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Nantais, Michael; Skyhar, Candy L. – Online Submission, 2020
Numeracy has increasingly become a topic of importance and concern in our contemporary society. Student success in numeracy is influenced by the positive attitudes and values they hold about mathematics. This outreach project sought to foster the development of such attitudes and values through the design, implementation, and evaluation of a…
Descriptors: Numeracy, Mathematics Instruction, Mathematics Skills, Family Programs
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Ragatz, Carolyn; Ragatz, Zach – Parenting for High Potential, 2018
Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…
Descriptors: Games, Role Playing, Gifted, Children
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Wilkerson, Michelle Hoda; Shareff, Rebecca; Laina, Vasiliki; Gravel, Brian – Instructional Science: An International Journal of the Learning Sciences, 2018
In computational modeling activities, learners are expected to discover the inner workings of scientific and mathematical systems: First elaborating their understandings of a given system through constructing a computer model, then "debugging" that knowledge by testing and refining the model. While such activities have been shown to…
Descriptors: Teaching Methods, Models, Grade 5, Elementary School Students
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McMahon, Joan M. – Management Teaching Review, 2018
This article describes an in-class, noncomputerized, bingo game to accompany coverage of the topic of organizational structure. The game allows students to be actively involved in learning, solidify recognition and understanding of organizational structure terminology, apply understanding of organizational structure to an analysis of…
Descriptors: Organizational Theories, Administrative Organization, Educational Games, Communication Skills
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Hill, David; Brunvan, Stein – International Journal of Teaching and Learning in Higher Education, 2018
The use of gamified learning has increased within the educational community over the last decade in an attempt to enhance student learning in multiple ways. In particular, researchers have started to examine gamified learning and its impact on student motivation and engagement within educational settings. However, few have examined the…
Descriptors: Grade Prediction, College Students, Educational Games, Academic Achievement
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Veblen, Kari K.; Kruse, Nathan B.; Messenger, Stephen J.; Letain, Meredith – International Journal of Music Education, 2018
This study considers children's informal musicking and online music teaching, learning, playing, and invention through an analysis of children's clapping games on YouTube. We examined a body of 184 games from 103 separate YouTube postings drawn from North America, Central and South America, Europe, Africa, Asia, Australia, and New Zealand.…
Descriptors: Educational Games, Music Activities, Music Education, Video Technology
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Hanson, Amber Hall; Barney, David – Strategies: A Journal for Physical and Sport Educators, 2018
Physical educators are constantly looking for new ideas and activities that will quickly grab the interest of their students. 9 Square in the Air is a game that does just this. The game was developed as a way to integrate students who enjoy volleyball and those who like Four Square. 9 Square in the Air provides the opportunity for students to use…
Descriptors: Physical Education, Learning Activities, Student Motivation, Games
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Cleland Donnelly, Frances E.; Mueller, Suzanne S. – Journal of Physical Education, Recreation & Dance, 2018
This article addresses how to design developmental games that connect knowledge about motor development with motor learning. As evidenced in the SHAPE America National Standards and Grade-level Outcomes for K-12 Physical Education, understanding children's phases and stages of motor development is essential to designing developmentally appropriate…
Descriptors: Psychomotor Skills, Motor Development, Skill Development, Vignettes
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Ward, Phillip; Piltz, Wendy; Lehwald, Harry – Journal of Physical Education, Recreation & Dance, 2018
This article, designed for teachers and teacher educators, discusses three essential elements of pedagogical content knowledge that teachers need in order to teach games. First, teachers must know their content. This includes common content knowledge, such as techniques and game sense (i.e., using tactics, rules and communication to play the…
Descriptors: Educational Games, Pedagogical Content Knowledge, Physical Education, Physical Education Teachers
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Reynolds, Craig; Benham-Deal, Tami; Jenkins, Jayne M.; Wilson, Margaret – Physical Educator, 2018
The purpose of this study was to describe fifth grade students' physical activity (PA) while playing a dance-based video game, Just Dance 4, and to examine the influence direct feedback about their performance had on their level of activity. Twenty-seven students in the 5th grade from an elementary school in the Rocky Mountain West participated.…
Descriptors: Elementary School Students, Grade 5, Physical Activity Level, Physical Activities
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Dezuanni, Michael – Learning, Media and Technology, 2018
This article aims to contribute new knowledge about the media literacies children assemble as they play the digital game "Minecraft" which it describes as a children's digital making platform. The article argues media literacy's tendency to use socio-cultural and humanist accounts of media participation limit its ability to fully explain…
Descriptors: Educational Technology, Technology Uses in Education, Shared Resources and Services, Media Literacy
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Sowell, Jimalee – English Teaching Forum, 2018
Circumlocution--using known vocabulary to describe a forgotten or unknown word--can help English language learners avoid communication breakdowns when speaking. Students of all proficiency levels can benefit from instruction and practice related to circumlocution strategies. In the activity presented in this article, students use these strategies…
Descriptors: Vocabulary Development, Communication Strategies, English Language Learners, Language Proficiency
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Brazendale, Keith; Beets, Michael W.; Turner-McGrievy, Gabrielle M.; Kaczynski, Andrew T.; Pate, Russell R.; Weaver, Robert G. – Journal of School Health, 2018
BACKGROUND: Evidence consistently shows children in the United States gain 3 to 5 times more weight during summer vacation (~2.5 months) compared to the 9-month school year. The purpose of this study is to examine within-child differences in 4 obesogenic behaviors (physical activity [PA], sedentary/screen-time, diet, and sleep) during school…
Descriptors: Child Health, Body Weight, Obesity, Health Behavior
Chaney, Philip L.; Doukopoulos, Lindsay – Geography Teacher, 2018
Sustainability is an important topic of discussion in geography as society faces increasing challenges from depletion of natural resources and degradation of the natural environment (Yates 2012; Goudie 2013). A primary goal of educators is to prepare students to address complex issues such as these in their personal lives and professional careers.…
Descriptors: Sustainability, Geography Instruction, Active Learning, Water
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Alexiou, Andreas; Schippers, Michaéla C. – Education and Information Technologies, 2018
The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and engagement and consequently learning. Additionally, it tries to highlight the moderating role of player personality traits on learning outcomes and acceptance and suggest ways to incorporate…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Motivation
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