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Berson, Ilene R.; Berson, Michael J.; Snow, Bert – Social Education, 2017
Game-based learning not only contributes to a learning environment that is interesting and engaging for students but also fosters collaboration while meeting educational goals. Recognizing the potential of digital games to promote primary-source use for discovery and problem-solving, the Library of Congress established funding to advance the…
Descriptors: Primary Sources, Computer Software, Computer Assisted Instruction, Educational Games
Bailey, Sean D. – ProQuest LLC, 2017
An ever-growing trend in education is the integration of mobile devices in the school setting, especially considering the abundance of research available on BYOD (Bring Your Own Device). Not surprisingly, a common concern found is the lack of student interest in educational applications. This capstone reports a summary of the research, design, and…
Descriptors: Educational Games, Handheld Devices, Technology Integration, Computer Oriented Programs
Serafini, Frank, Ed.; Gee, Elisabeth, Ed. – Teachers College Press, 2017
Bringing together renowned scholars in literacy education, this volume offers the first comprehensive account of the evolution and future of multiliteracies pedagogy. This groundbreaking collection examines the rich contributions of the New London Group (NLG)--an international gathering of noted scholars who met in 1996 and influenced the…
Descriptors: Multiple Literacies, Literacy Education, International Organizations, Scholarship
Kaltman, Eric – ProQuest LLC, 2017
Computer games are now a significant cultural phenomenon, and a significant artistic output of humanity. However, little effort and attention have been paid to how the medium of games and interactive software developed, and even less to the historical storage of software development documentation. This thesis borrows methodologies and practices…
Descriptors: Computer Games, Computer Software, Interaction, Cultural Influences
Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG) uses an interdependent group contingency to improve classroom behavior. Despite the wealth of research on the effectiveness of the GBG, some teachers may have concerns about their students' abilities to work in teams, particularly if they have a history of poor social skills. We used an alternating treatments design to…
Descriptors: Educational Games, Class Activities, Classroom Techniques, Program Evaluation
Papia Bawa; William Watson; Sunnie L. Watson – Journal of Research Initiatives, 2017
The use of Massively Multiplayer Online Games or MMOGs is receiving attention in the educational world due to increased availability of such games, a growing consumer base, and the proven benefits of video games as engagement tools. MMOGs that have been known to possess a significantly high capacity to keep users involved over sustained periods,…
Descriptors: Writing Instruction, Computer Games, Student Motivation, Writing Achievement
Goodwin, Amanda; Petscher, Yaacov; Tock, Jamie – Journal of Research in Reading, 2021
Background: Middle school students use the information conveyed by morphemes (i.e., units of meaning such as prefixes, root words and suffixes) in different ways to support their literacy endeavours, suggesting the likelihood that morphological knowledge is multidimensional. This has important implications for assessment. Methods: The current…
Descriptors: Middle School Students, Morphology (Languages), Metalinguistics, Student Evaluation
Ngussa, Baraka Manjale; Fitriyah, Fifi Khoirul; Diningrat, Syaiputra Wahyuda Meisa – Turkish Online Journal of Distance Education, 2021
This study was propelled by the COVID 19 Global Pandemic which necessitates online platforms to replace traditional classrooms than ever before. The study investigated on the perception on and interrelationships between Facebook use, mental health and engagement in learning. Using Descriptive Correlational Design, the study used online…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
Demir, Ümit – International Journal of Computer Science Education in Schools, 2021
During recent years coding education has been an important issue in many countries. Coding education has been an important topic for these countries. One of the reasons why coding education is being discussed by educators and other partners of the schools is that it is seen as a key competence for students, and workers at developing…
Descriptors: Instructional Effectiveness, Programming, Computer Science Education, Special Education
Kiss, Elizabeth A.; Redlo, Jesse M. – Journal of Intellectual Disabilities, 2021
The Center for Disease Control (CDC) recommended that direct support professionals (DSPs) take additional steps to protect people with disabilities during COVID-19 and receive training on the use of personal protective equipment and infection prevention. The Golisano Institute for Developmental Disability Nursing identified this as an unmet need…
Descriptors: Disabilities, COVID-19, Pandemics, Health Needs
Jones, Karis; Storm, Scott; Castillo, Jennifer; Karbachinskiy, Sasha – Journal of Language and Literacy Education, 2021
We explore our experiences with roleplaying games across learning environments, chasing communal questions such as: how can teachers engage with the possibilities of roleplaying in classroom spaces, and how can we leverage such practices to open up spaces for youth to bodily experience texts, express identities, and imagine new worlds? This…
Descriptors: Role Playing, Educational Games, Teaching Methods, Self Concept
Liman Kaban, Aysegül; Karadeniz, Sirin – SAGE Open, 2021
The young generation, born into digital technologies and called Millennials or the Y-Generation, are raised in a world where everybody has a computer in their pockets (Hamari et al., 2014), and they are constantly engaged in digital activities. However, research on the impact of digital devices on learners' educational performance and motivation…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Reading Comprehension
Jayantilal, Kumar; O'Leary, Nick – Education 3-13, 2021
Research studies investigating the occupational socialization of primary teachers delivering physical education has been conspicuous by its absence (O'Leary, N. 2019. "Teacher socialization in physical education: new perspectives." "Sport, Education and Society" 24 (6): 668-671). Using Lawson's, H. (1986. "Occupational…
Descriptors: Teacher Attitudes, Socialization, Physical Education, Educational Games
Amir, Nazir; Abdullah, Nor'Aini Bte – Physics Education, 2021
A way to promote student interest and engagement in physics is by capitalizing on students' skills in arts and crafts to design and make physics-based toys. This article illustrates how two students (averaging 14 years of age) in the authors' science class designed and fabricated a variation of a physics-based teaching aid that demonstrates the…
Descriptors: Foreign Countries, Science Interests, Physics, Learner Engagement
Ukobizaba, Fidele; Nizeyimana, Gabriel; Mukuka, Angel – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Students' ability to apply mathematical knowledge to various situations has been one of the major concerns in mathematics education research. However, little is known about the assessment strategies that have a substantial contribution to the development of mathematical problem-solving skills in kindergarten children through to upper secondary…
Descriptors: Mathematics Instruction, Problem Solving, Evaluation Methods, Research Reports

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