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de Cavalho, Julio Cesar Queiroz; Beltramini, Leila Maria; Bossolan, Nelma Regina Segnini – Journal of Biological Education, 2019
The present work aimed to investigate the contribution of the board game 'Synthesizing Proteins' to the understanding of protein synthesis by high school students, based on the socio-interactionist theory of Vygotsky. Fifteen students (six from a public school and nine from a private school) participated in the research, which had three stages:…
Descriptors: Educational Games, Science Education, Scientific Concepts, Biochemistry
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Baradaran Rahimi, Farzan; Kim, Beaumie – International Journal of Technology and Design Education, 2019
Adolescents develop skills and ideas from their interest-driven practices, which shape a type of literacy that may differ from the traditional ideas of literacy. This paper takes a qualitative approach to identify adolescents' activities through interest-driven participatory design. We interacted with grade 9 students at a Western Canadian school…
Descriptors: Foreign Countries, Design, Career Education, Technology Education
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Sagnak, Muhittin; Kazancoglu, Yigit; Aksoy, Murat – Journal of Education for Business, 2019
Due to the rapid changes in technology, there have been dramatic changes in manufacturing systems and techniques in almost all industries. In this sense, higher education institutions have become more important as they play a key role in ensuring the labor force in the industry. In the present study, the research streams for operations management…
Descriptors: Higher Education, Correlation, Organizational Effectiveness, Management Systems
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Rohaeti, Euis Eti; Bernard, Martin; Primandhika, Restu Bias – Journal on Mathematics Education, 2019
This research is a merged descriptive and quasi-experiment research aimed to describe students' creativity in developing interactive learning media with Visual Basic Application for Excel. Besides that, it had done to review students' ability which learning used open-ended Visual Basic Application for Excel compared with the other students' which…
Descriptors: Mathematics Instruction, Experimental Groups, Control Groups, Creativity
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Locke, Jill; Shih, Wendy; Kang-Yi, Christina D.; Caramanico, Julie; Shingledecker, Travis; Gibson, Jordan; Frederick, Lindsay; Mandell, David S. – Autism: The International Journal of Research and Practice, 2019
Several interventions have demonstrated efficacy in improving social outcomes for children with autism; however, few have been successfully implemented in schools. This study compared two implementation strategies to improve the use of a social engagement intervention for children with autism in public schools. In total, 31 children with autism in…
Descriptors: Autism, Public Schools, Interpersonal Relationship, Social Development
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Joswick, Candace; Clements, Douglas H.; Sarama, Julie; Banse, Holland W.; Day-Hess, Crystal A. – Teaching Children Mathematics, 2019
The teacher displayed counting cards that included both dots and numerals in order from one to five, as she counted them with her students. She then turned the cards facedown, keeping them in order, and began an identify-a-hidden-card activity with the class. This class was engaged in the third of three card activities that develop number sense…
Descriptors: Mathematics Activities, Instructional Materials, Mathematics Instruction, Executive Function
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Yerys, Benjamin E.; Bertollo, Jennifer R.; Kenworthy, Lauren; Dawson, Geraldine; Marco, Elysa J.; Schultz, Robert T.; Sikich, Linmarie – Journal of Autism and Developmental Disorders, 2019
The presence of attention deficit/hyperactivity disorder (ADHD) symptoms in children with autism spectrum disorder (ASD) is associated with worse cognitive control. Children with ASD and ADHD often respond poorly to medications, thus we need alternative treatments. We examined the feasibility, acceptability, and preliminary efficacy of Project…
Descriptors: Autism, Pervasive Developmental Disorders, Attention Deficit Hyperactivity Disorder, Symptoms (Individual Disorders)
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Rasmussen, Ludvig J. T.; Østergaard, Lars D.; Glaveanu, Vlad P. – Sport, Education and Society, 2019
The multidimensional concept of creativity has a much wider scope of application than disclosed by prevailing research on sporting creativity. In this area, creativity is mostly perceived, praised, and approached for its performative, in-game benefits. Pointing to the belief that creativity requires well-developed technical skills, this phenomenon…
Descriptors: Creativity, Athletics, Training, Discovery Learning
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Srisawasdi, Niwat; Panjaburee, Patcharin – Journal of Science Education and Technology, 2019
Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed scientific content into computer games or developed games with scientific content. In this paper, we employed students' common misconceptions of chemistry regarding the…
Descriptors: Program Implementation, Computer Games, Active Learning, Inquiry
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Ünlüer, Esra; Zembat, Rengin – Asian Journal of Education and Training, 2019
This study aims to identify the effectiveness of the Aesthetic Education Program on aesthetic judgment development of the five year old children. The pre-test and post-test control group experimental design was applied throughout the study. The group matching technique was employed in constitution of the study groups. Participants of the study…
Descriptors: Aesthetic Education, Aesthetics, Young Children, Kindergarten
Boaler, Jo – American Educator, 2019
Babies and infants love mathematics. Give babies a set of blocks, and they will build and order them, fascinated by the ways the edges line up. Children will look up at the sky and be delighted by the V formations in which birds fly. Count a set of objects with a young child and then move the objects and count them again, and they will be…
Descriptors: Mathematics, Numbers, Spatial Ability, Geometric Concepts
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Scanlon, Dylan; MacPhail, Ann; Calderón, Antonio – Curriculum Studies in Health and Physical Education, 2019
Ireland is set to introduce an examinable physical education curriculum (Leaving Certificate Physical Education (LCPE)) in the final two years of post-primary school. A Physical Education Development Group (PEDG) were tasked with the responsibility of constructing the LCPE specification. This paper explores the LCPE curriculum development process…
Descriptors: Foreign Countries, Physical Education, Curriculum Development, Physical Education Teachers
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Zhao, Fang – International Journal of Higher Education, 2019
This study investigates the effectiveness of Quizizz on enhancing students' learning experiences in an accounting classroom. Quizizz is an educational app that enables students to participate in fun multiplayer class activities. After doing in-class exercises using Quizizz, students report that this app brings positive impact on their learning…
Descriptors: Accounting, Business Administration Education, College Students, Educational Games
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Rocamora, Irene; González-Víllora, Sixto; Fernández-Río, Javier; Arias-Palencia, Natalia María – Physical Education and Sport Pedagogy, 2019
Background: Advances in technology have changed children's lifestyle so much that the majority of them do not meet the recommended 60 min of moderate to vigorous physical activity every day. Compulsory Physical Education has been highlighted as an ideal context to achieve the suggested physical activity (PA) goals, since it could be the only place…
Descriptors: Physical Activity Level, Physical Activities, Games, Performance
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Denham, André R. – British Journal of Educational Technology, 2019
Currently there are few pedagogical models available for mathematics teachers who are interested in digital game-based learning. The Play Curricular-activity Reflection and Discussion (PCaRD) model attempts to address this, but lacks the needed exploratory research on its implementation within formal mathematics classrooms. Through the use of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Games
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