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Hannah Edber; Leah Panther; Andrea Crenshaw; Rachael Van Donkelaar; Tenesha Curtis – Journal of Adolescent & Adult Literacy, 2025
Adolescent youth participating in a summer writing workshop drew from funds of community wealth to answer youth-generated inquiry questions about history, political participation, and equity. By turning to community members as expert sources of knowledge, students deepened their inquiry, their connections to the local community, and their…
Descriptors: Summer Programs, Writing Workshops, Cultural Background, Cultural Capital
Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
Rose E. Nevill; Gail E. Lovette; Katherine J. Bateman; Natalie M. Badgett; Genevieve R. Lyons; Emily C. Fuhrmann; Genevieve E. Bohac; Karen G. Orlando; Keith D. Page – American Journal on Intellectual and Developmental Disabilities, 2025
Children with neurodevelopmental disorders (NDD) are at high risk of challenging behavior, yet families experience consistent barriers to affordable parent education in behavior management. This study tested the efficacy of a caregiver-focused Extensions of Community Health Outcomes (ECHO) program in delivering behavior management education and…
Descriptors: Neurodevelopmental Disorders, Behavior Problems, Parent Education, Behavior Modification
Guo Su; Jia Sun; Taotao Long; Wenli Chen; Aoxue Mei – Journal of Science Education and Technology, 2025
This study explored the impact of "Argumentation-driven inquiry" (ADI) on primary school students' argumentation performance in a blended synchronous learning environment (BSLE). A total of 159 fifth-grade primary school students (79 from an urban school and 80 from a rural school) participated in this quasi-experimental study. Students…
Descriptors: Persuasive Discourse, Inquiry, Academic Achievement, Synchronous Communication
Borghild Brekke Hauglid; Rachael Hains-Wesson; Anne-Marie Fannon – International Journal of Work-Integrated Learning, 2025
Project-based work-integrated learning (PBWIL) is a unique type of WIL practice where students engage collaboratively on industry projects, addressing the needs of industry partners under the guidance of a teacher/educator. This complex pedagogical approach requires deep expertise from educators in securing industry partnerships, managing student…
Descriptors: Active Learning, Student Projects, Work Based Learning, Well Being
Rebecca E. Heiser; Agnieszka Palalas; Ashley Gollert – Australasian Journal of Educational Technology, 2025
As higher education institutions increasingly adopt videoconferencing technologies to broaden access to learning, the need for evidence-based, inclusive practices to support digital well-being becomes paramount. Integrating these technologies into the curriculum necessitates careful design considerations to prevent unintended consequences and…
Descriptors: Higher Education, Videoconferencing, Inclusion, Well Being
Warli; Puji Rahayu; Imas Cintamulya – Mathematics Teaching Research Journal, 2025
This study aimed to describe students' ability to arrange proof of abstract algebra problems (Subgroups) after receiving Information Technology (IT)-assisted scaffolding materials. To achieve this objective, we conducted exploratory qualitative research with students of Mathematics Education, Universitas PGRI Ronggolawe Tuban, participating in the…
Descriptors: Mathematics, Algebra, Validity, Mathematical Logic
Babier, Aaron; Fernandes, Craig; Zhu, Ian Yihang – INFORMS Transactions on Education, 2023
In this paper, we describe a course project in which teams of undergraduate students propose and execute an end-to-end analytics project to solve a real-world problem. The project challenges students to implement machine learning, optimization, simulation, or a combination of these three techniques on real-world data that they collect. A…
Descriptors: Undergraduate Students, Student Projects, Data Analysis, Problem Solving
Dankovic, Danijel; Marjanovic, Milos; Mitrovic, Nikola; Zivanovic, Emilija; Dankovic, Milan; Prijic, Aneta; Prijic, Zoran – IEEE Transactions on Education, 2023
Contribution: Impact assessment of the practice-oriented course for high school students on their later academic achievements, described in the context of long-term efforts to improve electronic engineering studies' quality. The article highlights the importance of outreach and extracurricular activities and cooperation with the IEEE in these…
Descriptors: High School Students, Engineering Education, Active Learning, Student Projects
Mentzer, Nathan; Krishna, Bhawna; Kotangale, Ankita; Mohandas, Lakshmy – Learning Environments Research, 2023
Active learning strategies engage students and promote student-centered learning environments. Implementing active learning in a HyFlex environment during the Fall of 2020 global pandemic was challenging. We describe the "Interactive Synchronous HyFlex" approach to teaching design thinking at the introductory college level and explore…
Descriptors: College Students, Psychological Needs, Active Learning, Self Determination
Garces, Sebastian; Vieira, Camilo; Ravai, Guity; Magana, Alejandra J. – Education and Information Technologies, 2023
Worked examples can help novice learners develop early schemata from an expert's solution to a problem. Nonetheless, the worked examples themselves are no guarantee that students will explore these experts' solutions effectively. This study explores two different approaches to supporting engineering technology students' learning in an…
Descriptors: Learner Engagement, Active Learning, Programming, Engineering Education
Topu, Fatma Burcu – Journal of Theoretical Educational Science, 2023
This study aimed to investigate the effects of gamification on active and reflective learners' engagement and cognitive load. It also compared both groups' experiences in a 10-week gamification process. It employed triangulation, one of the mixed research designs in this study. Participants consisted of 70 undergraduate students (45 active, 25…
Descriptors: Gamification, Active Learning, Reflective Teaching, Learner Engagement
Zhang, Duo – Journal of Civil Engineering Education, 2023
As a learner-centered pedagogy, project-based learning (PBL) is recognized to improve students' engagement and long-term learning effectiveness. The present PBL practices are based on instructor-defined topics and are assigned as a partial or full substitution of traditional assessments. Here, open-topic PBL as an opt-in activity is proposed and…
Descriptors: Student Projects, Active Learning, Gender Differences, Scores
Gong, Hee Jung; Park, Hyeri; Hagood, Thomas Chase – Interactive Learning Environments, 2023
This study explores how peer learning and teaching interactions in undergraduate STEM courses occurred through the "Peer-Learning Assistant" (PLA) model. This is one of the active learning strategies applied in a curricular setting, and also to find out the learning experiences for STEM students and PLAs from the PLA model. For this…
Descriptors: STEM Education, Active Learning, Intervention, Peer Teaching
Sharma, Daneshwar – Business and Professional Communication Quarterly, 2023
Students process information in two modes: cognitive and experiential. Case studies and stories are generally used as tools for experiential information processing. This article uses memes as an instructional tool to deliver information for experiential information processing in a public speaking course. The effectiveness of memes as an…
Descriptors: Humor, Visual Aids, Teaching Methods, Cognitive Processes