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Tian Yang – Education and Urban Society, 2025
This study employs a qualitative case study approach to investigate the Information and Communication Technology (ICT) implementation in an exemplary kindergarten in urban China. It examines how the urban kindergarten collaborates with ICT companies to create learning environments such as Smart-pad and motion sensing rooms for children, and how…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Urban Schools
Muhammad Mujtaba Asad; Khola Anwar – International Journal of Information and Learning Technology, 2025
Purpose: The primary purpose of this study is to explore the influence of artificial intelligence on students' career competencies and career resources. Artificial intelligence (AI) plays a pivotal role in the education system, so it is necessary to understand how it shapes students' skills, expertise, attitudes and beliefs in the modern…
Descriptors: Artificial Intelligence, Career Development, Job Skills, Resource Materials
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
Sarah T. Zipf; Tehniyet Azam; Chuaho Wu – Journal on Excellence in College Teaching, 2025
Technostress--or the constant connection, disruption, distraction, and need to learn caused by new technology--can make instructors feel overwhelmed, tired, or disengaged, impacting their ability to teach. As institutions continue to invest resources for growing their technology portfolios, the authors investigated how instructor technostress…
Descriptors: Technology Uses in Education, Anxiety, Educational Technology, College Faculty
Nadia Satvati; Jaber Kamali; Fatemeh Safian Boldaji; Muhammad Khodadadi; Saeid Akhondi – Language Teaching Research Quarterly, 2025
This study explores how the integration of Artificial Intelligence (AI) tools into language education can influence language teachers' identity from an ecological perspective. To do so, 16 teachers were selected based on purposeful sampling and completed a narrative frame. To corroborate data, seven of them (based on the richness of their…
Descriptors: Artificial Intelligence, Technology Integration, Educational Technology, Professional Identity
Nan Xie; Zhengxu Li; Haipeng Lu; Wei Pang; Jiayin Song; Beier Lu – IEEE Transactions on Learning Technologies, 2025
Classroom engagement is a critical factor for evaluating students' learning outcomes and teachers' instructional strategies. Traditional methods for detecting classroom engagement, such as coding and questionnaires, are often limited by delays, subjectivity, and external interference. While some neural network models have been proposed to detect…
Descriptors: Learner Engagement, Artificial Intelligence, Technology Uses in Education, Educational Technology
Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
Jesús J. Cambra-Fierro; María Fuentes Blasco; María-Eugenia Eugenia López-Pérez; Andreea Trifu – Education and Information Technologies, 2025
Rapid technological advancements of recent decades have fueled, among other aspects, a global boom in the utilization of artificial intelligence (AI) tools across a variety of areas. Higher education, like other domains, has embraced these innovations, with ChatGPT emerging as one of the latest additions. Faculty perception, ability, and…
Descriptors: Educational Technology, Artificial Intelligence, College Faculty, Teacher Attitudes
Tommy Tanu Wijaya; Mingyu Su; Yiming Cao; Robert Weinhandl; Tony Houghton – Education and Information Technologies, 2025
Integrating AI Chatbots into teaching and learning activities is a growing trend, and understanding the readiness of preservice mathematics teachers to use AI Chatbots is crucial for successful implementation in educational settings. This study examines the factors influencing the adoption of AI Chatbots by preservice mathematics teachers in…
Descriptors: Foreign Countries, Artificial Intelligence, Educational Technology, Technology Uses in Education
Hulya Julie Yazici – Education and Information Technologies, 2025
As institutions continue blended or hybrid learning, video conferencing in education remains central. This study investigates learner acceptance with three popular videoconferencing platforms -- Zoom, Microsoft Teams, and BigBlueButton -- and the development of e-professionalism. E-professionalism applies professionalism to online behaviors,…
Descriptors: Videoconferencing, Technology, Professionalism, Behavior
Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Enzo Simonnet; Mathieu Loiseau; Élise Lavoué – Journal of Computer Assisted Learning, 2025
Background: Vocabulary learning is an essential dimension of foreign language learning. The learners have a huge responsibility in this task. Among other factors, time constraints and an overall lack of maintained motivation on the part of students makes it especially challenging. Consequently, improving vocabulary learning requires strategies to…
Descriptors: Vocabulary Skills, Technology Uses in Education, Educational Technology, Motivation
Mehrbakhsh Nilashi; Rabab Ali Abumalloh – Education and Information Technologies, 2025
Immersive technologies strive to enhance users' digital experiences by enabling more interactive, engaging, and realistic virtual environments. Despite the growing popularity and advancements in immersive technologies, achieving widespread user acceptance remains a significant challenge. In addition, previous acceptance models may not fully…
Descriptors: Computer Attitudes, Computer Simulation, Simulated Environment, Physical Environment
Joff P. N. Bradley – Educational Philosophy and Theory, 2025
Building upon previous research on the therapeutic object, specifically the "objet re-petit-ive abc," which draws from Lacan, Winnicott, and Guattari, I explore the generation, contribution, and erosion of knowledge in the so-called smart city. I will investigate how digital pedagogical objects, functioning as transitional objects, can…
Descriptors: Foreign Countries, Urban Areas, Mnemonics, Change

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