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Lodewyk, Ken; McNamara, Lauren – Journal of Teaching in Physical Education, 2020
Purpose: This study assessed students' levels and associations between recess enjoyment, positive affect, environmental factors, and activity preferences overall and as a function of gender and developmental level. Methods: An online survey was used to gather data from 464 students in Grades 4-8 from nine elementary schools in southwestern…
Descriptors: Recess Breaks, Elementary School Students, Student Attitudes, Preferences
Zhao, Li; Chen, Lulu; Sun, Wenjin; Compton, Brian J.; Lee, Kang; Heyman, Gail D. – Developmental Science, 2020
Research on moral socialization has largely focused on the role of direct communication and has almost completely ignored a potentially rich source of social influence: evaluative comments that children overhear. We examined for the first time whether overheard comments can shape children's moral behavior. Three- and 5-year-old children (N = 200)…
Descriptors: Cheating, Moral Development, Socialization, Preschool Children
Brodsky, Warren; Sulkin, Idit; Hefer, Michal – Early Child Development and Care, 2020
Music experience in childhood has beneficial effects on early cognitive and linguistic development. Most children under the age of five experience music every day, with family members. Yet, few studies that have focused on "Parental Musical Engagement" (PME). The issue is there are but few psychometrically standardized measures that…
Descriptors: Music Activities, Young Children, Parent Participation, Family Environment
Çelik, Halil Coskun – Education and Information Technologies, 2020
The aim of this study was to investigate the effects of modelling, collaborative and game-based learning on geometry success in third-grade students. These approaches were applied to geometry instruction in nature on the success of students in geometry. The students' views about geometry activities were also examined. Explanatory design, one of…
Descriptors: Elementary School Students, Grade 3, Educational Games, Elementary School Mathematics
Coleman, Stephanie L.; Snyder, Kelly; Skinner, Lacy; Griffin, Jamie – Intervention in School and Clinic, 2020
The Good Behavior Game (GBG) is a well-established intervention for decreasing problem behaviors in the classroom. Although the GBG has a long history of both empirical support and real-world implementation, the specific types of supports teachers find useful in implementing evidence-based interventions is an area that has received increasing…
Descriptors: Behavior Problems, Games, Intervention, Program Implementation
De Bruyckere, Pedro; Kirschner, Paul A.; Hulshof, Casper – American Educator, 2020
This article is excerpted from "More Urban Myths about Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts." The authors discuss some of the most often asked questions related to one basic principle in particular: "transfer of learning." Transfer of learning is seen as the use of…
Descriptors: Transfer of Training, Personality Traits, Skill Development, Problem Solving
Foster, Aroutis; Shah, Mamta – Journal of Digital Learning in Teacher Education, 2020
In this analytical paper, we argue for the centrality of teachers in game-based learning (GBL) interventions. We examine the following research question, "What principles emerge from teacher education in game-based learning research conducted from 2007-2018?". In doing so, we examine evidence generated over 10+ years deductively and…
Descriptors: Game Based Learning, Preservice Teachers, Preservice Teacher Education, Professional Identity
Gámez, Perla B.; Vasilyeva, Marina – Language Learning and Development, 2020
This study investigated cross-linguistic priming in six-year-old, balanced Spanish-English bilinguals (n = 60). We examined bilinguals' production of transitive forms in English (active, passive) after exposure to Spanish transitives (Study 1; M age = 6.2 years; SD = 0.3) and their production of transitive forms in Spanish (active, passive) after…
Descriptors: Syntax, Verbs, Contrastive Linguistics, Spanish
Danka, István – International Review of Education, 2020
In the first decade of the 21st century, distance learning (usually subject to course fees and resulting in formal certification) was complemented by free-of-charge open learning courses with unlimited numbers of participants and no final certificate. Termed "massive open online courses" (MOOCs), these soon fell into different…
Descriptors: Large Group Instruction, Educational Technology, Online Courses, Distance Education
Goodwin, Amanda P.; Petscher, Yaacov; Jones, Sara; McFadden, Sara; Reynolds, Dan; Lantos, Tess – Reading Teacher, 2020
The authors describe Monster, P.I., which is an app-based, gamified assessment that measures language skills (knowledge of morphology, vocabulary, and syntax) of students in grades 5-8 and provides teachers with interpretable score reports to drive instruction that improves vocabulary, reading, and writing ability. Specifically, the authors…
Descriptors: Computer Assisted Testing, Handheld Devices, Language Maintenance, Language Tests
Bus, Adriana G.; Neuman, Susan B.; Roskos, Kathleen – AERA Open, 2020
Just beginning to understand the potentials new technologies might bring to the learning environments of young children, we invited authors to submit articles that investigate multimedia sources and their effect on learning settings. Two main themes emerged--how digitization changes the learning environment and adult-child interaction in…
Descriptors: Young Children, Electronic Publishing, Childrens Literature, Books
Sawrey, Katharine; Chan, Jenny Yun-Chen; Ottmar, Erin – Grantee Submission, 2020
The concept of equivalence can be elusive to students and can be confounded with unproductive understandings of the equals sign. Using the game-based digital algebraic notation system, From Here to There! (FH2T), students explore ideas of equivalence by dynamically transforming expressions or equations among mathematically equivalent states. In…
Descriptors: Mathematical Concepts, Symbols (Mathematics), Game Based Learning, Algebra
Falkenthal, Evan; Byrne, Andrew M. – Journal of Campus Activities Practice and Scholarship, 2020
Collegiate esports communities are as prone to bullying as other campus social spaces are. This pilot study surveyed student members of competitive online gaming clubs on a midsized university campus. Participants self-reported bullying experiences both in and out of game and indicated whether they primarily play support roles or core roles within…
Descriptors: Bullying, Student Attitudes, Student Behavior, Social Influences
Martínez D., Omar; Obaya V., Adolfo Eduardo; Hernández B., Martha P.; Ponce P., Rubén Gerardo; Montaño O., Carlos; Vargas R., Yolanda Marina – Online Submission, 2020
Chemistry teaching learning is considered as difficult and boring. The definition of play, based on authors such as Freud, Piaget and Vigotsky, is presented as a stimulating, pleasant and voluntary activity that in the student facilitates his learning and encompasses the different facets of his physical, psychic, social and emotional development.…
Descriptors: Educational Games, Science Education, Science Instruction, Chemistry
Henderson, Nathan; Kumaran, Vikram; Min, Wookhee; Mott, Bradford; Wu, Ziwei; Boulden, Danielle; Lord, Trudi; Reichsman, Frieda; Dorsey, Chad; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2020
In recent years, game-based learning has shown significant promise for creating engaging and effective learning experiences. Developing models that can predict whether students will struggle with mastering certain concepts could guide adaptive support to assist students with mastering those concepts. Game-based learning environments offer…
Descriptors: Competency Based Education, Game Based Learning, Student Evaluation, Evaluation Methods

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