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Yaguara, Jhon Alexander; Villalobos Salinas, Nidia Paola; Otálora Caviche, Jean Carlos – Latin American Journal of Content and Language Integrated Learning, 2021
This paper reports an exploratory sequential mixed-methods and action research study of the Content and Language Integrated Learning (CLIL) methodology at a state institution in Florencia (Colombia). The study aimed to explore the implementation of CLIL in a virtual learning environment and its implications for English as a Foreign Language (EFL)…
Descriptors: Content and Language Integrated Learning, English (Second Language), Electronic Learning, Foreign Countries
Terry, Marion; Malik, Amjad; Hussain, Khawar – Online Submission, 2021
In response to concerns expressed by educational professionals, the researchers developed a quantitative Likert-scale survey to examine the relationships between academic performance (defined as final marks) and recreational video gaming and texting. Questions about video gaming and texting were included with other questions about social…
Descriptors: Grade 9, Adolescents, Academic Achievement, Performance Factors
Munna, Afzal Sayed; Kalam, Md Abul – Online Submission, 2021
Economic development has encouraged innovation in a range of industries; however, the education industry has been following traditional modes of teaching until recently across the world. This has not only affected the capabilities of the youth but has also led to the problem of unemployment and diminished success rates at the workplace. One of the…
Descriptors: Active Learning, Game Based Learning, Cooperative Learning, Discovery Learning
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McKendree, R. Bud; McKim, Aaron J.; Pauley, Catlin M. – Natural Sciences Education, 2019
Unique and engaging pedagogical approaches are crucial for supporting learning opportunities effective to meet the needs of today's learners. Through elements such as creative thinking, collaboration, and problem solving, the use of instructional games as a pedagogical approach support effective learning opportunities; however, as teachers are…
Descriptors: Teaching Methods, Secondary School Teachers, Agricultural Education, Food
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Gordon, Chelsea L.; Shea, Timothy M.; Noelle, David C.; Balasubramaniam, Ramesh – Cognitive Science, 2019
Rich sensorimotor interaction facilitates language learning and is presumed to ground conceptual representations. Yet empirical support for early stages of embodied word learning is currently lacking. Finding evidence that sensorimotor interaction shapes learned linguistic representations would provide crucial support for embodied language…
Descriptors: Affordances, Vocabulary Development, Computer Simulation, Psychomotor Skills
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Feldman, Daniel – American Journal of Play, 2019
The author demonstrates that war places children's play under acute stress but does not eliminate it. He argues that the persistence of children's play and games during periods of armed conflict reflects the significance of play as a key mode for children to cope with conditions of war. Episodes of children's play drawn from the recent Syrian…
Descriptors: War, Play, Stress Variables, Coping
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Farias, Cláudio; Mesquita, Isabel; Hastie, Peter Andrew – European Physical Education Review, 2019
This study was the first to examine game performance according to the tactical structures of invasion games throughout three consecutive model-based units. Twenty-six seventh grade students participated in three Sport Education seasons (basketball, handball, and football) taught through the tactical framework Invasion Games Competence model. Team…
Descriptors: Games, Physical Education, Athletics, Team Sports
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Hancock, Sally – Higher Education: The International Journal of Higher Education Research, 2019
In recent decades, increasing participation in science, technology, engineering and mathematics (STEM) has emerged as a globally shared policy objective in higher education. This policy objective is underpinned by a commitment to the economic framework of the knowledge economy and the belief that STEM education, knowledge and innovation are…
Descriptors: Knowledge Economy, Scientists, Game Theory, STEM Education
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Ouariachi, Tania; Olvera-Lobo, María Dolores; Gutiérrez-Pérez, José; Maibach, Edward – Environmental Education Research, 2019
Video games have the potential to educate and engage people--especially young people--in climate change and energy issues by facilitating the development of helpful thoughts, feelings, and actions. The objective of the present article is to propose a set of game attributes that could maximise the cognitive, emotional, and behavioural engagement of…
Descriptors: Video Games, Climate, Environmental Education, Ecology
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Yabuno, Kristen; Luong, Ethan; Shaffer, Justin F. – HAPS Educator, 2019
Student response systems (SRSs) are widely used in anatomy and physiology courses as a form of active learning. While traditional SRSs (clickers) are pervasive, gamified SRSs such as Kahoot! are becoming increasingly popular. However, the impact of using both types of systems in the same course is unknown. The goal of this study was to determine…
Descriptors: Anatomy, Audience Response Systems, Undergraduate Students, Active Learning
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Surti, Chirag; Celani, Anthony – Decision Sciences Journal of Innovative Education, 2019
The newsvendor problem is a classic problem of decision making under risk that is taught in traditional Operations and Supply Chain Management classes as a single-period inventory problem. We discuss the following three pedagogical points of interest to any instructor tasked with teaching this topic: a) why the newsvendor model is relevant in this…
Descriptors: Decision Making, Risk, Teaching Methods, Active Learning
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Quy, Pham Huynh Phu – English Teaching Forum, 2019
The author presents strategies for successful team-bonding games along with descriptions of games and suggestions for building a collaborative atmosphere before, during, and after the games.
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Second Language Learning
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Kamisli, Halil – International Journal of Curriculum and Instruction, 2019
This study aimed to explore primary school teachers' training needs in relation to game-based learning. This study used a survey research design. The sample consisted of 410 primary school teachers. A survey was developed in line with the purpose of the study. The data collected through open-ended questions were subjected to content analysis. The…
Descriptors: Elementary School Teachers, Teacher Education, Game Based Learning, Teaching Methods
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Altun, Meryem – Journal of Education and Learning, 2019
The aim of the research is to investigate the effects of mind games and games containing physical activity on the attention and visual perception levels of the primary school students. In this research, experimental design with pretest-posttest control group was used. The population of the study consists of seven-year-old children, and the sample…
Descriptors: Attention, Visual Perception, Elementary School Students, Games
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Brody, Nicholas; Caldwell, Lesley – Communication Teacher, 2019
Courses: Any course that examines mediated and/or online communication, including but not limited to--Computer-Mediated Communication, Communication Theory, Interpersonal Communication, Introduction to Communication, and Organizational Communication. Objectives: In this single-class activity, students apply their knowledge of mediated…
Descriptors: Computer Mediated Communication, Interpersonal Communication, Communications, Educational Games
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