Publication Date
| In 2026 | 1 |
| Since 2025 | 1161 |
| Since 2022 (last 5 years) | 6375 |
| Since 2017 (last 10 years) | 16389 |
| Since 2007 (last 20 years) | 30154 |
Descriptor
Source
Author
| Vaughn, Sharon | 64 |
| Fuchs, Lynn S. | 60 |
| Hwang, Gwo-Jen | 58 |
| Graham, Steve | 46 |
| Fuchs, Douglas | 43 |
| Ediger, Marlow | 35 |
| Gersten, Russell | 35 |
| Jitendra, Asha K. | 35 |
| Collins, Belva C. | 34 |
| Slavin, Robert E. | 32 |
| Mayer, Richard E. | 29 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 1783 |
| Practitioners | 1725 |
| Researchers | 669 |
| Administrators | 302 |
| Policymakers | 234 |
| Students | 74 |
| Parents | 46 |
| Media Staff | 27 |
| Counselors | 17 |
| Community | 11 |
| Support Staff | 8 |
| More ▼ | |
Location
| Turkey | 1473 |
| Indonesia | 925 |
| Australia | 876 |
| China | 677 |
| Taiwan | 619 |
| United Kingdom | 554 |
| Canada | 530 |
| California | 451 |
| Iran | 376 |
| Texas | 352 |
| United States | 324 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 144 |
| Meets WWC Standards with or without Reservations | 222 |
| Does not meet standards | 168 |
Michael W. Corrigan; Joseph T. Wong; Doug Grove; Sage Andersen; Bradley S. Hughes – Science Education, 2025
This study delves into the realm of student conceptual change, examining shifting understandings as important steppingstones on the path to sensemaking and canonical understanding in science education. It explores the potential of a STEAM (Science, Technology, Engineering, Arts, and Math) curriculum, aiming to provide equitable learning…
Descriptors: Elementary School Students, Scientific Concepts, STEM Education, Art Education
Anton Adi Suryo Kusuma; Sutama; Harsono; Ahmad Muhibbin; Zohaib Hassan Sain – Educational Process: International Journal, 2025
Background/purpose: Several previous studies have attempted to develop Android learning media for elementary students beginning to learn counting. However, no media with a levelled adventure theme exists. The purpose of this research is to develop an android-based learning media, B'Math, to improve elementary students' counting skills.…
Descriptors: Elementary School Students, Mathematics Instruction, Computation, Game Based Learning
Sarah J. Watt; Julianne Locke; Alyssa Fesenmyer – Learning Disabilities Research & Practice, 2025
This study used a mixed-methods approach to explore the impact of a fraction intervention on 46 sixth-grade students, including 13 with learning disabilities. Twenty-four students were enrolled in the classroom that received intervention, the remaining students participated in standard instruction. The intervention focused on sorting visual…
Descriptors: Mathematics Instruction, Fractions, Grade 6, Intervention
P. M. Shanthami – Journal of Educational Technology, 2025
This study aimed to investigate the impact of gamification on students' learning outcomes in a higher secondary school subject, specifically focusing on the topic of Morphology. A quasi-experimental research design was employed, involving an experimental group that received gamified instruction using Kahoot and a control group that received…
Descriptors: Gamification, Botany, Secondary School Students, Science Instruction
Zainab M. Gaffas – Australian Review of Applied Linguistics, 2025
This quasi-experimental study investigated the efficacy of two distinct approaches for vocabulary learning, namely vocabulary notebooks and word lists, specifically in the context of learning medical terms. Sixty first-year undergraduate EFL students enrolled in an English for Specific Purposes (ESP) medical course were recruited and divided…
Descriptors: Vocabulary Development, Undergraduate Students, English (Second Language), English for Special Purposes
Laura Hollinshead; Emma Hyde – Research in Learning Technology, 2025
Person-centred care (PCC) has become an integral part of health education with many incorporating this into curricula (McCormack et al., 2022). However, PCC can require whole scale revisions of programmes of study, which can lead to difficulties in time and navigating quality processes (Moore et al., 2023). In the UK, continued workforce shortages…
Descriptors: Allied Health Occupations Education, Computer Uses in Education, Foreign Countries, Undergraduate Students
Charles Van-Hein Sackey; Christine Cao; Destenie Nock; Daniel Armanios; Alex Davis – INFORMS Transactions on Education, 2025
Social justice considerations are critical in today's engineering education. As an example, access to electricity will be crucial to the development of sub-Saharan Africa (SSA) by powering essential sectors and services that would yield economic growth and an improved quality of life. Because infrastructure investments are often allocated to urban…
