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Smith, Wayne – Sport, Education and Society, 2016
When observing skill and determining the competency of children and youth physical education teachers often focus on the coordination dynamics within the individual in the early years and then the individual's ability to play the game as they develop. But in these game contexts the focus is often still on the individuals' actions and not the…
Descriptors: Teaching Methods, Physical Education, Psychomotor Skills, Games
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Skoumpourdi, Chrysanthi – International Journal for Mathematics Teaching and Learning, 2016
Kindergarten children's (5-6 years old) ability to communicate geometric shapes, to their classmates, in different modes--verbally, gesturally, schematically--through a game, was investigated. The game motivated the children to describe the shapes in the different modes, by emerging children's thinking process, communication capacity as well as…
Descriptors: Geometric Concepts, Geometry, Kindergarten, Educational Games
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Emel'yanenko, Vladimir Dmitrievich; Vetoshko, Aleksandr Nikolaevich; Malinnikov, Sergey Grigorievich; Malashenko, Irina Vladimirovna; Vetoshko, Lyubov Ivanovna – International Journal of Environmental and Science Education, 2016
Gamification is becoming more and more popular in education. The consequences of the use of games for learning are not sufficiently investigated yet, although it is known that using games for learning does not always have a beneficial effect on students. Besides, practical rather than theoretical problems related to use of gamification in…
Descriptors: Educational Games, Systems Approach, Educational Benefits, Values
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Kuzmak, Sylvia – Statistics Education Research Journal, 2016
Teaching probability and statistics is more than teaching the mathematics itself. Historically, the mathematics of probability and statistics was first developed through analyzing games of chance such as the rolling of dice. This article makes the case that the understanding of probability and statistics is dependent upon building a…
Descriptors: Statistics, Probability, Schemata (Cognition), Undergraduate Students
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Pérez Miles, Adetty; Libersat, Julie U. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2016
This article explores the use of walking in the artistic practice of contemporary artists Francis Alÿs and Jorge Macchi. The authors propose that these artists use walking and mapping to frame and reframe questions pertaining to social, political, aesthetic, and cultural issues related to structures of power that operate within the city-space. The…
Descriptors: Physical Activities, Art Activities, Art Education, Artists
Zioti, Fabiana; Clemente, Giordano; de Paiva Gonçalves, Raphael; Souza, Matheus; Fassbinder, Aracele; Kawashita, Ieda Mayumi – International Association for Development of the Information Society, 2016
This paper aims to discuss about how mobile technologies and resources can be used to support teaching and improving the performance of students with cerebral palsy during out-door classes in the paralympic boccia court. The Educational Design Research has been used to help us to identify the context and to build two interventions: (i) using an…
Descriptors: Athletics, Cerebral Palsy, Handheld Devices, Physical Education
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
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Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
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Balula, Ana; Martins, Ciro; Costa, Marco; Marques, Fábio – Teaching English with Technology, 2020
In the last decades, the focus of ESP teaching has been shifting from the grammatical analysis of technical texts to discourse analysis, and, more recently, to learner-centred approaches. This change is quite challenging and demanding for ESP teachers, in particular regarding the choice of effective teaching and learning methodologies and,…
Descriptors: English for Special Purposes, English (Second Language), Second Language Instruction, Language Teachers
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Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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Celikturk, Halenur; Tilfarlioglu, Filiz Yalcin – Journal on English Language Teaching, 2020
This study aims to answer whether there is a relation between various competition games played in ELT (English Language Teaching) classrooms and sympathetic tendency of EFL (English as a Foreign Language) learners towards English lesson. The study was carried on 302 participants consisting of 9th grade students from a high school, Gaziantep. The…
Descriptors: Emotional Intelligence, Social Cognition, Empathy, English (Second Language)
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Watson, Dayna; Mowling, Claire M. – Strategies: A Journal for Physical and Sport Educators, 2020
Physical educators can expect to work with students experiencing a mental health concern. Mental health concerns are prevalent among children and adolescents in the United States. An estimated 13 to 20% of U.S. children meet the diagnostic criteria for an emotional or behavioral disorder. The purpose of this article is to provide physical…
Descriptors: Physical Education, Physical Education Teachers, Mental Disorders, Child Health
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Tkach, Rochelle; Gallagher, Tiffany L. – Reading Horizons, 2020
Research on this intervention program aimed to address whether digital technology (i.e., apps on tablets) contributes to struggling early readers' (4-6 years old) on-task behavior and level of engagement while learning prerequisite emergent literacy skills (e.g., phonemic awareness, phonics, word recognition and decoding). The research also…
Descriptors: Learner Engagement, Handheld Devices, Technology Integration, Multimedia Instruction
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Stohlmann, Micah; Acquah, Alfred – International Journal for Technology in Mathematics Education, 2020
Technology integration in K-12 mathematics has received increased attention in the last decade as new mathematical technologies have been developed and implemented more often. There is a need for further research on these technologies and for effective implementation practices of technology in mathematics education in general. in practice,…
Descriptors: Educational Trends, Educational Change, Technology Integration, Mathematics Instruction
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