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Jacobs, Adam – Afterschool Matters, 2019
Kids Creative is a New York City nonprofit that runs afterschool and summer programs with over 1,000 youth each year. The programs they run use this creativity-oriented process to produce original musicals, works of art, videos, dances, and more. When Kids Creative received grant funding, they were able to include more youth and add homework help,…
Descriptors: After School Programs, Summer Programs, Creative Activities, Youth Programs
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Rahi, Samar; Abd. Ghani, Mazuri – International Journal of Information and Learning Technology, 2019
Purpose: Understanding the main determinants of internet banking is important for banks and users. Although several prior research projects have focused on the factors that impact on adoption of technology, there is a limited empirical work which simultaneously captures technology-specific factors (PE, EE, WD, GAM) and customer-specific factors…
Descriptors: Banking, Internet, Computer Games, Behavior Patterns
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Chen, Chih-Ming; Liu, Huimei; Huang, Hong-Bin – ReCALL, 2019
Many studies have demonstrated that vocabulary size plays a key role in learning English as a foreign language (EFL). In recent years, mobile game-based learning (MGBL) has been considered a promising scheme for successful acquisition and retention of knowledge. Thus, this study applies a mixed methodology that combines quantitative and…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Games
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Aykaç, Murtaza; Kögce, Davut – Educational Policy Analysis and Strategic Research, 2019
This study aimed to examine preservice classroom teachers' opinions on how educational games improve their teaching skills. In accordance with this purpose, the qualitative research design was employed. The study group was composed of 60 preservice teachers course attending the Department of Primary Education in the Faculty of Education at a state…
Descriptors: Preservice Teachers, Student Attitudes, Educational Games, Teaching Methods
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Sánchez-Rivas, Enrique; Ruiz-Palmero, Julio; Sánchez-Rodríguez, José – Educational Sciences: Theory and Practice, 2019
The type of tests used most by Primary Education teachers in the Spanish education system is traditional examinations, despite not fulfilling the educational qualities that pedagogy and the Spanish law prescribe for assessment processes. In this study, an assessment test has been designed by applying game-design elements to examinations of the…
Descriptors: Educational Games, Natural Sciences, Science Education, Elementary School Science
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Leyva, Diana; Tamis-LeMonda, Catherine S.; Yoshikawa, Hirokazu – Elementary School Journal, 2019
We examined associations between maternal writing support, math support, and directiveness and children's literacy and math outcomes. Participants were 208 African American, Dominican, Mexican, and Chinese mothers and their first-grade children from low-income households. Mothers were video-recorded playing a grocery game with their children…
Descriptors: Mothers, Elementary School Students, Grade 1, Literacy Education
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Lysniak, Ulana; Gibbone, Anne; Silverman, Stephen – Physical Educator, 2019
This study described the strategies used by expert teachers to instruct low motor skill students in physical education classes. The method was extensively pilot tested. Eleven physical education teachers took part in the study. Data were collected via observations, field notes, interviews, and nonstructured informal interviews. Two major themes…
Descriptors: Teaching Methods, Physical Education, Psychomotor Skills, Physical Education Teachers
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Flynn, Rachel M.; Colón-Acosta, Nirmaliz; Zhou, Jimmy; Bower, Jeffrey – Journal of Autism and Developmental Disorders, 2019
The current feasibility study examined the adherence, reliability, and assessment potential of an evidence-based game-like mobile Monitoring Tool (Akili Interactive Labs), to monitor 100 participants' cognition for eight sessions at a summer camp for children with special needs. A validated measure of attention was administered at baseline. In the…
Descriptors: Telecommunications, Handheld Devices, Summer Programs, Camps
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Zhang, Cheng; Chen, Bing – Higher Education Studies, 2019
It is important for students in the built environment related disciplines to acquire subject-based knowledge and skills from reflecting on their experience. In return, the learning-by-doing approach has been widely adopted in the academic cluster of built environment. To further strengthen this, this paper proposes a Virtual Reality (VR) based…
Descriptors: Engineering Education, Building Design, Cooperative Learning, Physical Environment
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Koparan, Timur – International Journal of Assessment Tools in Education, 2019
Technology and games are the areas where learners are most interested in today's world. If these two can be brought together within the framework of learning objectives, they can be an advantage for teachers and students. This study aims to investigate the learning environment supported by game and simulation. The games were used to evaluate the…
Descriptors: Computer Simulation, Game Based Learning, Educational Environment, Probability
Hortinela-Duden, Richel C. – ProQuest LLC, 2019
Training in social and emotional skills is critical for success, both in school and life. The lack of funding for programs and trained, skilled professionals leaves many children without the essential tools required to form emotional coping strategies and navigate social relationships. An Intelligent Tutoring System (ITS) is an effective tool that…
Descriptors: Behavior, Socialization, Video Games, Technology Uses in Education
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Meloni, Carla; Fanari, Rachele – International Association for Development of the Information Society, 2019
The aim of this study is to examine, in an educational context, the influence of chess training on academic performance (written text comprehension and recall and mathematical problem-solving ability) and on meta-cognitive skills (approach to studying and study strategies availability). A sample of 85 children attending primary school participated…
Descriptors: Metacognition, Academic Achievement, Problem Solving, Recall (Psychology)
Amy Cook; Jessica Hammer; Salma Elsayed-Ali; Steven Dow – Grantee Submission, 2019
Peer feedback is essential for learning in project-based disciplines. However, students often need guidance when acting as either a feedback provider or a feedback receiver, both to gain from peer feedback and to criticize their peers' work. This paper explores how to more effectively scaffold this exchange such that peers more deeply engage in…
Descriptors: Peer Evaluation, Feedback (Response), Educational Games, Guidance
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Overby, Alexandra; Jones, Brian L. – Art Education, 2015
What could video games bring to a K-12 visual arts curriculum? Overby and Jones were skeptical about incorporating gaming and virtual worlds into the classroom, but watching their own children engaging in the video game Minecraft changed their perception. As they started researching the game and how these kids were operating within the space, they…
Descriptors: Art Education, Curriculum Enrichment, Teaching Methods, Learning Strategies
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Chan, Jason C. K.; Erdman, Matthew R.; Davis, Sara D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
The mechanism responsible for retrieval-induced forgetting has been the subject of rigorous theoretical debate, with some researchers postulating that retrieval-induced forgetting can be explained by interference (J. G .W. Raaijmakers & E. Jakab, 2013) or context reinstatement (T. R. Jonker, P. Seli, & C. M. MacLeod, 2013), whereas others…
Descriptors: Memory, Recall (Psychology), Inhibition, Interference (Learning)
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