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Baszuk, Patricia A.; Heath, Michele L. – Journal of Education for Business, 2020
Instructional games in the classroom help to facilitate student engagement and utilize technology to help students prepare for exams. The purpose of this experiential learning exercise is to increase student engagement and understanding of course content using technology as a game in the classroom to increase exam scores. Human resource…
Descriptors: Tests, Educational Technology, Learner Engagement, Educational Games
Gómez-Gonzalvo, Fernando; Devís-Devís, José; Molina-Alventosa, Pere – Comunicar: Media Education Research Journal, 2020
Video game usage among young people has generated great concern due to its possible negative effects on their health, socialization and academic performance. Regarding this last aspect, there are studies that point out that video games have negative consequences for academic performance while others emphasize their positive effects. Therefore, the…
Descriptors: Video Games, Adolescents, Academic Achievement, Time
Ye, Pinghao; Liu, Liqiong; Gao, Linxia; Mei, Quanjun – International Journal of Information and Communication Technology Education, 2020
The article finds the main factors affecting women's continuance intention for mobile games, and analyze how and to what extent these factors affect women's continuance intention for mobile games in a research model. In this study, a Model of Factors Affecting Women's continued interest in mobile gaming is comprised of eight variables and relevant…
Descriptors: Females, Computer Games, Telecommunications, Handheld Devices
Berkeshchuk, Inna S.; Shcherbak, Iryna V.; Shkvorchenko, Nataliia M.; Masytska, Tetiana E.; Chornyi, Igor V. – International Journal of Higher Education, 2020
The use of online technology of an experimental, gaming, competitive nature helps unite the virtual context and the acquisition of analytical skills in an environment, where personal communication is impossible, and the learning process requires high-quality preparation and understanding of the level of acquisition of speech skills. Studies show…
Descriptors: Foreign Countries, Information Technology, Technology Uses in Education, Computer Assisted Testing
Honig, Alice Sterling – Early Child Development and Care, 2020
Teachers are sometimes puzzled and frustrated by some children's difficulties and troubles as these children respond aggressively when feeling that peers crowd too close or seem 'threatening'. This article provides a variety of bodily games to help children become more aware of how their bodies and muscles work. The activities suggested are…
Descriptors: Teacher Role, Early Childhood Teachers, Child Caregivers, Young Children
Yorulmaz, Alper; Kilic, Zeynep; Unsal, Fatma Ozge; Cokcaliskan, Halil – Educational Policy Analysis and Strategic Research, 2020
It can be said that activities form the basis for active learning, but teachers determine which activity is effective for the development of students. One of the criteria in this determination is the student, which is the basic input of education. Therefore, the aim of the study is to determine the opinions of primary school students about the…
Descriptors: Elementary School Students, Children, Grade 4, Learning Activities
Pereira, Sara; Rodrigues, Maria José; Vieira, Rui Marques – Early Child Development and Care, 2020
Science education become one prioritie of modern societies, with the purpose of forming scientifically literate youth and adults. They play an active role in solving the problems existing in society, making critical and informed decisions. In this paper we discuss the need for scientifically literate citizens and the relevance of practical work as…
Descriptors: Play, Scientific Literacy, Science Education, Decision Making
Scalise, Nicole R.; Daubert, Emily N.; Ramani, Geetha B. – Journal of Experimental Education, 2020
Low-income preschoolers have lower average performance on measures of early numerical skills than middle-income children. The present study examined the effectiveness of numerical card games in improving children's numerical and executive functioning skills. Low-income preschoolers (N = 76) were randomly assigned to play a numerical magnitude…
Descriptors: Early Intervention, Mathematics Skills, Teaching Methods, Educational Games
Grindheim, Liv Torunn – Contemporary Issues in Early Childhood, 2020
The voices of both early childhood education teachers and children tend to be weak in the choir of agents that constitute the aims and practices of early childhood education. In this article, a video that a teacher made of four children playing dragons, followed by open-ended interviews exploring why she found this particular activity of interest…
Descriptors: Imagination, Teacher Attitudes, Early Childhood Teachers, Video Technology
Hwang, Hyesung G.; Markson, Lori – Journal of Cognition and Development, 2020
Starting in the preschool years, children show socially exclusive behaviors, such as intentionally leaving out another child from a ball game. Prior research investigating social exclusion understanding in preschoolers primarily used interview methods and it is clear that the verbal and cognitive skills necessary to identify and reason about…
Descriptors: Social Isolation, Preschool Children, Preferences, Nonverbal Communication
Moore, Tamara J.; Brophy, Sean P.; Tank, Kristina M.; Lopez, Ruben D.; Johnston, Amanda C.; Hynes, Morgan M.; Gajdzik, Elizabeth – Journal of Science Education and Technology, 2020
Computational thinking requires high cognitive load as students work to manage multiple tasks in their problem-solving environment. Through research in K-2 classrooms on computational thinking, we noticed that students lack the representational fluency needed to move from one form to another--such as moving from physical to more abstract…
Descriptors: Thinking Skills, Grade 2, Task Analysis, Elementary School Students
Kang, Ya-Shu; Chang, Yao-Jen – Journal of Applied Research in Intellectual Disabilities, 2020
Background: Individuals with intellectual disabilities (ID) may have difficulties in performing daily living tasks. Among other daily living tasks, independent automated teller machine (ATM) skills are an essential life skill for people with intellectual disabilities. Materials and Methods: Three junior high school students in a special education…
Descriptors: Educational Games, Computer Simulation, Junior High School Students, Students with Disabilities
Holbrey, Christine Elizabeth – Technology, Pedagogy and Education, 2020
Traditional lecture theatre environments present significant challenges in higher education, in light of increasingly large and diverse student populations. This small-scale study explores how blended learning through the game-based platform Kahoot! can be used to enhance the learning experience offered to students in these spaces, from the…
Descriptors: Educational Games, Blended Learning, Undergraduate Students, Student Attitudes
Nicholas Diana – ProQuest LLC, 2020
Civil discourse is our most basic form of civic engagement. In a democracy, it is our best tool for collectively answering a society's most fundamental question: "What shall we do?" While most of us have no doubt participated in political discussions, engaging in civil discourse that is productive (i.e., dialogue that "fosters…
Descriptors: Citizen Participation, Communication Skills, Curriculum Development, Values
Rickey Samuel Woods – ProQuest LLC, 2020
This meta-analysis looks at the results of five studies on the use of technology for the treatment of dyscalculia in primary school age children. Results show significant positive improvement using specialized software treatment technologies for students in Grades 1-5 in various countries using four different software games. However, little is…
Descriptors: Educational Technology, Technology Uses in Education, Learning Disabilities, Students with Disabilities

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