina, Michael P.; Maina, Julie Schlegel; Hunt, Kevin – Strategies: A Journal for Physical and Sport Educators, 2016
As teachers prepare children for the future, the need for developing critical thinking skills in students becomes clearly evident. One way to promote this process is through initiative games. Initiative games are clearly defined problems that a group must find a solution to through cooperation, physical effort and cognitive functioning. The…
Descriptors: Physical Education, Thinking Skills, Critical Thinking, Teaching Methods
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
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Coyle, Emily F.; Liben, Lynn S. – Child Development, 2016
Gender schema theory (GST) posits that children approach opportunities perceived as gender appropriate, avoiding those deemed gender inappropriate, in turn affecting gender-differentiated career trajectories. To test the hypothesis that children's gender salience filters (GSF--tendency to attend to gender) moderate these processes, 62 preschool…
Descriptors: Females, Play, Gender Differences, Individual Differences
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Yow, W. Quin; Markman, Ellen M. – Child Development, 2016
Bilingual children regularly face communicative challenges when speakers switch languages. To cope with such challenges, children may attempt to discern a speaker's communicative intent, thereby heightening their sensitivity to nonverbal communicative cues. Two studies examined whether such communication breakdowns increase sensitivity to…
Descriptors: Bilingualism, Cues, Nonverbal Communication, Communication Problems
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Li, Pengli; Zhang, Chunhua; Yi, Li – Journal of Autism and Developmental Disorders, 2016
The current study examined how children with Autism Spectrum Disorders (ASD) could selectively trust others based on three facial cues: the face race, attractiveness, and trustworthiness. In a computer-based hide-and-seek game, two face images, which differed significantly in one of the three facial cues, were presented as two cues for selective…
Descriptors: Human Body, Trust (Psychology), Autism, Children
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Osei, Aboagye Michael; Liang, Qing Jing; Natalia, Ihnatushchenko; Stephen, Mensah Abrampah – European Journal of Educational Research, 2016
Although wealth of empirical researches have covered the impact of crucial, indispensable role reading skills play in the development of individuals' mental faculties through the acquisition of knowledge in a particular language, scientific works on the assessment of the relationship(s) between pre-reading activities (consisting of games, puzzle…
Descriptors: Preschool Education, Prereading Experience, Reading Skills, Reading Achievement
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Akkuzu, Nalan; Uyulgan, Melis Arzu – International Journal of Higher Education, 2016
In this research, for an effective learning of concepts in the scope of functional groups in organic chemistry, it has been developed as "Organic Chemistry Taboo (OrCheTaboo)" which is an educational activity by the researchers. The aim of this study is to analyze the effect of the game OrCheTaboo on learning of concepts related to…
Descriptors: Organic Chemistry, Science Instruction, Instructional Effectiveness, Educational Games
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