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Kordaki, Maria; Gousiou, Anthi – Educational Technology & Society, 2016
This paper presents a 10-year review study that focuses on the investigation of the use of computer card games (CCGs) as learning tools in Computer Science (CS) Education. Specific search terms keyed into 10 large scientific electronic databases identified 24 papers referring to the use of CCGs for the learning of CS matters during the last…
Descriptors: Computer Science Education, Computer Games, Electronic Libraries, Literature Reviews
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Taylor, Merilyn; Hawera, Ngarewa – Australian Primary Mathematics Classroom, 2016
Rich learning tasks embedded within a familiar context allow students to work like mathematicians while making sense of the mathematics. This article demonstrates how 11-12 year-old students were able to employ all of the proficiency strands while demonstrating a deep understanding of some of the "big ideas" of probabilistic thinking.
Descriptors: Probability, Educational Games, Mathematics, Mathematics Education
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Ružic-Baf, Maja; Strnak, Hrvoje; Debeljuh, Andrea – International Journal of Research in Education and Science, 2016
The availability of new information and communication technologies to an increasingly younger population, the constant availability of the Internet and the opportunity to search information, to create new types and models of communication, types of acceptance and ways of accepting and coping with the infinite amount of information, the velocity…
Descriptors: Technology Uses in Education, Educational Technology, Video Games, Grade 7
Freiderikos Valetopoulos, Editor; Nicoleta Laura Popa, Editor; Rebeca Hernández, Editor – Peter Lang Publishing Group, 2025
The present volume constitutes a singular contribution to its field on several counts. First and foremost, it is an outcome of a joint research effort by members of various European higher education institutions who have cooperated within the framework of the European Campus of City Universities Project (EC2U). It is an initiative that brings…
Descriptors: Higher Education, Educational Policy, Universities, Language Planning
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Tanase, Madalina – Journal of Pedagogical Research, 2020
Demographic data show an increasingly diverse student population in all urban settings. This contrasts with the teacher force, which is predominately middle class, female, monolingual, and of European ancestry. This discrepancy adds complexity to an already complex profession. To bridge this cultural gap, researchers advocate for a change in the…
Descriptors: Culturally Relevant Education, Secondary School Teachers, Mathematics Teachers, Science Teachers
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Sperano, Isabelle; Shaw, Ross; Andruchow, Robert; Cobzas, Dana; Efird, Cory; Brookwell, Brian; Deng, William – Scholarship and Practice of Undergraduate Research, 2020
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This…
Descriptors: Video Games, Biology, Undergraduate Students, Science Instruction
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Gündüz, Abdullah Yasin; Akkoyunlu, Buket – SAGE Open, 2020
The success of the flipped learning approach is directly related to the preparation process through the online learning environment. It is clear that the desired level of academic achievement cannot be reached if the students come to class without completing their assignments. In this study, we investigated the effect of the use of gamification in…
Descriptors: Instructional Effectiveness, Game Based Learning, Flipped Classroom, Rewards
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Duran, Munise – Research in Pedagogy, 2020
The aim of this study is to reveal the teachers' evaluation of the educational program for infants and children aged 0-36 months old. In order to collect data, 18 teachers from day care centers and nurseries in Malatya province were interviewed. The Educational Program prepared for infants and children aged 0-36 months old by the General…
Descriptors: Foreign Countries, Program Evaluation, Preschool Education, Preschool Children
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Tippenhauer, Nicholas; Fourakis, Eva R.; Watson, Duane G.; Lew-Williams, Casey – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
When communicating with other people, adults reduce or lengthen words based on their predictability, frequency, and discourse status. But younger listeners have less experience than older listeners in processing speech variation across time. In 2 experiments, we tested whether English-speaking parents reduce word durations differently across…
Descriptors: Parent Child Relationship, Speech Communication, Nouns, Word Frequency
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Lauc, Tomislava; Jagodic, Gordana Kuterovac; Bistrovic, Jelena – International Journal of Instruction, 2020
The study examined motivation and learning outcomes of the use of multimedia instructional message during the introductory part of 18 lessons of school subject Nature and Society in 4th grade. Learning outcomes were measured by immediate knowledge tests and global exams. The multimedia model was developed containing activities used either through…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Learning Motivation
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Gözüm, Ali Ibrahim Can; Kandir, Adalet – International Journal of Curriculum and Instruction, 2020
The aim of this study is to develop a scale comprising parental mediation strategies while their children are playing digital games. The participants of the research consist of 643 parents with the 48-72 months of age children living in Ankara and Kars city centers between the years 2018-2019. In the study, the screening model of the quantitative…
Descriptors: Mediation Theory, Parent Role, Parent Child Relationship, Test Construction
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Christopher, Adam – International Journal on E-Learning, 2020
There are two important dimensions to successful second language learning: what goes on inside the classroom and what goes on outside of the classroom (Richards, 2015). This paper investigates smartphone use for online learning of English among Japanese university students using online surveys and semi-structured interviews. The investigation…
Descriptors: English (Second Language), Second Language Learning, Telecommunications, Handheld Devices
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Chan, Chung-Shing; Chan, Yat-hang; Fong, Tsz Heung Agnes – International Research in Geographical and Environmental Education, 2020
This paper introduces an e-Learning for urban tourism education through a scenario-based game of a hypothetical city. This scenario game set a good example to integrate components of e-Learning, gamification and scenario-based platform in tourism geography and planning education. This study evaluated the effectiveness of urban tourism scenario…
Descriptors: Urban Areas, Tourism, Game Based Learning, Teaching Methods
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Chao, Chung-yi; Fan, Sa-hui – English Language Teaching, 2020
Elementary-level English teachers in Taiwan were facing problems caused by students' bimodal distribution of English achievements. Many of the teachers tried new teaching tools to eliminate the obstacles of teaching. This study was based on a quasi-experimental research design and supplemented by qualitative feedback to explore how the new…
Descriptors: Games, Anxiety, English (Second Language), Second Language Instruction
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Johann, Verena E.; Karbach, Julia – Developmental Science, 2020
Several studies indicate that executive functions (EF), such as working memory (WM), inhibition or flexibility can be improved by training and that these training-related benefits in WM capacity generalize to reading and mathematical abilities. However, the results of these studies are inconsistent and most of them focused on WM training in…
Descriptors: Game Based Learning, Cognitive Ability, Academic Ability, Elementary School Students
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