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Sumeyra, Akkaya; Burcu, Gezer Sen; Metin, Kapidere – World Journal on Educational Technology: Current Issues, 2021
This article provides an overview of the relationship between parents' multidimensional parenting styles and digital parenting awareness levels. The article summarizes the structure of parenting styles that exist with the social changes in the 21st century and the research findings on parents' awareness levels. In the study, the relational…
Descriptors: Parenting Styles, Knowledge Level, Correlation, Positive Reinforcement
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Thekes, Istvan – International Journal of Technology in Education, 2021
Examining the relationship between technology and the success of language acquisition and the integration of technology into language instruction has been around of a long time by now. The development of technology can essentially change how languages are taught. Nevertheless, it is only in the last few years that the road has opened up for new…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Software
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Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
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Pereira, Arliene Stephanie Menezes; Venâncio, Luciana – Sport, Education and Society, 2021
Although the teaching of African-Brazilian and Indigenous history and culture is mandatory in primary and secondary schools, there has been a lack of proper contextualizing in PETE programs [Corsino, L. N., & Conceição, W. L. (Eds.). (2016). "Educação física escolar e relações étnico-raciais: Subsídios para a implementação das leis…
Descriptors: Foreign Countries, Indigenous Knowledge, Physical Education, Teacher Education Programs
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Sung, Hanall; Swart, Michael I.; Nathan, Mitchell J. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In this study, we devised research design that provides pre-service teachers to effectively experience embodied geometric thinking with the goal that it will impact teachers' instruction to students in their classrooms. Using a motion-capture video game and design tool, we offered opportunities for pre-service teachers to experience of performing…
Descriptors: Geometry, Mathematics Instruction, Preservice Teachers, Teacher Education Programs
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Kalianne L. Neumann; Susan L. Stansberry; Crystal L. Del Rosso; Stacey S. Welch; Toni A. Ivey – International Journal of Designs for Learning, 2021
Moonshot is the redesign of NASA's High School Aerospace Scholars (HAS), which traditionally engaged Texas high school juniors in a 16-week online course for credit and an intense week-long onsite experience working in teams with experts at NASA's Johnson Space Center (JSC). Due to the novel coronavirus (COVID-19), our challenge was to design,…
Descriptors: High School Students, Aerospace Education, Instructional Design, Online Courses
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Barringer, Daniel F.; Plummer, Julia D.; Kregenow, Julia; Palma, Christopher – Physical Review Physics Education Research, 2018
[This paper is part of the Focused Collection on Astronomy Education Research.] An increased interest in using video games in educational contexts has led to many innovations in both formal and informal environments. Educational researchers, instructional designers, and educators have sought and developed ways to incorporate video games or…
Descriptors: Introductory Courses, Astronomy, Online Courses, Teaching Methods
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
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Aggerholm, K.; Standal, O.; Barker, D. M.; Larsson, H. – Physical Education and Sport Pedagogy, 2018
Background: Models-based approaches to physical education have in recent years developed as a way for teachers and students to concentrate on a manageable number of learning objectives, and align pedagogical approaches with learning subject matter and context. This paper draws on Hannah Arendt's account of "vita activa" to map existing…
Descriptors: Physical Education, Teaching Methods, Models, Drills (Practice)
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Hacker, Michael – Technology and Engineering Teacher, 2018
Computational Thinking (CT) is being promoted as "a fundamental skill used by everyone in the world by the middle of the 21st Century" (Wing, 2006). CT has been effectively integrated into history, ELA, mathematics, art, and science courses (Settle, et al., 2012). However, there has been no analogous effort to integrate CT into…
Descriptors: Skill Development, Thinking Skills, Technology Education, Engineering Education
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Kostenius, Catrine; Hallberg, Josef; Lindqvist, Anna-Karin – Health Education, 2018
Purpose: The use of modern technology has many challenges and risks. However, by collaborating with schoolchildren, ideas to effectively promote health and learning in school can be identified. The purpose of this paper is to examine how a participatory approach can deepen the understanding of how schoolchildren relate to and use gamification as a…
Descriptors: Physical Activities, Learning Processes, Phenomenology, Risk
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da Silva, José Nunes, Jr.; Lim, Mary Anne Sousa; Miranda, Fátima Nunes; Leite, Antonio José Melo, Jr.; Alexandre, Francisco Serra Oliveira; Assis, Djheyson Carlos de Oliveira; Nobre, Davi Janô – Journal of Chemical Education, 2018
This report provides information about an interactive computer-based game named Nomenclature Bets and its utilization in the form of a tournament as a didactic strategy to enhance the students' interest in their studies of nomenclature of organic compounds. The game allows high school and first-year undergraduate students to review, in pairs, the…
Descriptors: Computer Games, Teaching Methods, Competition, Science Instruction
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Young, Laura D.; Carranza Ko, Ñusta; Perrin, Michael – Journal of Political Science Education, 2018
Despite the known benefits of long-term, game-based simulations they remain underutilized in Political Science classrooms. Simulations used are typically designed to reinforce a concept and are short-lived, lasting one or two class sessions; rarely are entire courses designed around a single simulation. Creating real-world conditions in which…
Descriptors: International Relations, Political Science, Simulation, Role Playing
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Rodríguez-Aflecht, G.; Jaakkola, T.; Pongsakdi, N.; Hannula-Sormunen, M.; Brezovszky, B.; Lehtinen, E. – Journal of Computer Assisted Learning, 2018
The present study focused on 212 fifth graders' situational interest trajectories during an intervention with a digital mathematics game called Number Navigation. Our aims were to explore the development of situational interest whilst playing the game and to investigate the relationship between situational interest and individual math interest.…
Descriptors: Computer Games, Mathematics Instruction, Intervention, Teaching Methods
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Linker, Jenny Mae; Valley, Julia A.; O'Connor, Jamie A.; Daum, David Newman – Physical Educator, 2018
This study inductively analyzed posts made on an existing participant-initiated open Facebook group page called "Dude, Calm Down…It's Gym Class." Following data retrieval, the first 25 days' posts following the page's inception were examined. Open coding was used as a method of identifying the content and curricular activities discussed…
Descriptors: Social Media, Electronic Publishing, Coding, Statistical Analysis
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