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Sardone, Nancy B. – International Journal of Game-Based Learning, 2018
Gaming has become a core activity with children and more teachers are using games for learning than five years ago. Yet, teachers report that they learn about game titles, impact studies, and facilitation techniques through their own initiatives or from other teachers rather than from their teacher education program. This article reports on a…
Descriptors: Preservice Teachers, Undergraduate Students, Student Teacher Attitudes, Games
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Griffiths, Barry J. – PRIMUS, 2018
This paper describes an innovative way of randomly collecting handwritten homework in calculus classes with approximately 50 students using a standard deck of cards, which does not place an excessive burden on faculty with regard to grading. In addition to the increased awareness students develop in structuring a mathematical solution, the…
Descriptors: Attendance, Writing Skills, Educational Games, Teaching Methods
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Hussain, Hanin – Sport, Education and Society, 2018
This paper conceptualizes the teaching and learning of physically active play (PAP) in the early childhood curriculum. The conceptualization emerges from 'doing complexivist bricolage' and draws on complexity thinking features and concepts to position teaching and learning in PAP as children and teachers together exploring three different and…
Descriptors: Play, Early Childhood Education, Physical Activities, Educational Games
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Buil, I.; Catalán, S.; Martínez, E. – Journal of Computer Assisted Learning, 2018
Business simulation games are a motivational and engaging tool for teaching business management. However, relatively little is known about what factors contribute to their success. This study explores the role of flow experienced while using business simulation games. Specifically, this research investigates the influence of challenge, skills,…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Simulation
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Hoyles, Celia – Research in Mathematics Education, 2018
This article argues that mathematical knowledge, and its related pedagogy, is inextricably linked to the tools in which the knowledge is expressed. The focus is on digital tools and the different roles they play in shaping mathematical meanings and in transforming the mathematical practices of learners and teachers. Six categories of digital…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Change, Educational Technology
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Hendra – TESOL International Journal, 2018
In the digital era, some people must use technology to support their works or even their pleasure time. A game is one of the digital applications for some people to spend their leisure time, including children. However, indirectly, a game also can be an educational tool for children, especially for language. Based on the description, the…
Descriptors: Foreign Countries, English (Second Language), Vocabulary Development, Video Games
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Ashencaen Crabtree, Sara; Shiel, Chris – Gender and Education, 2018
This paper explores the perceptions and experiences of women academics in the UK, participating in a small-scale qualitative study exploring career progression and encountered institutional obstacles. The accounts are considered in terms of both disadvantageous institutional strategies and interpersonal ones governing day-to-day working…
Descriptors: College Faculty, Women Faculty, Teacher Attitudes, Career Development
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Kjällander, Susanne; Frankenberg, Sofia Johnson – International Journal of Research & Method in Education, 2018
This article takes its point of departure in the research methodology of a comprehensive and multi-disciplinary innovative intervention study in Swedish preschools with preschoolers aged 3-5, involving two digital learning games focusing early math and executive functions. Based on a combination of video-ethnography, focus groups, field notes and…
Descriptors: Foreign Countries, Intervention, Preschool Education, Preschool Children
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Danby, Susan; Evaldsson, Ann-Carita; Melander, Helen; Aarsand, Pål – British Journal of Educational Technology, 2018
Collaboration is an important aspect of social activity associated with young children's digital gameplay. Children organise their participation as they communicate with and support one another, through sharing knowledge and problem-solving strategies, displaying their expertise, encouraging others and creatively exploring possibilities for…
Descriptors: Cooperation, Video Games, Young Children, Play
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Sheehan, Kelly Jean; Hightower, Brianna; Lauricella, Alexis R.; Wartella, Ellen – European Journal of STEM Education, 2018
Children's learning of science, technology, engineering, and mathematics (STEM) is important for their achievement in related fields. Before formal schooling, families can expose children to STEM by sharing knowledge and influencing children's use of learning tools, including media. We investigated whether parent attitudes towards STEM media and…
Descriptors: STEM Education, Preschool Children, Mathematics Skills, Science Process Skills
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Harris, Emily; Winterbottom, Mark – Journal of Biological Education, 2018
Research into how and what families learn in science museums and other informal science learning settings suggests that parent-child interactions play an important role in shaping children's learning experiences. Our exploratory case study set out to discover and analyse learning happening within family groups during a visit to a traditional…
Descriptors: Science Instruction, Museums, Informal Education, Parent Child Relationship
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Stevenson, Clinton D.; Porter, Kinsey; Stevenson, Kathryn T. – Journal of Food Science Education, 2018
Understanding the role of food science education in developing undergraduate students' intentions to implement Good Manufacturing Practices (GMPs) may be a key strategy in developing the workforce's implementation of GMPs and other food safety programs. Previous research has demonstrated the effects of educational interventions on planned food…
Descriptors: Undergraduate Students, Foods Instruction, Food Service, Manufacturing
Seidlitz, John – American Educator, 2018
Saul Ramirez, a middle school art teacher and chess coach, who had been an English language learner (ELL) and a former chess champion, knew how chess could change students' lives. His own experiences inspired him to start the Henderson Middle School chess team. Henderson is a low-income school located in one of the poorest zip codes in the United…
Descriptors: Middle School Teachers, Middle School Students, English Language Learners, Teaching Methods
Özeke, Vildan – Online Submission, 2018
There are many mobile applications (apps) for learning in Google Play Store. People usually evaluate the apps based on their personal view/criteria, and others have an idea about that app with its rating score and/or user comments. This study, aims to analyze the educational mobile apps objectively by using a reliable rubric tool; REVEAC (Rubric…
Descriptors: Computer Oriented Programs, Educational Games, Foreign Countries, Preschool Children
Paniagua, Alejandro; Istance, David – OECD Publishing, 2018
Pedagogy is at the heart of teaching and learning. Preparing young people to become lifelong learners with a deep knowledge of subject matter and a broad set of social skills requires a better understanding of how pedagogy influences learning. Focusing on pedagogies shifts the perception of teachers from technicians who strive to attain the…
Descriptors: Teacher Role, Educational Innovation, Teaching Methods, Creativity
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