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Walker, Esther J.; Risko, Evan F.; Kingstone, Alan – Discourse Processes: A Multidisciplinary Journal, 2014
The present study examined the influence of a human or computer "partner" on the production of fillers ("um" and "uh") during a question and answer task. Experiment 1 investigated whether or not responding to a human partner as opposed to a computer partner results in a higher rate of filler production. Participants…
Descriptors: Speech, Oral Language, Communication (Thought Transfer), Context Effect
Cuevas, Haydee M.; Fiore, Stephen M. – Instructional Science: An International Journal of the Learning Sciences, 2014
The present study investigated the utility of an instructional strategy known as the "query method" for enhancing learning outcomes in computer-based training. The query method involves an embedded guided, sentence generation task requiring elaboration of key concepts in the training material that encourages learners to "stop and…
Descriptors: Computer Assisted Instruction, Outcomes of Education, Questioning Techniques, Teaching Methods
Price, C. Aaron; Lee, H.-S.; Malatesta, K. – Journal of Science Education and Technology, 2014
Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available stereoscopically. Despite this rapid expansion, the field's understanding of the impact of stereoscopic…
Descriptors: Visual Aids, Science Education, Informal Education, Children
DiBattista, David; Sinnige-Egger, Jo-Anne; Fortuna, Glenda – Journal of Experimental Education, 2014
The authors assessed the effects of using "none of the above" as an option in a 40-item, general-knowledge multiple-choice test administered to undergraduate students. Examinees who selected "none of the above" were given an incentive to write the correct answer to the question posed. Using "none of the above" as the…
Descriptors: Multiple Choice Tests, Testing, Undergraduate Students, Test Items
Gilks, Peter J. – Language Testing in Asia, 2014
The aim of this study was to determine whether large variations in the pass rates of different versions of the Taiwanese tour guides' English test were due to inherent differences in the difficulty of the tests. Rasch analysis software was used to measure the difficulty of all items on the 2009 and 2013 versions. It was found that the ability…
Descriptors: Foreign Countries, Tourism, Guides, Language Tests
Nakamura, Yasuyuki; Nishi, Shinnosuke; Muramatsu, Yuta; Yasutake, Koichi; Yamakawa, Osamu; Tagawa, Takahiro – International Association for Development of the Information Society, 2014
In this paper, we introduce a mathematical model for collaborative learning and the answering process for multiple-choice questions. The collaborative learning model is inspired by the Ising spin model and the model for answering multiple-choice questions is based on their difficulty level. An intensive simulation study predicts the possibility of…
Descriptors: Mathematical Models, Cooperative Learning, Multiple Choice Tests, Mathematics Instruction
Cho, Peter; Moore-Russo, Deborah – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
To understand the mathematical concept of function, students must understand certain subconcepts, such as domain and range. Many researchers have studied students' understanding of functions, but no study has focused on how students come to understand the domain and range for the graphs of functions. In this study, we identified four common…
Descriptors: Community Colleges, Two Year College Students, College Mathematics, Mathematical Concepts
Caruso, Marinella; Gadd Colombi, Anna; Tebbit, Simon – Journal of University Teaching and Learning Practice, 2017
This paper discusses the integration and effectiveness of blended learning for the development and assessment of listening skills in a second language. The development of oral abilities (listening and speaking) is one of the most challenging and neglected aspects of second language learning (Vandergrift & Goh 2012, Graham & Santos 2015).…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Listening Skills
de Bree, Elise; van der Ven, Sanne; van der Maas, Han – Language Learning and Development, 2017
According to the Integration of Multiple Patterns hypothesis (IMP; Treiman & Kessler, 2014), the spelling difficulty of a word is affected by the number of cues converging on the correct answer. We tested this hypothesis in children's regular past tense formation in Dutch. Past tenses are formed by adding either-"de"…
Descriptors: Indo European Languages, Cues, Error Patterns, Regression (Statistics)
Sheridan, Brandon; Smith, Ben; Pleggenkuhle-Miles, Erin – Education Economics, 2017
University class structure is changing. To accommodate working students, programmes are increasing their offerings of long night classes--some lasting as long as six hours. While these long classes may be more convenient for students, they have unintended consequences as a result of cognitive load. Using a panel of 124 students (372 observations)…
Descriptors: Cognitive Processes, Difficulty Level, Retention (Psychology), Student Characteristics
Gorp, Karly; Segers, Eliane; Verhoeven, Ludo – Reading Research Quarterly, 2017
The effects of a word identification game aimed at enhancing decoding efficiency in poor readers were tested. Following a pretest-posttest-retention design with a waiting control group, 62 poor-reading Dutch second graders received a five-hour tablet intervention across a period of five weeks. During the intervention, participants practiced…
Descriptors: Decoding (Reading), Word Recognition, Reading Difficulties, Educational Games
Gafni, Ruti; Achituv, Dafni Biran; Rachmani, Gila Joyce – Journal of Information Technology Education: Research, 2017
Aim/Purpose: This study examines how the use of a Mobile Assisted Language Learning (MALL) application influences the learners' attitudes towards the process of learning, and more specifically in voluntary and mandatory environments. Background: Mobile devices and applications, which have become an integral part of our lives, are used for…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Telecommunications
Smith, James R.; Chungh, Melleisha K.; Sadouq, Sara; Kandiah, Asarthan – Science Education International, 2017
The objective of this study was to enquire how the chemistry experience of pharmacy students can be enhanced and how the virtual learning environment (VLE) for chemistry-related pharmacy modules might be improved. All Master of Pharmacy students at the University of Portsmouth United Kingdom were asked to complete a project-designed online…
Descriptors: Chemistry, Pharmaceutical Education, Pharmacy, Science Instruction
Huang, Xiaoxia – Interactive Learning Environments, 2017
Previous research has indicated the disconnect between example-based research focusing on worked examples (WEs) and that focusing on modeling examples. The purpose of this study was to examine and compare the effect of four different types of examples from the two separate lines of research, including standard WEs, erroneous WEs, expert (masterly)…
Descriptors: Teaching Methods, Problem Solving, Academic Achievement, Cognitive Processes
Calvo-Ferrer, José Ramón – British Journal of Educational Technology, 2017
According to different authors, computer games not only teach contents and skills, but also do so in a more efficient manner, allowing long-lasting learning. However, there is still little consensus on this matter as different studies put their educational benefits into question, especially when used without instructional support. An empirical…
Descriptors: Educational Games, Vocabulary Development, Regression (Statistics), Computer Games

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