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Kavanagh, Sam; Luxton-Reilly, Andrew; Wuensche, Burkhard; Plimmer, Beryl – Themes in Science and Technology Education, 2017
Virtual reality has existed in the realm of education for over half a century. However, its widespread adoption is still yet to occur. This is a result of a myriad of limitations to both the technologies themselves, and the costs and logistics required to deploy them. In order to gain a better understanding of what these issues are, and what it is…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Teaching Methods
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Gee, Elisabeth; Gee, James Paul – Teachers College Record, 2017
Background: Videogames and virtual worlds have frequently been studied as learning environments in isolation; that is, scholars have focused on understanding the features of games or virtual worlds as separate from or different than "real world" environments for learning. Although more recently, scholars have explored the teaching and…
Descriptors: Video Games, Simulated Environment, Computer Simulation, Teaching Methods
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Copenhaver, Kimberly; Pritchard, Liz – Journal of Electronic Resources Librarianship, 2017
Integrating micro-credentialing into employee training programs offers libraries an innovative and individualized way to recognize and certify learning and achievement. Digital badges provide a low-cost initiative to support learning benefiting both the individual and institution, offering evidence of skill development that transcends the library…
Descriptors: Staff Development, Credentials, College Libraries, Library Personnel
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Galarza, Patrick – Journal of Mathematics Education at Teachers College, 2017
This paper explores the viability and development of the first edition of the researcher's mathematical card game, Groups, as a learning tool for elementary group theory, a topic in abstract algebra. "Groups" was play-tested by six undergraduate students in late 2016 who provided feedback on "Groups" from both utility-centric…
Descriptors: Algebra, Educational Games, Group Dynamics, Mathematics Instruction
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Tillema, Erik; Gatza, Andrew; Ulrich, Catherine – Australian Mathematics Teacher, 2017
The number and algebra strand of the "Australian Curriculum: Mathematics" (2015) advocates for holding together the study of number and algebra across years K-8--a position that mathematics educators have endorsed in many countries. This recommendation along with the report "Shape of the Australian Curriculum: Mathematics"…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Curriculum, National Curriculum
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DuHadway, Scott; Dreyfus, David – Decision Sciences Journal of Innovative Education, 2017
Within the classroom it is often difficult to convey the complexities and intricacies that go into making sales and operations planning decisions. This article describes an in-class simulation that allows students to gain hands-on experience with the complexities in making forecasting, inventory, and supplier selection decisions as part of the…
Descriptors: Simulation, Salesmanship, Planning, Decision Making
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Marsh, Kathryn; Dieckmann, Samantha – Education 3-13, 2017
In recent decades, researchers from the fields of music education, ethnomusicology, folklore and sociology have developed an increasing interest in children's musical play traditions and the ways in which children teach and learn, perform, create and transform playground games and songs. Such repertoire is drawn both from oral traditions and from…
Descriptors: Foreign Countries, Singing, Play, Games
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Yildiz, Hatice Durak; Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan – Contemporary Educational Technology, 2017
The purpose of this study is to identify whether computational thinking skills among secondary school students differ depending on the type of digital games they play. The participants of this study were 202 secondary school students at 5th, 6th, 7th and 8th grades during 2016-2017 academic year. Correlational survey method was used during this…
Descriptors: Secondary School Students, Thinking Skills, Computation, Video Games
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Grueneisen, Sebastian; Tomasello, Michael – Developmental Psychology, 2017
Humans constantly have to coordinate their decisions with others even when their interests are conflicting (e.g., when 2 drivers have to decide who yields at an intersection). So far, however, little is known about the development of these abilities. Here, we present dyads of 5-year-olds (N = 40) with a repeated chicken game using a novel…
Descriptors: Coordination, Cooperation, Child Behavior, Preschool Children
Durak, Gürhan; Cankaya, Serkan; Yünkül, Eyup; Taylan, Ufuk; Erten, Emine; Akpinar, Sükran – Online Submission, 2017
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) designed by the European Council for safe Internet use on secondary school students' safe Internet use. In line with this purpose, for the purpose of determining the students' awareness of safe Internet use, a total of 504 students from different…
Descriptors: Computer Games, Secondary School Students, Foreign Countries, Questionnaires
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Orta Amaro, José Antonio; Sánchez Sánchez, Ernesto A.; Ramírez-Esperón, María Eugenia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
The aim of this investigation is to explore the preservice teachers' reasoning about variation (variability or spread) when they analyze data in situations that involve risk. In particular, in this communication the responses to two problems of a questionnaire administered to 96 preservice teachers are reported. The problems are of comparing…
Descriptors: Preservice Teachers, Student Teacher Attitudes, Abstract Reasoning, Data Analysis
Mandel, Travis Scott – ProQuest LLC, 2017
When a new student comes to play an educational game, how can we determine what content to give them such that they learn as much as possible? When a frustrated customer calls in to a helpline, how can we determine what to say to best assist them? When an ill patient comes in to the clinic, how do we determine what tests to run and treatments to…
Descriptors: Reinforcement, Learning Processes, Student Evaluation, Data Collection
Gurel, Davut; Çetin, Turhan – Online Submission, 2017
The aim of this study is to determine the secondary school students' views about the intangible cultural heritage (ICH) elements, which are in the social studies curriculum, and to raise awareness of these elements if there is any intangible cultural heritage in their neighbourhood. This study, which is based on the qualitative research method,…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Knowledge Level
Komila Dadakhodjaeva – ProQuest LLC, 2017
Classroom management is one of the key components for successful instruction and affects both instructors and learners. Although most frequent discipline strategies in schools involve punitive actions, research suggests that using positive statements to teach and reinforce desirable behaviors is more appropriate and effective. A form of a…
Descriptors: Classroom Techniques, Student Behavior, Intervention, Middle School Students
Koukourikos, Antonis; Karampiperis, Pythagoras; Panagopoulos, George – International Association for Development of the Information Society, 2014
The process of identifying techniques for fostering creativity, and applying these theoretical constructs in real-world educational activities, is, by nature, multifaceted and not straightforward, pertaining to several fields such as cognitive theory and psychology. Furthermore, the quantification of the impact of different activities on…
Descriptors: Story Telling, Games, Creativity, Creative Thinking
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