Descriptors: Social Justice, Engineering Education, Energy, Decision Making
Li Zheng; Yu Xiao – Reading Research Quarterly, 2025
This study examines teacher reading instruction strategies, defined as specific teaching activities aimed at developing students' reading comprehension skills, including guiding students to identify main ideas, make inferences, predict text content, self-monitor understanding, and evaluate text credibility. Using PIRLS 2021 data from primary…
Descriptors: Foreign Countries, Achievement Tests, International Assessment, Reading Achievement
Hans Lehikoinen; Pertti Väisänen; Sari Havu-Nuutinen; Kristiina Lappalainen; Markku Niemivirta – Instructional Science: An International Journal of the Learning Sciences, 2025
This study investigated the role of co-teaching in the development of students' mathematics motivation and achievement. More specifically, we examined how sixth-grade students' (N = 146) mathematics self-concept and individual interest changed over one school year, how these changes were related to each other and to mathematics achievement, and,…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Team Teaching
Rong Liu; Huina Jia – Asia Pacific Education Review, 2025
Instructional video has become an important teaching resource. In related studies, researchers have found that the playback speed of instructional videos affects learning effect. However, it is not clear whether the learning effect obtained when learners choose different playback speeds is affected by the interactive design of the video (e.g.,…
Descriptors: Educational Technology, Video Technology, Learner Controlled Instruction, Eye Movements
Mohsin Murtaza; Chi-Tsun Cheng; Mohammad Fard; John Zeleznikow – International Journal of Artificial Intelligence in Education, 2025
As modern vehicles continue to integrate increasingly sophisticated Advanced Driver Assistance Systems (ADAS) and Autonomous Vehicles (AV) functions, conventional user manuals may no longer be the most effective medium for conveying knowledge to drivers. This research analysed conventional, paper and video-based instructional methods versus a…
Descriptors: Educational Change, Driver Education, Motor Vehicles, Natural Language Processing
Kristina Zhu; Donghyun Kim – International Journal of Education and Development using Information and Communication Technology, 2025
This study examines the relationship between game-based student response systems (GSRS) and college student academic performance. GSRS, such as Kahoot!, are emerging in classrooms as a "fun" way to review course material and test student understanding. Its increasing usage begs the question of its effectiveness for students. Therefore,…
Descriptors: Game Based Learning, Academic Achievement, Audience Response Systems, College Students
Albert Andry E. Panergayo – International Journal of Education in Mathematics, Science and Technology, 2025
This meta-analysis synthesized 18 qualified studies, resulting in 29 effect sizes. This study involved a total sample of 1,280 students to evaluate the effectiveness of Engineering Design Process (EDP)-based instructional approaches in STEM education. Eligible studies were systematically selected through inclusion and exclusion criteria following…
Descriptors: Meta Analysis, Engineering, Design, STEM Education
Pravat Kumar Sahoo; Sesadeba Pany; Sankar Prasad Mohanty; Kalpana Rani Dash; Saikalyani Rana – Journal of Research in Innovative Teaching & Learning, 2025
Purpose: The study aims to investigate the effect of the dialogue embedded synectics model of teaching on the creative thinking of students. Design/methodology/approach: The research design of the study was a nonequivalent control group design of quasi experimental research. This study collected data from 80 students in the seventh grade from two…
Descriptors: Teaching Models, Creativity, Creative Development, Creative Thinking
Cynthia M. Harley; Elizabeth Leininger – HAPS Educator, 2025
Understanding homeostasis is foundational to biology; yet students often hold persistent misconceptions about its mechanisms and complexity. To address these challenges, we developed a collaborative, card-based board game in which players act as components of the endocrine and physiological systems to help a character named Bill enact homeostasis…
Descriptors: Game Based Learning, Learning Activities, Science Instruction, Biology

Peer reviewed
Direct link
