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Almeida, Fernando; Buzády, Zoltán – International Journal of Virtual and Personal Learning Environments, 2019
This article performs an exploratory study of the potential of flow theory and FLIGBY game to contribute to develop entrepreneurship competencies among higher education students. For this purpose, this study considers the use of a focus group consisting of eight students enrolled in the entrepreneurship course in a higher educational institution…
Descriptors: Entrepreneurship, College Students, Higher Education, Program Effectiveness
Miralles-Martínez, Pedro; Gómez-Carrasco, Cosme J.; Arias, Víctor B.; Fontal-Merillas, Olaia – Comunicar: Media Education Research Journal, 2019
This paper analyzes the links that exist between the perceptions of teachers-in-training regarding the use of digital resources in the Secondary Education classroom and their own methodological and epistemological conceptions. Shulman's theories continue to largely guide current research on teacher knowledge. However, the impact caused by the new…
Descriptors: History Instruction, Pedagogical Content Knowledge, Technological Literacy, Teacher Education
Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness
Rowlett, Peter; Smith, Edward; Corner, Alexander S.; O'Sullivan, David; Waldock, Jeff – International Journal of Mathematical Education in Science and Technology, 2019
A literature review establishes a working definition of recreational mathematics: a type of play which is enjoyable and requires mathematical thinking or skills to engage with. Typically, it is accessible to a wide range of people and can be effectively used to motivate engagement with and develop understanding of mathematical ideas or concepts.…
Descriptors: Mathematics Instruction, Teaching Methods, Recreational Activities, Mathematics Skills
Gómez-Carrasco, Cosme-Jesús; Monteagudo-Fernández, José; Moreno-Vera, Juan-Ramón; Sainz-Gómez, Marta – Education Sciences, 2019
We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learning achieved through strategies and techniques associated with gamma and flipped-classroom. The program was run in four classroom groups (n = 210) at the University of Murcia (Spain) and the aim was to analyze the…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Technology Uses in Education
Winoto, Pinata; Tang, Tiffany Y. – Journal of Educational Computing Research, 2019
Joint attention skills, broadly speaking, refer to the ability to share experiences and interests about objects and events with others in a social environment. Due to their impairment in joint attention skills, children with autism are usually facing communication challenges, for example, being reluctant to socialize and share items with others.…
Descriptors: Attention, Interaction, Children, Autism
Praet, Magda; Desoete, Annemie – Learning Disabilities: A Contemporary Journal, 2019
The purpose of the present pilot study was to evaluate the effects of particular educational math games in kindergarten on numerical skills in Grade 1. Our participants were 49 children with early math difficulties, 65 average achievers, and 48 high-achieving 5-year-old children. All of them played various adaptive math games for 5 weeks. To avoid…
Descriptors: Early Intervention, Kindergarten, Learning Problems, Mathematics Skills
Treat, Amy E.; Sheffield Morris, Amanda; Williamson, Amy C.; Hays-Grudo, Jennifer; Laurin, Debbie – Early Child Development and Care, 2019
Parent adverse childhood experiences (ACEs) and caregiver reports of harsh parenting were examined in relation to the executive function (EF) abilities in young low-income children. Data were collected from 55 "mother-child" dyads; 17-40 months of age. Parent measures included the ACEs questionnaire and harsh parenting items from the…
Descriptors: Parenting Styles, Parent Child Relationship, Executive Function, Games
Bolton, Ruth N.; Chapman, Randall G.; Mills, Adam J. – Journal of Marketing Education, 2019
A marketing simulation represents a comprehensive and integrative business environment in which students actively manage firms that compete against each other. This article describes how marketing simulations harness digital disruption to enhance learning processes and outcomes and (ultimately) prepare students for their future careers. The…
Descriptors: Marketing, Teaching Methods, Learning Processes, Competition
Yuksel, Hidayet Suha – European Journal of Educational Research, 2019
The present study aims to explore the experiences of prospective physical education teachers on active gaming. The study, which used qualitative case study design enrolled 2 prospective physical education teachers (1 male, 1 female) who were included in extracurricular activities and physical education classes in 2015-2016 academic year. For data…
Descriptors: Preservice Teachers, Physical Education Teachers, Teaching Methods, Student Attitudes
Lappa, Christina; Mantzikos, Constantinos – Online Submission, 2019
Few studies have been conducted in Greece, which focus on the education of children with multiple disabilities (motor and intellectual disabilities, ID). Four children between the ages 9 and 15 with multiple disabilities (motor and ID) were selected to be taught social skills. The aim of this qualitative study was to provide training with regard…
Descriptors: Teaching Methods, Interpersonal Competence, Small Group Instruction, Children
McNamara, Danielle S.; Roscoe, Rod; Allen, Laura; Balyan, Renu; McCarthy, Kathryn S. – Grantee Submission, 2019
Literacy is a critically important and contemporary issue for educators, scientists, and politicians. Efforts to overcome the challenges associated with illiteracy, and the subsequent development of literate societies, are closely related to those of poverty reduction and sustainable human development. In this paper, the authors examine literacy…
Descriptors: Literacy, Reading Comprehension, Language Processing, Discourse Analysis
Sánchez, María José Naranjo; Garcia, Mª Mercedes Rico; Santamaría, Héctor Sánchez; Serrat, Jesús Salguero – International Association for Development of the Information Society, 2019
With the recent emergence of the interactive TV, the iTV starts to gain ground as a learning social media forgotten in the last decades due to previously existing applications (smart phones, tablets, laptops) that surpassed it. The TV has always been used as a means of transmission and family conciliatory, but, at the same time, the necessary…
Descriptors: Second Language Learning, Second Language Instruction, Interactive Video, Social Media
Santos, Brian James – ProQuest LLC, 2019
This study investigated the relationship between adult learner attitudes toward technology and learning style. A sample of community college Spanish students in a Midwestern city in the United States was surveyed to determine (a) an attitude score toward Spanish e-instruction based on the Lukow ATUTS (Attitudes toward Using Technology Survey) and…
Descriptors: Adult Students, Cognitive Style, Electronic Learning, Second Language Instruction
Renée E. Lastrapes; Jennifer N. Fritz; Robert C. Hasson – Journal of the American Academy of Special Education Professionals, 2019
The purpose of this study was to examine whether the use of a simplified version of the Good Behavior Game called the Teacher vs. Student Game, implemented as an interdependent group contingency, increased teachers' use of behavior-specific praise (BSP) statements. Two middle school resource teachers and their respective classes participated in…
Descriptors: Games, Positive Reinforcement, Group Dynamics, Contingency Management

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