NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 6,001 to 6,015 of 20,272 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Triboni, Eduardo; Weber, Gabriel – Journal of Chemical Education, 2018
Recently there has been a renewed interest in the development and use of pedagogical games, as they provide an interesting approach to the appropriation of knowledge in the context of active learning. However, most didactic games fail to completely implement a cycle of reflection and action, thereby fostering mostly lower-order thinking skills and…
Descriptors: Organic Chemistry, Educational Games, Teaching Methods, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Porter, J. – Journal of Computer Assisted Learning, 2018
Tablets have much to offer children with learning difficulties, but evidence of their effectiveness to teach academic skills is limited and cannot be easily separated from the quality of the software. This paper analyses data from 3 iterative cycles of designing an app for children with Down syndrome to support their awareness of quantity through…
Descriptors: Down Syndrome, Computer Software, Learning Problems, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Klemke, Roland; Eradze, Maka; Antonaci, Alessandra – Education Sciences, 2018
Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known. Several studies state that the main limitations of the MOOCs are low completion and high dropout rates of participants. However, MOOCs suffer also from the lack of participant engagement,…
Descriptors: Educational Games, Online Courses, Educational Research, Data Collection
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Önder, Mustafa – Asian Journal of Education and Training, 2018
Plays and toys have an important place in the education of children. Children learn by seeing and doing rather than reading, listening and understanding. Play is an important "job" for children. The basic function of plays is to facilitate children's adaptation to the world. Children can understand the real world by playing. They deal…
Descriptors: Foreign Countries, Play, Toys, Children
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alabbasi, Daniah – Turkish Online Journal of Educational Technology - TOJET, 2018
Teachers are the disseminators of information and hence important in promoting the success of innovations such as gamified learning management systems. While studies have revealed that students have a positive perception of the use of gamification in online learning (Boeker et al., 2013; Buckley & Doyle, 2014; Nevin et al., 2013; Urh et al.,…
Descriptors: Teacher Attitudes, Educational Games, Educational Technology, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Keifer-Boyd, Karen; Knochel, Aaron D.; Patton, Ryan M.; Sweeny, Robert W. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2018
Mobile learning from a posthumanist critical perspective is the co-figuration of learner with geolocative mobile devices that blurs boundaries of the networked body. In this study, four art education researchers explore geolocative co-figurative possibilities of mobile learning. The authors theorize co-figurative agency and heighten awareness of…
Descriptors: Telecommunications, Handheld Devices, Art Education, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Kinnerk, Paul; Harvey, Stephen; MacDonncha, Ciarán; Lyons, Mark – Quest, 2018
Game-Based Approaches (GBAs) have been advocated as a pedagogy to improve decision-making, skill execution, and physical fitness in physical education teaching and sports coaching. To date, no review paper has reported on the use of GBAs in competitive team sport settings. The purpose of this article was to review the research evidence conducted…
Descriptors: Educational Games, Coaching (Performance), Competition, Team Sports
Peer reviewed Peer reviewed
Direct linkDirect link
Silcock, Sandra; Mackenzie, Helen – set: Research Information for Teachers, 2018
We are co-teachers at Rototuna Junior High School with expertise in music and digital technologies respectively. We share our experiences of using digital-game development as the context for our integrated learning module called Sound Bytes. We hope to inspire other teachers to develop their own innovative and integrated curriculum design and…
Descriptors: Junior High School Teachers, Junior High School Students, Music Education, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chujitarom, Wannaporn; Piriyasurawong, Pallop – International Education Studies, 2018
The STEAM-GAAR Field Learning Model to Enhance Grit is a learning model using STEAM education (Science, Technology, Engineering, Art and Mathematics) integrated with gamification (G), animation (A), augmented reality (AR) and space utilization (Field) to promote the factors that enhance a learner's grit. The purpose of this research is to: (1)…
Descriptors: STEM Education, Art Education, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Kotsakou, Stamatina; Walters, Cory; Groskopf, Jessica; Tigner, Robert; Banerjee, Simanti – Journal of Extension, 2018
This article describes a novel grain marketing simulation game called "Marketing in a New Era" (MINE) that was developed for use in Extension producer meetings and other educational settings. Key benefits of MINE are that users can personalize the game's marketing simulation environment by incorporating information specific to their…
Descriptors: Marketing, Educational Games, Extension Agents, Extension Education
Nfon, Nekang Fabian – Online Submission, 2018
This study investigated the effect of mathematical games on secondary school students' achievement in mathematics in Fako Division in the South West Region of Cameroon. The target population comprised of 4,224 form five students from the Secondary schools in Fako Division. The accessible population was made up of 188 students and the sample size…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Secondary School Students, Foreign Countries
Albuquerque Mendes, Beatriz Dixo Sousa – ProQuest LLC, 2018
This research investigates the responses of three individuals engaging with the Super Mario World (SMW) platform videogame glitches, and how they learned to solve the problem without formal help. This investigation was chosen because it explores connections between media literacy, critical thinking, and play in adults in the context of responding…
Descriptors: Video Games, Computer Software, Error Correction, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liakin, Denis; Cardoso, Walcir; Waddington, David; Liakina, Natallia – Research-publishing.net, 2018
This study explores the pedagogical use of "Astronautes Français Langue Seconde (Astronautes FLS)", a cooperative digital game, in second/foreign language (L2) French teaching. It has two goals: (1) to introduce "Astronautes FLS" and its conceptualization, and (2) to report the results of a feasibility study in which we…
Descriptors: French, Second Language Learning, Second Language Instruction, Language Proficiency
Kaplan-Berkley, Sharon Rochelle – ProQuest LLC, 2018
The advancement of innovative digital technologies has created a generation of digital natives (children) growing up in a diverse environment designed by a population of digital immigrants (adults). Consequently, this everyday experience has created some dissonance in their lifestyles, raising questions for educational leaders. The purpose of this…
Descriptors: Technological Literacy, Young Children, Interaction, Peer Relationship
Pinder, Patrice Juliet; Pinto, Giles – Online Submission, 2018
Very few studies on game-based learning (GBL) have been conducted within the Caribbean/West Indies, particularly studies of a mixed-methods nature examining in-service K-12 STEAM teachers' perspectives. This study addresses the aforementioned gap and explores the benefits of employing GBL as a teaching strategy in primary (elementary) and…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
Pages: 1  |  ...  |  397  |  398  |  399  |  400  |  401  |  402  |  403  |  404  |  405  |  ...  |  1352