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Wu, Shelly C.; Pearce, Erin; Price, Callie J. – Electronic Journal for Research in Science & Mathematics Education, 2020
Due to the COVID-19 pandemic resulting in school closures, shifting to online instruction poses unique challenges for educators. The purpose of the paper is to inform practitioners on how online instruction was facilitated in a science methods course for preservice teachers (PSTs) enrolled in a public university across three campuses. The major…
Descriptors: Learner Engagement, Methods Courses, Preservice Teachers, Science Education
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Winn, Tiffany; Miller, Julia; van Steenbrugge, Willem – Australian Journal of Teacher Education, 2020
This paper addresses a gap in research regarding the efficacy of software programs to help children with reading difficulties. Forty-two children aged 5-13 years identified as poor readers participated in a study over twelve weeks using ReadingDoctor, a software program targeting phonemic awareness, orthographic-phonemic mappings, decoding ability…
Descriptors: Phonemic Awareness, Phonological Awareness, Decoding (Reading), Word Recognition
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Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students
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Zhang, Ruofei; Zou, Di; Xie, Haoran; Au, Oliver Tat Sheung; Wang, Fu Lee – Knowledge Management & E-Learning, 2020
This study presents a systematic review of previous research on ebook-based language learning. E-book-based language learning has been increasingly investigated in the field of language education, whereas previous review studies of relevant literature were relatively low in volume and incomprehensive from aspects of research participants and…
Descriptors: Second Language Learning, English (Second Language), Electronic Learning, Handheld Devices
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Santos, Luis; Reeve, Richard – International Journal of E-Learning & Distance Education, 2020
This literature review was undertaken in 2019 with the goal of examining the health effects of screen time exposure on school-aged youth. With the COVID-19 outbreak in early 2020, and the subsequent requirement for many students to learn online, concerns about youth exposure to screens only became more pronounced. Now, more than ever, it is vital…
Descriptors: Adolescents, Well Being, Mental Health, Physical Health
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Fitzsimons, Sinéad; Johnson, Martin – International Dialogues on Education: Past and Present, 2020
In this paper we explore collaboration in the context of the educational services industry (ESI). We look to literature from the communication field to consider ethical strategies and methods for ensuring the validity of the outcomes of collaborative working. Drawing on Collaborative Product Development and conversation theory we devise four…
Descriptors: Ethics, Partnerships in Education, Educational Cooperation, Case Studies
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Ohannessian, Christine M.; Vannucci, Anna – Youth & Society, 2020
The primary purpose of this study was to identify subgroups of adolescents based on their reported use of technology. Secondary aims were to examine whether technology use typologies differ by gender and to explore whether technology use typologies are linked to psychological adjustment. The sample included 1,003 10th and 11th grade students from…
Descriptors: Emotional Adjustment, Gender Differences, Grade 10, Grade 11
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Rutherford, Teomara; Liu, Allison S.; Lam, Arena S.; Schenke, Katerina – Journal of Research on Technology in Education, 2020
Self-beliefs are important determinants of student choice and success (Wigfield & Eccles, 2000) and are informed by student educational experiences, such as prior success with a task (Bandura, 1986). The potential for Computer-Based Interventions as self-belief-supporting learning environments is examined in this study, focusing on the…
Descriptors: Self Concept, Mastery Learning, Educational Experience, Intervention
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Zhang, Youjie; Reyes Peralta, Alejandro; Arellano Roldan Brazys, Patricia; Hurtado, Ghaffar Ali; Larson, Nicole; Reicks, Marla – Health Education & Behavior, 2020
Latino adolescents face challenges to performing energy balance-related behaviors (EBRBs) to prevent childhood obesity, including healthy dietary intake, adequate physical activity, and limited screen time. Fathers are underrepresented in family-based obesity interventions but could be influential in shaping the EBRBs of Latino children. Three…
Descriptors: Test Construction, Surveys, Hispanic Americans, Fathers
Swart, Michael I.; Schenck, Kelsey E.; Xia, Fangli; Kim, Doy; Kwon, Oh Hoon; Nathan, Mitchell J.; Walkington, Candace – Grantee Submission, 2020
The Hidden Village (THV) is a motion-capture video game for investigating how physical movements foster mathematical thinking and proof practices based on principles of embodied cognition. Analysis of the interactions of students in an all-Limited English Proficiency Title 1 high school geometry classroom revealed ways simulated enactment and…
Descriptors: Geometry, Mathematics Instruction, Thinking Skills, Validity
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Gajek, Elzbieta – Research-publishing.net, 2020
Crowdsourcing not only opens new perspectives within the general concept of Computer Assisted Language Learning (CALL), but also raises questions about ethics, motivation, and fair contribution. Technology offers platforms such as Duolingo, Bussu, and Babbel for learning languages with active contribution of the learners. Such applications reach…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
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Michael Barcomb; Walcir Cardoso – CALICO Journal, 2020
This one-group quasi-experimental study aimed to determine the effectiveness of using a gamified course management system with points, badges (and consequently competition) to facilitate the development of English phonology in a foreign language context in Japan. To implement this idea, we focused on the acquisition of English segments /r/ and /l/…
Descriptors: Management Systems, English (Second Language), Second Language Learning, Second Language Instruction
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Farias, Cláudio; Mesquita, Isabel; Hastie, Peter A.; O'Donovan, Toni – Research Quarterly for Exercise and Sport, 2018
Purpose: The purpose of this study was to provide an integrated analysis of a teacher's peer-teaching mediation strategies, the student-coaches' instruction, and the students' gameplay development across 3 consecutive seasons of sport education. Method: Twenty-six 7th-grade students participated in 3 consecutive sport education seasons of invasion…
Descriptors: Action Research, Peer Teaching, Athletics, Games
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Sun, Zhong; Yao, Xiajing; You, Jiaxin; Du, Wenli; Luo, Liming – Interactive Learning Environments, 2018
This study aimed to explore the features of mobile learning behaviors among Chinese elementary school students, and relationships between mobile learning behaviors and personal characteristics in mobile learning environment. The current study designed and developed a game-based educational mobile environment and conducted an experimental research.…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Student Characteristics
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Hsu, Wei-Che; Tseng, Ching-Mei; Kang, Shih-Chung – Educational Technology & Society, 2018
Taiwan has long been categorized as a country suffering from water shortages. The acquisition of knowledge and development of the concept of water conservation, and the development water conservation habits, are considered a civic responsibility of the citizens. The purpose of the present study was to utilize an immersive virtual environment…
Descriptors: Foreign Countries, Water, Conservation (Environment), Educational Technology
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