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Johnson, Karlie Loren; Westbrooks, Kimberly – International Journal on Social and Education Sciences, 2021
From 2016-2019, Jacksonville State University (JSU) librarians embraced the call to incorporate increased active learning into traditional library information instruction. Librarians began this process by integrating the use of a scavenger hunt into the Houston Cole Library's new orientation tailgate event. Breakout EDU Escape Room kits with a…
Descriptors: Instructional Effectiveness, Nontraditional Education, Library Instruction, Academic Libraries
In'am, Akhsanul; Sutrisno, Eko Sabdo – International Journal of Instruction, 2021
Strengthening self-efficacy and motivation in learning mathematics gives impacts on the students' capability in the field of mathematics, and this may be conducted through a proper learning model, one of which is the cooperative learning model. The objective of this present research was to analyze students' self-efficacy reinforcement and their…
Descriptors: Self Efficacy, Student Motivation, Mathematics Instruction, Mathematics Skills
Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software
Chan, Jenny Yun-Chen; Lee, Ji-Eun; Mason, Craig A.; Sawrey, Katharine; Ottmar, Erin – Grantee Submission, 2021
Understanding equivalence is fundamental to STEM disciplines, yet misunderstandings and misconceptions inhibit students from fully appreciating or leveraging the concept. Using the game-based algebraic notation system, From Here to There! (FH2T), students explore ideas of equivalence by dynamically transforming expressions or equations among…
Descriptors: Middle School Students, Mathematics Instruction, Prior Learning, Teaching Methods
Richard A. Andrusiak – New England College Journal of Applied Educational Research, 2021
Interpreting findings from the numerous research studies that identify meta-variables linked with attitudes toward mathematics and their connections to achievement is complicated by the lack of theoretical clarity around the construct of attitudes. This mixed-methods multiple-case phenomenological study expands the body of research that describes…
Descriptors: Middle School Students, Middle School Mathematics, Mathematics Education, Student Attitudes
Ho, Janet – Innovation in Language Learning and Teaching, 2020
Flipped classrooms emphasise a learner-centred and results-oriented approach. They have been widely adopted in recent years, to enhance the effectiveness of student learning and encourage students to understand and apply new information. This approach is also regarded as a type of blended learning, given that tutors decide on the pre-class work,…
Descriptors: English (Second Language), Second Language Instruction, Homework, Educational Technology
Dick, Geoffrey N.; Akbulut, Asli Yagmur – Journal of Information Technology Education: Research, 2020
Aim/Purpose: Enterprise Resource Planning (ERP) simulation (ERPsim) games have been used in Information Systems courses to teach students ERP systems and business processes. This study investigates whether the use of ERPsim games can be extended to other management disciplines. More specifically, this study reports on using the ERPsim games…
Descriptors: Planning, Management Development, Decision Making, Undergraduate Students
Raulston, Tracy J.; Hansen, Sarah G.; Frantz, Rebecca; Machalicek, Wendy; Bhana, Naima – Journal of Early Intervention, 2020
Children with autism spectrum disorder (ASD) present with social skills difficulties, which can create barriers for them to develop friendships with their peers. Playdates are a common way that young children practice play and friendship skills in home and community environments. Few studies have trained parents to embed social skills instruction…
Descriptors: Parent Participation, Play, Games, Family Environment
Bulut, Ayhan – Review of International Geographical Education Online, 2020
The aim of this study is to encourage the development of pre-school teachers by raising their awareness about zerowaste and recycling activities. The need for this research is linked to the lack of prominence about the concept of zerowaste in pre-school programs in Turkey, and also the limited inclusion of opportunities for pre-school students to…
Descriptors: Recycling, Environmental Education, Preschool Education, Preschool Teachers
Azid, Nurulwahida; Yusoff, Nuraini; Rawian, Rafizah; Sabarudin, Nuryazida; Ishak, Mohd Zaini – International Journal of Instruction, 2020
In this study, an interactive pedagogical tool -- Cerdik BM Series 1 was created using the Adobe Flash CS6 Software. This tool was developed to assist students' difficulties in Malay Language literacy skills as one of the ways to support the Literacy and Numeracy Screening (LINUS) programme. This application highlighted the importance of multiple…
Descriptors: Indonesian Languages, Computer Uses in Education, Literacy, Multiple Intelligences
Rodríguez-Negro, Josune; Yanci, Javier – Educational Psychology, 2020
The aim of this study was to examine the effects of two different instructional models (i.e. direct instructional model (DIM) and tactical games model (TGM)) with primary education students. Perceived exertion, affective valence, physical activity (PA) level, instruction time, active learning time, and relation of instruction/active learning time…
Descriptors: Teaching Methods, Physical Education, Games, Physical Activity Level
Threekunprapam, Arinchaya; Yasri, Pratchayapong – European Journal of Educational Research, 2020
Using unplugged coding activities to promote computational thinking (CT) among secondary learners has become increasingly popular. Benefits of using unplugged coding activities involve the cost-effective implementation, the ability to promote computer science concepts and self-efficacy in learning computer programming, and the engaging nature of…
Descriptors: Thinking Skills, Independent Study, High School Students, Coding
Dolphin, Scott – Journal of Educational Multimedia and Hypermedia, 2020
While most educators will agree that an on-ground classroom education is the preferred pedagogic method, circumstances don't always allow for this. Most traditional survey of art history courses have relied upon the time tested pedagogical model built on the darkened classroom dual side-by-side slide projector format. This approach dates back to…
Descriptors: Teaching Methods, Educational Technology, Online Courses, Electronic Learning
Liu, Helen – Journal of Media Literacy Education, 2020
This study investigated adolescents' perception and attitudes towards gender representation in video game covers, and the degree to which these depictions may influence their notions on gender and identification. Seventeen participants ranging from ages 12 and 13 participated in semi-structured interviews to explore this topic. This study's…
Descriptors: Student Attitudes, Gender Differences, Gender Issues, Video Games
Perry, Tomer J.; Robichaud, Christopher – Journal of Political Science Education, 2020
Simulations are an excellent tool for teaching and have been used in many disciplines including in various subfields of political science, notably in international relations. We focus on the value of employing simulations in the classroom to complement the pedagogy surrounding political theory and related fields such as professional ethics and…
Descriptors: Active Learning, Role Playing, Ethics, Decision Making

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